<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8550730036097541294</id><updated>2011-11-27T16:20:19.688-08:00</updated><title type='text'>Game Genie Codes for Sega Genesis  (M-thru-R)</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thegaminggurus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8550730036097541294/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thegaminggurus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>WWW.mensrightsmovement.net</name><uri>http://www.blogger.com/profile/07886539289034227734</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8550730036097541294.post-8543460528423301898</id><published>2008-12-10T16:22:00.000-08:00</published><updated>2010-01-17T21:34:29.668-08:00</updated><title type='text'>(M-thru-R)Game Genie Codes for Sega Genesis</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SUBeZR_JH8I/AAAAAAAABgE/YiMtHUEd8jE/s1600-h/263.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 367px; height: 400px;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SUBeZR_JH8I/AAAAAAAABgE/YiMtHUEd8jE/s400/263.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5278322551696203714" /&gt;&lt;/a&gt;&lt;br /&gt;M-1 Abrams Battle Tank(tm) Game&lt;br /&gt;Tank simulations are great fun, and this is a very realistic and challenging one, with full control over driving, gunning, infrared and navigating. Try M-1 Codes 1 thru 5 for infinite war stuff. Experts might want to take a crack at Code 13, which consumes fuel at an alarming rate.&lt;br /&gt;Note that many readouts in the setup screen and the tank screens, such as for HEAT rounds, may look peculiar when the amount is 100 or more, but the game will still work properly. You can often get the proper readout for the large numbers from the Commanding Officer's Check Damage screen.&lt;br /&gt;Normally, you can define the amount of each kind of ammo you take into battle, as long as the total does not exceed 40. M-1 Codes 20 thru 50 override the 40-shot limit. When Codes 24 thru 50 are used, the individual numbers of each kind of ammo may not be adjustable from the Supply Depot screen as is normally possible. And in battle, your equipment (main gun, smoke dischargers, radio, etc.) can take hits and be damaged (partly working) or destroyed (no longer working). Codes 51 and 52 prevent these, but won't prevent your tank from eventually being destroyed if it takes enough hits. They don't prevent engine damage from overheating, either.&lt;br /&gt;1 AMFA-AA22 Infinite ammo&lt;br /&gt;2 AMEA-AA66 Infinite machine gun rounds&lt;br /&gt;3 AJJA-CA6R Infinite smoke canisters&lt;br /&gt;4 CDMT-AA30 Infinite fuel&lt;br /&gt;5 AJHT-CA9J Infinite smoke&lt;br /&gt;6 BJJA-CAEY 10 seconds of smoke per canister&lt;br /&gt;7 CTJA-CAEY 20 seconds of smoke per canister&lt;br /&gt;8 FYJA-CAEY 45 seconds of smoke per canister&lt;br /&gt;9 HTJA-CAEY 60 seconds of smoke per canister&lt;br /&gt;10 SAJA-CAEY 120 seconds of smoke per canister&lt;br /&gt;11 FTJA-CCEY 300 seconds of smoke per canister&lt;br /&gt;12 SDMT-BLV0 Fuel is consumed 2x as fast&lt;br /&gt;13 SDMT-BWV0 Fuel is consumed 4x as fast&lt;br /&gt;14 BLFT-AAF6 Start with 10 gallons of fuel&lt;br /&gt;15 DGFT-AAF6 Start with 25 gallons of fuel&lt;br /&gt;16 GLFT-AAF6 Start with 50 gallons of fuel&lt;br /&gt;17 W4FT-AAF6 Start with 150 gallons of fuel&lt;br /&gt;18 3CFT-AAF6 Start with 200 gallons of fuel&lt;br /&gt;19 8WFT-ACF6 Start with 500 gallons of fuel&lt;br /&gt;20 HWGT-AABJ + HWGT-AACE Start with 60 rounds of total ammo&lt;br /&gt;21 LCGT-AABJ + LCGT-AACE Start with 80 rounds of total ammo&lt;br /&gt;22 NWGT-AABJ + NWGT-AACE Start with 100 rounds of total ammo&lt;br /&gt;23 3CGT-AABJ + 3CGT-AACE Start with 200 rounds of total ammo&lt;br /&gt;24 ACFT-AAF0 Start with 0 smoke canisters&lt;br /&gt;25 ARFT-AAF0 Start with 3 smoke canisters&lt;br /&gt;26 BLFT-AAF0 Start with 10 smoke canisters&lt;br /&gt;27 CWFT-AAF0 Start with 20 smoke canisters&lt;br /&gt;28 GLFT-AAF0 Start with 50 smoke canisters&lt;br /&gt;29 NWFT-AAF0 Start with 100 smoke canisters&lt;br /&gt;30 ACFT-AAFT Start with 0 machine gun rounds&lt;br /&gt;31 CWFT-AAFT Start with 20 machine gun rounds&lt;br /&gt;32 GLFT-AAFT Start with 50 machine gun rounds&lt;br /&gt;33 NWFT-AAFT Start with 100 machine gun rounds&lt;br /&gt;34 W4FT-AAFT Start with 150 machine gun rounds&lt;br /&gt;35 9LFT-AAFT Start with 250 machine gun rounds&lt;br /&gt;36 8WFT-ACFT Start with 500 machine gun rounds&lt;br /&gt;37 FCFT-AAE8 Start with 40 HEAT rounds&lt;br /&gt;38 HWFT-AAE8 Start with 60 HEAT rounds&lt;br /&gt;39 LCFT-AAE8 Start with 80 HEAT rounds&lt;br /&gt;40 NWFT-AAE8 Start with 100 HEAT rounds&lt;br /&gt;41 CWFT-AAFE Start with 20 Sabot rounds&lt;br /&gt;42 FCFT-AAFE Start with 40 Sabot rounds &lt;br /&gt;43 HWFT-AAFE Start with 60 Sabot rounds&lt;br /&gt;44 LCFT-AAFE Start with 80 Sabot rounds&lt;br /&gt;45 NWFT-AAFE Start with 100 Sabot rounds&lt;br /&gt;46 CWFT-AAFL Start with 20 AX rounds&lt;br /&gt;47 FCFT-AAFL Start with 40 AX rounds&lt;br /&gt;48 HWFT-AAFL Start with 60 AX rounds&lt;br /&gt;49 LCFT-AAFL Start with 80 AX rounds&lt;br /&gt;50 NWFT-AAFL Start with 100 AX rounds&lt;br /&gt;51 RHNA-A6ZC Equipment can't be damaged&lt;br /&gt;52 AHNA-BZ7C Equipment can't be destroyed&lt;br /&gt;M-1 Abrams Battle Tank and related names are trademarks of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Madden NFL '95(tm) Game&lt;br /&gt;NOTE: The Game Genie can only be used in Exhibition Mode with Madden 95.&lt;br /&gt;1. R1GB-Y60J MASTER CODE - MUST BE ENTERED&lt;br /&gt;CODES 2-12: IGNORE TIME OUT COUNTER&lt;br /&gt;2. AADA-CAER Player 1 gets 0 timeouts per half&lt;br /&gt;3. AEDA-CAER Player 1 gets 1 timeout  per half&lt;br /&gt;4. AJDA-CAER Player 1 gets 2 timeouts per half&lt;br /&gt;5. ATDA-CAER Player 1 gets 4 timeouts per half&lt;br /&gt;6. AYDA-CAER Player 1 gets 5 timeouts per half&lt;br /&gt;7. AADA-CAEY Player 2 gets 0 timeouts per half&lt;br /&gt;8. AEDA-CAEY Player 2 gets 1 timeout per half&lt;br /&gt;9. AJDA-CAEY Player 2 gets 2 timeouts per half&lt;br /&gt;10. ATDA-CAEY Player 2 gets 4 timeouts per half&lt;br /&gt;11. AYDA-CAEY Player 2 gets 5 timeouts per half&lt;br /&gt;12. AKCA-CA4T Infinite timeouts for both players&lt;br /&gt;CODES 13-16 HAVE NO EFFECT AFTER AN INCOMPLETE PASS, KICK OFF RETURN, TIME OUT, SCORE, OR OTHER UNUSUAL PLAY.&lt;br /&gt;13. HTPT-EADW Play clock is reset to 60 seconds after most plays&lt;br /&gt;14. GJPT-EADW Play clock is reset to 50 seconds after most plays&lt;br /&gt;15. D2PT-EADW Play clock is reset to 30 seconds after most plays&lt;br /&gt;16. CTPT-EADW Play clock is reset to 20 seconds after most plays&lt;br /&gt;CODES 17-24: THE CHOSEN GAME DURATION SHOULD BE 20 MINUTES&lt;br /&gt;17. B67A-CABT Each game lasts 1 minute&lt;br /&gt;18. HT7A-CABT Each game lasts 4 minutes&lt;br /&gt;19. W27A-CABT Each game lasts 10 minutes&lt;br /&gt;20. 2J7A-CCBT Each game lasts 30 minutes&lt;br /&gt;21. 727A-CEBT Each game lasts 50 minutes&lt;br /&gt;22. J27A-CLBT Each game lasts 90 minutes&lt;br /&gt;23. BA7A-CRBT Each game lasts 2 hours&lt;br /&gt;24. WT7A-DCBT Each game lasts a marathon 5 hours&lt;br /&gt;25. AK0A-CA98 Touchdown is worth 0 points&lt;br /&gt;26. GB0A-DE18 Touchdown is worth 1 point&lt;br /&gt;27. GB0A-DJ18 Touchdown is worth 2 points&lt;br /&gt;28. GB0A-DN18 Touchdown is worth 3 points&lt;br /&gt;29. GB0A-DT18 Touchdown is worth 4 points&lt;br /&gt;30. GB0A-DY18 Touchdown is worth 5 points&lt;br /&gt;31. GB0A-D618 Touchdown is worth 7 points&lt;br /&gt;32. GB0A-DA18 Touchdown is worth 8 points&lt;br /&gt;33. AK0T-CA3R 2-Point Conversion is worth 0 points&lt;br /&gt;34. GB0T-DEVR 2-Point Conversion is worth 1 point&lt;br /&gt;35. GB0T-DNVR 2-Point Conversion is worth 3 points&lt;br /&gt;36. GB0T-DTVR 2-Point Conversion is worth 4 points&lt;br /&gt;37. GB0T-DYVR 2-Point Conversion is worth 5 points&lt;br /&gt;38. GB0T-D2VR 2-Point Conversion is worth 6 points&lt;br /&gt;39. GB0T-D6VR 2-Point Conversion is worth 7 points&lt;br /&gt;40. GB0T-DAVR 2-Point Conversion is worth 8 points&lt;br /&gt;41. AK0T-CA42 Safety is worth 0 points&lt;br /&gt;42. GB0T-DEW2 Safety is worth 1 point&lt;br /&gt;43. GB0T-DNW2 Safety is worth 3 points&lt;br /&gt;44. GB0T-DTW2 Safety is worth 4 points&lt;br /&gt;45. GB0T-DYW2 Safety is worth 5 points&lt;br /&gt;46. GB0T-D2W2 Safety is worth 6 points&lt;br /&gt;47. GB0T-D6W2 Safety is worth 7 points&lt;br /&gt;48. GB0T-DAW2 Safety is worth 8 points&lt;br /&gt;49. AB0A-DE38 Field Goal is worth 0 points&lt;br /&gt;50. AF0A-DE38 Field Goal is worth 1 point&lt;br /&gt;51. AK0A-DE38 Field Goal is worth 2 points&lt;br /&gt;52. AV0A-DE38 Field Goal is worth 4 points&lt;br /&gt;53. AZ0A-DE38 Field Goal is worth 5 points&lt;br /&gt;54. A30A-DE38 Field Goal is worth 6 points&lt;br /&gt;55. A70A-DE38 Field Goal is worth 7 points&lt;br /&gt;56. BB0A-DE38 Field Goal is worth 8 points&lt;br /&gt;57. AB0A-DE3Y Extra Point is worth 0 points&lt;br /&gt;58. AK0A-DE3Y Extra Point is worth 2 points&lt;br /&gt;59. AP0A-DE3Y Extra Point is worth 3 points&lt;br /&gt;60. AV0A-DE3Y Extra Point is worth 4 points&lt;br /&gt;61. AZ0A-DE3Y Extra Point is worth 5 points&lt;br /&gt;62. A30A-DE3Y Extra Point is worth 6 points&lt;br /&gt;63. A70A-DE3Y Extra Point is worth 7 points&lt;br /&gt;64. BB0A-DE3Y Extra Point is worth 8 points&lt;br /&gt;Madden NFL '95 is a trademark of Electronic Arts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Madden NFL '96(tm) Game&lt;br /&gt;1. ROAV-861N MASTER CODE--MUST BE ENTERED&lt;br /&gt;2. ACZA-8AFA Infinite play clock time (two player mode only)&lt;br /&gt;3. CCNT-8AA0 Start with 35 seconds on play clock&lt;br /&gt;4. ECNT-8AAG Start with 25 seconds on play clock&lt;br /&gt;5. ACRA-6AGR Team one starts with 0 time outs&lt;br /&gt;6. AGRA-6AGR Team one starts with 1 time out&lt;br /&gt;7. A0RA-6AGR Team one starts with 5 time outs&lt;br /&gt;8. BGRA-6AGR Team one starts with 9 time outs&lt;br /&gt;9. ACRA-6AGY Team two starts with 0 time outs&lt;br /&gt;10. AGRA-6AGY Team two starts with 1 time out&lt;br /&gt;11. A0RA-6AGY Team two starts with 5 time outs&lt;br /&gt;12. BGRA-6AGY Team two starts with 9 time outs&lt;br /&gt;13. RHGA-66ZE + RHGA-66ZG Infinite timeouts&lt;br /&gt;14. GD0A-7ATR Touchdowns are worth 0 points&lt;br /&gt;15. GD0A-7ETR Touchdowns are worth 1 point&lt;br /&gt;16. GD0A-7JTR Touchdowns are worth 2 points&lt;br /&gt;17. GD0A-7NTR Touchdowns are worth 3 points&lt;br /&gt;18. GD0A-7TTR Touchdowns are worth 4 points&lt;br /&gt;19. GD0A-7YTR Touchdowns are worth 5 points&lt;br /&gt;20. GD0A-76TR Touchdowns are worth 7 points&lt;br /&gt;21. GD0A-7AXG Safties are worth 0 points&lt;br /&gt;22. GD0A-7EXG Safties are worth 1 point&lt;br /&gt;23. GD0A-7NXG Safties are worth 3 points&lt;br /&gt;24. GD0A-7TXG Safties are worth 4 points&lt;br /&gt;25. GD0A-7YXG Safties are worth 5 points&lt;br /&gt;26. GD0A-72XG Safties are worth 6 points&lt;br /&gt;27. GD0A-76XG Safties are worth 7 points&lt;br /&gt;Madden NFL '96 is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mario Lemieux Hockey(tm) Game&lt;br /&gt;The music and the close-up fighting are good features of this fast-action hockey challenge. Give the clock a boost and make things faster with LEM Codes 1 and 2. A good selection of handicap codes (LEM Codes 10 thru 24) helps you play the computer on more even footing, or play an opponent of a different ability level.&lt;br /&gt;1 AKVT-CA2N Timer runs 6x faster&lt;br /&gt;2 PBVT-DCTJ Timer runs 1-1/3x faster&lt;br /&gt;3 PBVT-DRTJ Timer runs at 1/2 speed&lt;br /&gt;4 PBVT-DLTJ Timer runs at 1/3 speed&lt;br /&gt;5 PBVT-DGTJ Timer runs at 1/6 speed&lt;br /&gt;6 AVVA-CA7T Freeze timer&lt;br /&gt;7 AVVA-CA8Y Freeze player 2's first penalty timer&lt;br /&gt;8 AVVA-CA92 Freeze player 2's second penalty timer&lt;br /&gt;9 RZVA-C60C Freeze all penalty timers&lt;br /&gt;CODES 10 THRU 17 WON'T LET YOU SELECT SHOOTOUT FROM OPTIONS SCREEN&lt;br /&gt;10 FCKT-DEXT Player 1 starts with 1 point&lt;br /&gt;11 FCKT-DJXT Player 1 starts with 2 points&lt;br /&gt;12 FCKT-DNXT Player 1 starts with 3 points&lt;br /&gt;13 FCKT-DTXT Player 1 starts with 4 points&lt;br /&gt;14 FCKT-DYXT Player 1 starts with 5 points&lt;br /&gt;15 FCKT-D2XT Player 1 starts with 6 points&lt;br /&gt;16 FCKT-D6XT Player 1 starts with 7 points&lt;br /&gt;17 FCKT-DAXT Player 1 starts with 8 points&lt;br /&gt;18 FBZT-DJ14 Player 1 scores 2 for every goal&lt;br /&gt;19 FBZT-DN14 Player 1 scores 3 for every goal&lt;br /&gt;20 FBZT-DT14 Player 1 scores 4 for every goal&lt;br /&gt;21 FBZT-DY14 Player 1 scores 5 for every goal&lt;br /&gt;22 FBZT-D214 Player 1 scores 6 for every goal&lt;br /&gt;23 FBZT-D614 Player 1 scores 7 for every goal&lt;br /&gt;24 FBZT-DA14 Player 1 scores 8 for every goal&lt;br /&gt;Mario Lemieux Hockey is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Marvel Land(tm) Game&lt;br /&gt;King Mole has captured Princess Wondra and the guardian fairies. It is your job as Prince Talmit to stop the evil Lord of the Inner Earth and rescue her. To complete each level, you must defeat each boss in a game of his choice. Use MARV Code 36 and take as much time as you need to complete each level--but you must switch off effects at the end of bonus rounds to be able to go on to the next world. For experts, Codes 37 puts pressure on you to finish each level.&lt;br /&gt;1 REBT-A6WJ MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 RYSA-C602 Infinite lives--EXCEPT IN BATTLE WITH BOSSES&lt;br /&gt;3 BF7T-AABW Start with 9 lives instead of 5&lt;br /&gt;4 AGCA-AADC Start on world 1, area 2&lt;br /&gt;5 ALCA-AADC Start on world 1, area 3&lt;br /&gt;6 ARCA-AADC Start on world 1, area 4&lt;br /&gt;7 AWCA-AADC Start on world 1, area 5&lt;br /&gt;8 A0CA-AADC Start on world 1, area 6&lt;br /&gt;9 A4CA-AADC Start on world 1, area 7&lt;br /&gt;10 A8CA-AADC Start on world 1 bonus round&lt;br /&gt;11 BCCA-AADC Start on world 2, area 1&lt;br /&gt;12 BGCA-AADC Start on world 2, area 2&lt;br /&gt;13 BLCA-AADC Start on world 2, area 3&lt;br /&gt;14 BRCA-AADC Start on world 2, area 4&lt;br /&gt;15 BWCA-AADC Start on world 2, area 5&lt;br /&gt;16 B0CA-AADC Start on world 2, area 6&lt;br /&gt;17 B4CA-AADC Start on world 2, area 7&lt;br /&gt;18 B8CA-AADC Start on world 2 bonus round&lt;br /&gt;19 CCCA-AADC Start on world 3, area 1&lt;br /&gt;20 CGCA-AADC Start on world 3, area 2&lt;br /&gt;21 CLCA-AADC Start on world 3, area 3&lt;br /&gt;22 CRCA-AADC Start on world 3, area 4&lt;br /&gt;23 CWCA-AADC Start on world 3, area 5&lt;br /&gt;24 C0CA-AADC Start on world 3, area 6&lt;br /&gt;25 C4CA-AADC Start on world 3, area 7&lt;br /&gt;26 C8CA-AADC Start on world 3 bonus round&lt;br /&gt;27 DCCA-AADC Start on world 4, area 1&lt;br /&gt;28 DGCA-AADC Start on world 4, area 2&lt;br /&gt;29 DLCA-AADC Start on world 4, area 3&lt;br /&gt;30 DRCA-AADC Start on world 4, area 4&lt;br /&gt;31 DWCA-AADC Start on world 4, area 5&lt;br /&gt;32 D0CA-AADC Start on world 4, area 6&lt;br /&gt;33 D4CA-AADC Start on world 4, area 7&lt;br /&gt;34 ECCA-AADC Start on world 5 area 1&lt;br /&gt;35 EGCA-AADC Start on world 5 area 2&lt;br /&gt;36 AJNT-CA9C Infinite time&lt;br /&gt;37 SANT-DL1C Time goes by 2x as fast&lt;br /&gt;Marvel Land and related names are trademarks of Namco Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maximum Carnage(tm) Game&lt;br /&gt;&lt;br /&gt;1 ADNB-4AD8 Infinite lives&lt;br /&gt;2 AKZB-4A8R Infinite continues&lt;br /&gt;3 AM5V-4A9E Invincibility--must turn effects off at end of &lt;br /&gt;some rounds to go on&lt;br /&gt;4 AJRV-4A4J Infinite help icons&lt;br /&gt;5 AETV-5A8L Start with 1 of each superhero icon&lt;br /&gt;6 AJTV-5A8L Start with 2 of each superhero icon&lt;br /&gt;7 ANTV-5A8L Start with 3 of each superhero icon&lt;br /&gt;8 AYTV-5A8L Start with 5 of each superhero icon&lt;br /&gt;9 A6TV-5A8L Start with 7 of each superhero icon&lt;br /&gt;10 BETV-5A8L Start with 9 of each superhero icon&lt;br /&gt;11 CB4B-6AE8 Start with 1/3 health&lt;br /&gt;12 EB4B-6AE8 Start with 2/3 health&lt;br /&gt;13 JB4B-6AE8 Start with more health&lt;br /&gt;14 LB4B-6AE8 Start with much more health&lt;br /&gt;15 NB4B-6AE8 Start with double health&lt;br /&gt;16 AF4B-6AFE Start with 1 life&lt;br /&gt;17 AK4B-6AFE Start with 2 lives&lt;br /&gt;18 AV4B-6AFE Start with 4 lives&lt;br /&gt;19 AZ4B-6AFE Start with 5 lives&lt;br /&gt;20 A74B-6AFE Start with 7 lives&lt;br /&gt;21 BF4B-6AFE Start with 9 lives&lt;br /&gt;22 AB4B-6AFL Start with no continues&lt;br /&gt;23 AK4B-6AFL Start with 2 continues&lt;br /&gt;24 AP4B-6AFL Start with 3 continues&lt;br /&gt;25 AV4B-6AFL Start with 4 continues&lt;br /&gt;26 AZ4B-6AFL Start with 5 continues&lt;br /&gt;27 A74B-6AFL Start with 7 continues&lt;br /&gt;28 BF4B-6AFL Start with 9 continues&lt;br /&gt;29 AVWV-4AFA Start on level 2&lt;br /&gt;30 A3WV-4AFA Start on level 3&lt;br /&gt;31 BBWV-4AFA Start on level 4&lt;br /&gt;32 BKWV-4AFA Start on level 5&lt;br /&gt;33 BVWV-4AFA Start on level 6&lt;br /&gt;34 B3WV-4AFA Start on level 7&lt;br /&gt;35 CBWV-4AFA Start on level 8&lt;br /&gt;36 CKWV-4AFA Start on level 9&lt;br /&gt;37 CVWV-4AFA  Start on level 10&lt;br /&gt;38 C3WV-4AFA Start on level 11&lt;br /&gt;39 DBWV-4AFA Start on level 12&lt;br /&gt;40 DKWV-4AFA Start on level 13&lt;br /&gt;41 DVWV-4AFA Start on level 14&lt;br /&gt;42 D3WV-4AFA Start on level 15&lt;br /&gt;43 EBWV-4AFA Start on level 16&lt;br /&gt;44 EKWV-4AFA Start on level 17&lt;br /&gt;45 EVWV-4AFA Start on level 18&lt;br /&gt;46 E3WV-4AFA Start on level 19&lt;br /&gt;47 FBWV-4AFA Start on level 20&lt;br /&gt;48 FKWV-4AFA Start on level 21&lt;br /&gt;Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAZIN SAGA MUTANT FIGHTER(tm) GAME&lt;br /&gt;1 AV8A-CA7Y Infinite chances&lt;br /&gt;2 AFFT-AAD6 Start with 1 chance&lt;br /&gt;3 BKFT-AAD6 Start with 10 chances&lt;br /&gt;4 NPFT-AAD6 Start with 99 chances--ignore counter&lt;br /&gt;5 AJ9T-CA5Y Infinite continues&lt;br /&gt;6 ABFT-AAD0 Start with 0 continues&lt;br /&gt;7 AFFT-AAD0 Start with 1 continue&lt;br /&gt;8 BKFT-AAD0 Start with 10 continues&lt;br /&gt;9 NPFT-AAD0 Start with 99 continues--ignore counter&lt;br /&gt;LIFE VALUES ABOVE 100% MAY BE DISPLAYED WEIRDLY&lt;br /&gt;10 3B1T-CAAJ Start with life at 200%&lt;br /&gt;11 W31T-CAAJ Start with life at 150%&lt;br /&gt;12 KP1T-CAAJ Start with life at 75%&lt;br /&gt;13 GK1T-CAAJ Start with life at 50%&lt;br /&gt;14 DF1T-CAAJ Start with life at 25%&lt;br /&gt;15 AAMA-CAG6 Life Chakra worth 0% extra life&lt;br /&gt;16 BJMA-CAG6 Life Chakra worth 10% extra life&lt;br /&gt;17 GJMA-CAG6 Life Chakra worth 50% extra life&lt;br /&gt;18 NTMA-CAG6 Life Chakra worth 100% extra life&lt;br /&gt;19 BV5T-CA32 Special attack uses no life&lt;br /&gt;20 A35T-CA32 Special attack is fatal if your life meter is &lt;br /&gt;low&lt;br /&gt;21 AJHT-AA7R Start on Round 1-2 (level 2)&lt;br /&gt;22 SAHT-BEZR Start on Round 1-3 (level 3)&lt;br /&gt;23 SAHT-BJZR Start on Round 1-Boss (level 4)&lt;br /&gt;24 SAHT-BNZR Start on Round 2-1 (level 5)&lt;br /&gt;25 SAHT-BTZR Start on Round 2-2 (level 6)&lt;br /&gt;26 SAHT-BYZR Start on Round 2-3 (level 7)&lt;br /&gt;27 SAHT-B2ZR Start on Round 2-Boss (level 8)&lt;br /&gt;28 SAHT-B6ZR Start on Round 3-1 (level 9)&lt;br /&gt;29 SAHT-BAZR Start on Round 3-2 (level 10)&lt;br /&gt;30 SAHT-BJ02 Play every 2nd level&lt;br /&gt;31 SAHT-BN02 Play every 3rd level&lt;br /&gt;32 SAHT-BT02 Play every 4th level&lt;br /&gt;33 SAHT-BY02 Play every 5th level&lt;br /&gt;34 SAHT-B202 Play every 6th level&lt;br /&gt;35 SAHT-B602 Play every 7th level&lt;br /&gt;INVINCIBILITY AND INVISIBILITY CODES MAY NOT WORK WELL IF &lt;br /&gt;COMBINED&lt;br /&gt;36 AV6A-CA2G Some soldiers can't hurt you&lt;br /&gt;37 AK6A-CA5E Other soldiers and mini-boss cannot hurt you&lt;br /&gt;38 AK2A-CA7C Invincible--except against superboss&lt;br /&gt;39 AB1T-CABC Not invincible when first put on screen&lt;br /&gt;40 AB8A-CAFA Not invincible after a knockdown&lt;br /&gt;41 AAMT-CAAE No invincibility icon&lt;br /&gt;42 FTMT-CCAE Invincibility icon lasts about 1/2x normal&lt;br /&gt;43 0AMT-CJAE Invincibility icon lasts 2x about normal&lt;br /&gt;44 1AMT-C0AE Invincibility icon lasts 5x about normal&lt;br /&gt;45 RAMT-DRAE Invincibility icon lasts 10x about normal&lt;br /&gt;46 Z32A-CTFR You don't flicker while invincible&lt;br /&gt;47 732A-CTF0 You're invisible&lt;br /&gt;48 Z32A-CTFR + 732A-CTF0 You're invisible and flicker while &lt;br /&gt;invincible&lt;br /&gt;49 RHAT-C6ZG One hit kills mini-boss&lt;br /&gt;50 ACNA-CA88 One hit kills superboss&lt;br /&gt;51 A4HA-CA2C Invincible against superboss&lt;br /&gt;Mazin Saga Mutant Fighter is a trademark of Vic Tokai Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mega Turrican(tm) Game&lt;br /&gt;CODES 1 THRU 15: NORMAL DIFFICULTY LEVEL&lt;br /&gt;1 AENT-AADL Start with 2 lives&lt;br /&gt;2 AJNT-AADL Start with 3 lives&lt;br /&gt;3 AYNT-AADL Start with 6 lives&lt;br /&gt;4 A6NT-AADL Start with 8 lives&lt;br /&gt;5 BJNT-AADL Start with 11 lives&lt;br /&gt;6 DENT-AADL Start with 20 lives&lt;br /&gt;7 GJNT-AADL Start with 33 lives&lt;br /&gt;8 NNNT-AADL Start with 64 lives&lt;br /&gt;9 AALT-AAD8 Start with no continues&lt;br /&gt;10 AELT-AAD8 Start with 1 continue&lt;br /&gt;11 AJLT-AAD8 Start with 2 continues&lt;br /&gt;12 ATLT-AAD8 Start with 4 continues&lt;br /&gt;13 AYLT-AAD8 Start with 5 continues&lt;br /&gt;14 A6LT-AAD8 Start with 7 continues&lt;br /&gt;15 BELT-AAD8 Start with 9 continues&lt;br /&gt;CODES 16 THRY 20: EXCEPT 1ST LIFE&lt;br /&gt;16 AAMT-AAEN Start each life with no smart bombs&lt;br /&gt;17 AEMT-AAEN Start each life with 1 smart bomb&lt;br /&gt;18 AJMT-AAEN Start each life with 2 smart bombs&lt;br /&gt;19 ATMT-AAEN Start each life with 4 smart bombs&lt;br /&gt;20 9AMT-BAZW Start each life with homing missile&lt;br /&gt;21 1VWT-BCBE Weapon power-ups always max out weapon &lt;br /&gt;level&lt;br /&gt;22 BAMT-AA60 Weapon levels don't decrease after dying&lt;br /&gt;23 AJMT-AA7W Homing missile isn't lost after dying&lt;br /&gt;24 AAST-BJ2J Infinite time&lt;br /&gt;25 AAMT-BA44 Infinite lives&lt;br /&gt;26 AANT-BE3N Infinite continues&lt;br /&gt;27 AJST-AA6A Infinite wheel time&lt;br /&gt;28 AKET-AA7J Infinite smart bombs&lt;br /&gt;29 AJTA-AA94 No energy loss (invulnerability)&lt;br /&gt;30 AELT-AAEJ + 9TLT-BCNG Start on level 2&lt;br /&gt;31 AJLT-AAEJ + 9TLT-BCNG Start on level 3&lt;br /&gt;32 ANLT-AAEJ + 9TLT-BCNG Start on level 4&lt;br /&gt;33 ATLT-AAEJ + 9TLT-BCNG Start on level 5 &lt;br /&gt;34 AYLT-AAEJ + 9TLT-BCNG Start on level 6&lt;br /&gt;35 A2LT-AAEJ + 9TLT-BCNG Start on level 7&lt;br /&gt;36 ATLT-AA6G Always continue on last level played&lt;br /&gt;Mega Turrican is a trademark of Data East.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Menacer (tm) Game&lt;br /&gt;Frontline Codes:&lt;br /&gt;1 RGPA-W6YJ Infinite missiles&lt;br /&gt;2 A4TT-WA50 Invincibility against some tanks&lt;br /&gt;3 A4TT-WA4A Invincibility against other tanks, combine &lt;br /&gt;with Code 3 for full tank invincibility&lt;br /&gt;4 AWTT-WA72 Invincibility against some aircraft&lt;br /&gt;Pest Control Code&lt;br /&gt;5 ATGA-YA7W Keep gun from overheating&lt;br /&gt;WhackBall Codes&lt;br /&gt;6 AT1A-6A2A Stop timer&lt;br /&gt;7 AV1A-6A6A + RE5T-66Y8   Infinite lives&lt;br /&gt;Rockman's Zone Code&lt;br /&gt;8 AV9A-2A5G + AV5A-2A3G   Infinite Lives&lt;br /&gt;Space Station Defender Codes&lt;br /&gt;9 AXFA-YA34 Infinite power&lt;br /&gt;10 B5HT-YA80 Infinite lives&lt;br /&gt;Ready, Aim, Tomatoes Codes&lt;br /&gt;11 97AA-BA9L Start with rapid fire tomatoes&lt;br /&gt;12 BJ2T-AA8T Invincibility&lt;br /&gt;13 AJ2T-AA8E Infinite tomatoes&lt;br /&gt;14 NPAA-AAGR Start with 99 tomatoes&lt;br /&gt;15 AKAA-AAF6 Start on level 2&lt;br /&gt;16 APAA-AAF6 Start on level 3&lt;br /&gt;17 AVAA-AAF6 Start on level 4&lt;br /&gt;18 AZAA-AAF6 Start on level 5&lt;br /&gt;19 A3AA-AAF6 Start on level 6&lt;br /&gt;20 A7AA-AAF6 Start on level 7&lt;br /&gt;21 BBAA-AAF6 Start on level 8&lt;br /&gt;22 BFAA-AAF6 Start on level 9&lt;br /&gt;23 BKAA-AAF6 Start on level 10&lt;br /&gt;24 BPAA-AAF6 Start on level 11&lt;br /&gt;25 BVAA-AAF6 Start on level 12&lt;br /&gt;26 BZAA-AAF6 Start on level 13&lt;br /&gt;27 B3AA-AAF6 Start on level 14&lt;br /&gt;28 B7AA-AAF6 Start on level 15&lt;br /&gt;29 CBAA-AAF6 Start on level 16&lt;br /&gt;30 CFAA-AAF6 Start on level 17&lt;br /&gt;31 CKAA-AAF6 Start on level 18&lt;br /&gt;32 CPAA-AAF6 Start on level 19&lt;br /&gt;33 CVAA-AAF6 Start on level 20&lt;br /&gt;34 CZAA-AAF6 Start on level 21&lt;br /&gt;35 C3AA-AAF6 Start on level 22&lt;br /&gt;36 C7AA-AAF6 Start on level 23&lt;br /&gt;37 DBAA-AAF6 Start on level 24&lt;br /&gt;38 DFAA-AAF6 Start on level 25&lt;br /&gt;39 DKAA-AAF6 Start on level 26&lt;br /&gt;40 DPAA-AAF6 Start on level 27&lt;br /&gt;41 DVAA-AAF6 Start on level 28&lt;br /&gt;42 DZAA-AAF6 Start on level 29&lt;br /&gt;43 D3AA-AAF6 Start on level 30&lt;br /&gt;44 D7AA-AAF6 Start on level 31&lt;br /&gt;45 EBAA-AAF6 Start on level 32&lt;br /&gt;46 EFAA-AAF6 Start on level 33&lt;br /&gt;47 EKAA-AAF6 Start on level 34&lt;br /&gt;48 EPAA-AAF6 Start on level 35&lt;br /&gt;49 EVAA-AAF6 Start on level 36&lt;br /&gt;50 EZAA-AAF6 Start on level 37&lt;br /&gt;51 E3AA-AAF6 Start on level 38&lt;br /&gt;52 E7AA-AAF6 Start on level 39&lt;br /&gt;53 FBAA-AAF6 Start on level 40&lt;br /&gt;54 FFAA-AAF6 Start on level 41&lt;br /&gt;55 FKAA-AAF6 Start on level 42&lt;br /&gt;56 FPAA-AAF6 Start on level 43&lt;br /&gt;57 FVAA-AAF6 Start on level 44&lt;br /&gt;58 FZAA-AAF6 Start on level 45&lt;br /&gt;59 F3AA-AAF6 Start on level 46&lt;br /&gt;60 F7AA-AAF6 Start on level 47&lt;br /&gt;61 F3AA-AAF6 Start on level 48&lt;br /&gt;62 F7AA-AAF6 Start on level 49&lt;br /&gt;Menacer and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mercs(tm) Game&lt;br /&gt;This is a very challenging top-view, run-around-and-shoot game that features great weapons and power-ups. You and your heroes Rifle, Burner, Launcher, Laser and Stet have fun trying to penetrate enemy lines on top-secret missions for Uncle Sam. There are lots of enemies, so why not dial in almost infinite life with MERC Code 2, or some heavy-duty weaponry and firepower with some of these other MERC codes. Keep in mind that with Codes 22 thru 25, power levels are fixed at the chosen level through the whole round, and power-ups may not have an effect.&lt;br /&gt;1 CTBT-AA4A MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 ALAT-AA4N Almost Infinite life&lt;br /&gt;3 RHNA-A6Z0 Infinite mega crash bombs&lt;br /&gt;4 ATMT-AAAA Start with 4 mega crash bombs&lt;br /&gt;5 AYMT-AAAA Start with 5 mega crash bombs&lt;br /&gt;6 A2MT-AAAA Start with 6 mega crash bombs&lt;br /&gt;7 A6MT-AAAA Start with 7 mega crash bombs&lt;br /&gt;8 BAMT-AAAA Start with 8 mega crash bombs&lt;br /&gt;9 A5KA-AA4W Infinite continues&lt;br /&gt;10 ETMT-AACA Start with 8 continues in arcade mode--normal&lt;br /&gt;11 EAMT-AACA Start with 7 continues in arcade mode--normal&lt;br /&gt;12 DTMT-AACA Start with 6 continues in arcade mode--normal&lt;br /&gt;13 DAMT-AACA Start with 5 continues in arcade mode--normal&lt;br /&gt;14 ETMT-AACC Start with 8 continues in arcade &lt;br /&gt;mode--hard&lt;br /&gt;15 EAMT-AACC Start with 7 continues in arcade &lt;br /&gt;mode--hard&lt;br /&gt;16 DTMT-AACC Start with 6 continues in arcade &lt;br /&gt;mode--hard&lt;br /&gt;17 DAMT-AACC Start with 5 continues in arcade &lt;br /&gt;mode--hard&lt;br /&gt;18 ETMT-AAB8 Start with 8 continues in arcade &lt;br /&gt;mode--easy&lt;br /&gt;19 EAMT-AAB8 Start with 7 continues in arcade &lt;br /&gt;mode--easy&lt;br /&gt;20 DTMT-AAB8 Start with 6 continues in arcade &lt;br /&gt;mode--easy&lt;br /&gt;21 DAMT-AAB8 Start with 5 continues in arcade &lt;br /&gt;mode--easy&lt;br /&gt;22 RG3A-A61C + B83A-BJ9A Start with 5x normal firepower level&lt;br /&gt;23 RG3A-A61C + D83A-BJ9A Start with 10x normal firepower level&lt;br /&gt;24 RG3A-A61C + JC3A-BJ9A Start with 20x normal firepower level&lt;br /&gt;25 RG3A-A61C + 7C3A-BJ9A Start with 40x normal firepower level&lt;br /&gt;Mercs and related names are trademarks of Capcom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Michael Jackson's Moonwalker(tm) Game&lt;br /&gt;This game's a real thriller, and you can enjoy it to the max with these Game Genie(tm) codes! Change your number of lives from the normal 3 with MOON Codes 7 thru 10. With Code 14, &lt;br /&gt;you can go straight to the "bosses" without having to pick up any kids. But after you fight the bosses, the last kid you need to finish the stage may be "invisible," so just move to the right side of the screen to end the stage.&lt;br /&gt;1 95LA-BA82 Magic costs 1/2x normal when walking&lt;br /&gt;2 99LA-BA82 Magic costs 1/4x normal when walking&lt;br /&gt;3 95MT-BA7J Magic costs 1/2x normal when jumping&lt;br /&gt;4 99MT-BA7J Magic costs 1/4x normal when jumping&lt;br /&gt;5 ADLA-BA82 Magic doesn't decrease when walking&lt;br /&gt;6 ADMT-BA7J Magic doesn't decrease when jumping&lt;br /&gt;7 AFKA-BA8T Start with 2 lives&lt;br /&gt;8 AZKA-BA8T Start with 6 lives&lt;br /&gt;9 BFKA-BA8T Start with 10 lives&lt;br /&gt;10 AXST-AA8T Infinite lives&lt;br /&gt;11 JAEA-DA5C Each child found restores full power &lt;br /&gt;12 AAEA-DA5C Each child found does not restore any power&lt;br /&gt;13 BAEA-DA5C Each child found restores 1/2x normal power&lt;br /&gt;14 AKTT-AA34 Advance directly to battle with boss!&lt;br /&gt;15 JBDT-CEYJ Almost invincible--Michael only--&lt;br /&gt;doesn't work if he's a robot or on the last stage&lt;br /&gt;Michael Jackson's Moonwalker and related names are trademarks of Sega Enterprises, Ltd.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mick and Mack as the Global Gladiators(tm) Game&lt;br /&gt;GLAD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AW3T-2A20 Don't lose energy when slimed  &lt;br /&gt;2 AF3T-2AFE Start with 1 energy unit&lt;br /&gt;3 AP3T-2AFE Start with 3 energy units  &lt;br /&gt;4 AZ3T-2AFE Start with 5 energy units&lt;br /&gt;5 BB3T-2AFE Start with 8 energy units&lt;br /&gt;&lt;br /&gt;CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE &lt;br /&gt;THE ARROW IS NORMALLY DISPLAYED&lt;br /&gt;6 B73T-2AFE Start with 15 energy units&lt;br /&gt;7 CV3T-2AFE Start with 20 energy units&lt;br /&gt;8 D33T-2AFE Start with 30 energy units  &lt;br /&gt;9 GK3T-2AFE Start with 50 energy units&lt;br /&gt;10 NV3T-2AFE Start with 100 energy units&lt;br /&gt;11 RFVT-26ZN Infinite lives  &lt;br /&gt;CODES 12 THRU 18: NORMAL DIFFICULTY ONLY&lt;br /&gt;12 GC1T-2AFT Start with 1 life&lt;br /&gt;13 GG1T-2AFT Start with 2 lives  &lt;br /&gt;14 G01T-2AFT Start with 6 lives&lt;br /&gt;15 G41T-2AFT Start with 7 lives &lt;br /&gt;16 G81T-2AFT Start with 8 lives&lt;br /&gt;17 HC1T-2AFT Start with 9 lives&lt;br /&gt;18 HG1T-2AFT Start with 10 lives&lt;br /&gt;19 RGXT-26X2 Extra life symbol (1-up) gives you 0 more lives&lt;br /&gt;20 ACXT-3JX2 Extra life symbol (1-up) gives you 2 more lives&lt;br /&gt;21 ACXT-3NX2 Extra life symbol (1-up) gives you 3 more lives &lt;br /&gt;22 ACXT-3TX2 Extra life symbol (1-up) gives you 4 more lives&lt;br /&gt;23 ACXT-3YX2 Extra life symbol (1-up) gives you 5 more lives  &lt;br /&gt;24 ACXT-32X2 Extra life symbol (1-up) gives you 6 more lives&lt;br /&gt;25 ACXT-36X2 Extra life symbol (1-up) gives you 7 more lives&lt;br /&gt;26 ACXT-3AX2 Extra life symbol (1-up) gives you 8 more lives&lt;br /&gt;27 AL2T-2A6N 0 arches needed to complete a level&lt;br /&gt;28 GG2T-3ANJ 10 arches needed to complete a level&lt;br /&gt;29 GL2T-3ANJ 20 arches needed to complete a level&lt;br /&gt;30 GW2T-3ANJ 40 arches needed to complete a level&lt;br /&gt;31 G02T-3ANJ 50 arches needed to complete a level  &lt;br /&gt;32 G42T-3ANJ 60 arches needed to complete a level&lt;br /&gt;33 G82T-3ANJ 70 arches needed to complete a level&lt;br /&gt;34 HC2T-3ANJ 80 arches needed to complete a level&lt;br /&gt;35 HG2T-3ANJ 90 arches needed to complete a level&lt;br /&gt;36 ABNT-2A7E 0 arches needed to get to bonus round&lt;br /&gt;37 GBNT-3APA 5 arches needed to get to bonus round&lt;br /&gt;38 GFNT-3APA 15 arches needed to get to bonus round&lt;br /&gt;39 GKNT-3APA 25 arches needed to get to bonus round&lt;br /&gt;40 GPNT-3APA 35 arches needed to get to bonus round  &lt;br /&gt;41 GVNT-3APA 45 arches needed to get to bonus round&lt;br /&gt;42 GZNT-3APA 55 arches needed to get to bonus round&lt;br /&gt;43 G3NT-3APA 65 arches needed to get to bonus round&lt;br /&gt;44 HBNT-3APA 85 arches needed to get to bonus round&lt;br /&gt;45 HFNT-3APA 95 arches needed to get to bonus round  &lt;br /&gt;46 CC2T-3NX4 Each arch is worth more&lt;br /&gt;47 RG3T-2606 Infinite time to complete level&lt;br /&gt;48 CC3T-3R06 Clock runs about 3x as fast as normal  &lt;br /&gt;49 G04A-3WLW 9:50 to complete each level&lt;br /&gt;50 GC4A-3WLW 9:00 to complete each level&lt;br /&gt;51 GC4A-3TLW 8:00 to complete each level&lt;br /&gt;52 GC4A-3RLW 7:00 to complete each level&lt;br /&gt;53 GC4A-3NLW 6:00 to complete each level  &lt;br /&gt;54 GC4A-3LLW 5:00 to complete each level&lt;br /&gt;55 GC4A-3JLW 4:00 to complete each level&lt;br /&gt;56 GC4A-3GLW 3:00 to complete each level&lt;br /&gt;57 GC4A-3ELW 2:00 to complete each level&lt;br /&gt;58 GC4A-3CLW 1:00 to complete each level&lt;br /&gt;59 ACXT-3E1J Collecting a clock adds 1 minute to time clock&lt;br /&gt;60 ACXT-3N1J Collecting a clock adds 3 minutes to time clock&lt;br /&gt;61 ACXT-3T1J Collecting a clock adds 4 minutes to time clock&lt;br /&gt;62 ACXT-3Y1J Collecting a clock adds 5 minutes to time clock&lt;br /&gt;63 ACXT-321J Collecting a clock adds 6 minutes to time clock&lt;br /&gt;64 ACXT-361J Collecting a clock adds 7 minutes to time clock&lt;br /&gt;65 ACXT-3A1J Collecting a clock adds 8 minutes to time clock&lt;br /&gt;Mick and Mack as the Global Gladiators is a trademark of McDonald's Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mickey Mania: The Timeless Adventures Of Mickey Mouse(tm) Game&lt;br /&gt;&lt;br /&gt;1 AKHA-BA34 Start on Steamboat Willie, Scene 2&lt;br /&gt;2 AVHA-BA34 Start on Mad Doctor, Scene 1&lt;br /&gt;3 A3HA-BA34 Start on Mad Doctor, Scene 2&lt;br /&gt;4 BBHA-BA34 Start on Mad Doctor, Scene 3&lt;br /&gt;5 BKHA-BA34 Start on Mad Doctor, Scene 4 (the tower)&lt;br /&gt;6 BVHA-BA34 Start on Mad Doctor, Scene 5&lt;br /&gt;7 B3HA-BA34 Start on Mad Doctor, Scene 6&lt;br /&gt;8 CBHA-BA34 Start on Mad Doctor, Scene 7&lt;br /&gt;9 CKHA-BA34 Start on Moose Hunters, Scene 1&lt;br /&gt;10 CVHA-BA34 Start on Moose Hunters, Scene 2&lt;br /&gt;11 C3HA-BA34 Start on Lonesome Ghosts, Scene 1&lt;br /&gt;12 DBHA-BA34 Start on Lonesome Ghosts, Scene 2&lt;br /&gt;13 DKHA-BA34 Start on Lonesome Ghosts, Scene 3&lt;br /&gt;14 DVHA-BA34 Start on Mickey and The Beanstalk, Scene 1&lt;br /&gt;15 D3HA-BA34 Start on Mickey and The Beanstalk, Scene 2&lt;br /&gt;16 EBHA-BA34 Start on Mickey and The Beanstalk, Scene 3&lt;br /&gt;17 EKHA-BA34 Start on Mickey and The Beanstalk, Scene 4&lt;br /&gt;18 EVHA-BA34 Start on The Prince and The Pauper, Scene 1&lt;br /&gt;19 E3HA-BA34 Start on The Prince and The Pauper, Scene 2&lt;br /&gt;20 FBHA-BA34 Start on The Prince and The Pauper, Scene 3&lt;br /&gt;21 FKHA-BA34 Start on The Prince and The Pauper, Scene 4 &lt;br /&gt;(the tower)&lt;br /&gt;22 FVHA-BA34 Start on The Prince and The Pauper, Scene 5&lt;br /&gt;23 F3HA-BA34 Start on The Prince and The Pauper, Scene 6&lt;br /&gt;24 GBHA-BA34 Start on The Band Concert (secret bonus &lt;br /&gt;level)&lt;br /&gt;CODE 26 THRU 28: AFTER THE FIRST SCENE&lt;br /&gt;25 SECT-BT04 Play every 2nd scene&lt;br /&gt;26 SECT-B204 Play every 3rd scene&lt;br /&gt;27 SECT-BA04 Play every 4th scene&lt;br /&gt;28 F2DT-AAFE Keep playing the Band Concert scene until &lt;br /&gt;successfully completed&lt;br /&gt;29 ABHA-AADN Start with  0 continues instead of 1&lt;br /&gt;30 APHA-AADN Start with  3 continues instead of 1&lt;br /&gt;31 AZHA-AADN Start with  5 continues instead of 1&lt;br /&gt;32 BKHA-AADN Start with 10 continues instead of 1&lt;br /&gt;33 ATEA-AA42 Infinite continues&lt;br /&gt;34 JBHA-BTX2 Start with 6 tries&lt;br /&gt;35 JBHA-B2X2 Start with 8 tries&lt;br /&gt;36 JBHA-BAX2 Start with 10 tries&lt;br /&gt;37 AZLT-AABT Start with  5 marbles&lt;br /&gt;38 ABLT-ACBT Start with 10 marbles&lt;br /&gt;39 AZLT-AEBT Start with 25 marbles&lt;br /&gt;40 BFLT-AWBT Start with 99 marbles&lt;br /&gt;41 AT0T-AA26 Mickey Mouse hat adds 0 extra tries&lt;br /&gt;42 SE0T-BJT6 Mickey Mouse hat adds 2 extra tries&lt;br /&gt;43 SE0T-BNT6 Mickey Mouse hat adds 3 extra tries&lt;br /&gt;44 RT0T-AJBA Mickey Mouse hat adds 1 continue instead of a &lt;br /&gt;try&lt;br /&gt;THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER &lt;br /&gt;SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, &lt;br /&gt;SCENE 4)&lt;br /&gt;45 AB7T-AAC4 After being hit, there is no temporary &lt;br /&gt;invincibility&lt;br /&gt;46 DF7T-AAC4 After being hit, temporary invincibility lasts &lt;br /&gt;1/2x normal&lt;br /&gt;47 W37T-AAC4 After being hit, temporary invincibility lasts &lt;br /&gt;3x normal&lt;br /&gt;48 8V7T-ACC4 After being hit, temporary invincibility lasts &lt;br /&gt;10x normal&lt;br /&gt;49 VB7T-BGC4 After being hit, temporary invincibility lasts &lt;br /&gt;100x normal&lt;br /&gt;50 FB7T-AA38 Almost invincible&lt;br /&gt;51 A2DT-AA7R Infinite tries&lt;br /&gt;52 MJ0T-AA4G Stars do not help health&lt;br /&gt;53 CVBT-AA9L Infinite marbles (once you get one)&lt;br /&gt;54 AT0T-AA5W Most marbles found are worth 0&lt;br /&gt;55 HE0T-BJXW Most marbles found are worth 2&lt;br /&gt;56 HE0T-BYXW Most marbles found are worth 5&lt;br /&gt;57 B20T-AA5W Most marbles found are worth 10&lt;br /&gt;58 A20T-AA64 Marble counter doesn't max out at 99-ignore &lt;br /&gt;counter&lt;br /&gt;59 A7KT-AACR Jump lower&lt;br /&gt;60 BBKT-AACR Jump much lower&lt;br /&gt;61 AVKT-AACR Jump higher&lt;br /&gt;62 APKT-AACR Jump much higher&lt;br /&gt;63 AKKT-AACR Jump much, much higher&lt;br /&gt;64 AFKT-AACR Jump way too high&lt;br /&gt;THE FOLLOWING CODES WORK ONLY FOR THE TOWER SCENES (MAD &lt;br /&gt;DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4).&lt;br /&gt;65 ADZA-CAD4 After being hit, there is no temporary &lt;br /&gt;invincibility&lt;br /&gt;66 DHZA-CAD4 After being hit, temporary invincibility lasts &lt;br /&gt;1/2x normal&lt;br /&gt;67 W5ZA-CAD4 After being hit, temporary invincibility lasts &lt;br /&gt;3x normal&lt;br /&gt;68 8XZA-CCD4 After being hit, temporary invincibility lasts &lt;br /&gt;10x normal&lt;br /&gt;69 VDZA-DGD4 After being hit, temporary invincibility lasts &lt;br /&gt;100x normal&lt;br /&gt;70 FDZA-CA5G Almost invincible&lt;br /&gt;71 BADA-AA60 Infinite tries-Mad Doctor Scene 4 only&lt;br /&gt;72 BXMT-CA3J Stars do not help health&lt;br /&gt;73 CXCA-CA3C Infinite marbles (once you get one)&lt;br /&gt;74 AXMA-CA8Y + AXMA-CA26 Most marbles found are worth 0&lt;br /&gt;75 HHMA-DJ0Y + HHMA-DJT6 Most marbles found are worth 2&lt;br /&gt;76 HHMA-DY0Y + HHMA-DYT6 Most marbles found are worth 5&lt;br /&gt;77 CDMA-CA8Y + CDMA-CA26 Most marbles found are worth 10&lt;br /&gt;78 A5MT-CA2A + A5MA-CA4J Marble counter doesn't max out at &lt;br /&gt;99-ignore counter&lt;br /&gt;Mickey Mania: The Timeless Adventures Of Mickey Mouse is a &lt;br /&gt;trademark of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Micro Machines(tm) Game&lt;br /&gt;MICRO&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 REHA-A60N Infinite lives in 4-man race&lt;br /&gt;2 AEBT-AAHL Start with 1 life in 4-man race&lt;br /&gt;3 AJBT-AAHL Start with 2 lives in 4-man race&lt;br /&gt;4 ATBT-AAHL Start with 4 lives in 4-man race&lt;br /&gt;5 AYBT-AAHL Start with 5 lives in 4-man race&lt;br /&gt;6 BJBT-AAHL Start with 10 lives in 4-man race&lt;br /&gt;7 CTBT-AAHL Start with 20 lives in 4-man race&lt;br /&gt;CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY&lt;br /&gt;8 REET-A6Y6 Infinite lives in head-to-head race&lt;br /&gt;9 AEEA-AAAW Start with 1 life in head-to-head race&lt;br /&gt;10 AJEA-AAAW Start with 2 lives in head-to-head race&lt;br /&gt;11 ATEA-AAAW Start with 4 lives in head-to-head race&lt;br /&gt;12 AYEA-AAAW Start with 5 lives in head-to-head race&lt;br /&gt;13 BJEA-AAAW Start with 10 lives in head-to-head race&lt;br /&gt;14 CTEA-AAAW Start with 20 lives in head-to-head race&lt;br /&gt;CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE&lt;br /&gt;15 AEFT-AAH4 You qualify for next race only if you win&lt;br /&gt;16 ANFT-AAH4 You qualify for next race if you get 3rd or  &lt;br /&gt;better&lt;br /&gt;17 ATFT-AAH4 You always qualify for next race&lt;br /&gt;18 AEGT-AAC8 You get to time trial every time you win 1 &lt;br /&gt;race&lt;br /&gt;19 AJGT-AAC8 You get to time trial every time you win 2 &lt;br /&gt;races&lt;br /&gt;20 ATGT-AAC8 You get to time trial every time you win 5 &lt;br /&gt;races&lt;br /&gt;21 AYGT-AAC8 You get to time trial every time you win 6 &lt;br /&gt;races&lt;br /&gt;22 A6GT-AAC8 You get to time trial every time you win 8 &lt;br /&gt;races&lt;br /&gt;23 BJGT-AAC8 You get to time trial every time you win 11 &lt;br /&gt;races&lt;br /&gt;24 RYXT-A61R Infinite time in Ruff Trux time trial&lt;br /&gt;25 XFYA-BXFC + JBYA-AE0C 100 seconds to get through Ruff &lt;br /&gt;Trux time trial&lt;br /&gt;26 ABYA-BBFC + JBYA-AE0C 90 seconds to get through Ruff &lt;br /&gt;Trux time trial&lt;br /&gt;27 ABYA-AA7C + JBYA-AE0C 60 seconds to get through Ruff &lt;br /&gt;Trux time trial&lt;br /&gt;28 ABYA-BAPC + JBYA-AE0C 30 seconds to get through Ruff &lt;br /&gt;Trux time trial&lt;br /&gt;29 ABYA-AAPC + JBYA-AE0C 20 seconds to get through Ruff &lt;br /&gt;Trux time trial&lt;br /&gt;FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW, BUT YOU &lt;br /&gt;WILL HAVE THEM&lt;br /&gt;30 AJHA-AA5W Winning Ruff Trux time trial worth 0 extra &lt;br /&gt;lives&lt;br /&gt;31 SAHA-BJXW Winning Ruff Trux time trial worth 2 extra &lt;br /&gt;lives&lt;br /&gt;32 SAHA-BYXW Winning Ruff Trux time trial worth 5 extra &lt;br /&gt;lives&lt;br /&gt;33 SAHA-BAXW Winning Ruff Trux time trial worth 8 extra &lt;br /&gt;lives&lt;br /&gt;34 AKHT-AAH0 Each race lasts 1 lap&lt;br /&gt;35 APHT-AAH0 Each race lasts 2 laps&lt;br /&gt;36 AZHT-AAH0 Each race lasts 4 laps&lt;br /&gt;37 A3HT-AAH0 Each race lasts 5 laps&lt;br /&gt;38 BBHT-AAH0 Each race lasts 7 laps&lt;br /&gt;CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHICS&lt;br /&gt;39 BPHT-AAH0 Each race lasts 10 laps&lt;br /&gt;40 CZHT-AAH0 Each race lasts 20 laps&lt;br /&gt;41 GPHT-AAH0 Each race lasts 50 laps&lt;br /&gt;42 NZHT-AAH0 Each race lasts 100 laps&lt;br /&gt;43 BA7T-AA34 Each race lasts infinite laps--only on head-&lt;br /&gt;to-head races&lt;br /&gt;Micro Machines is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Midnight Resistance(tm) Game&lt;br /&gt;The Crimson King, head of a powerful drug cartel, kidnaps your family because your dad developed a serum to make people immune to drugs. Hmmm. This guy deserves all the trouble you can give him--try some of these Game Genie(tm) codes on him! MID Code 15 gives you infinite lives, and Codes 20 thru 26 give you infinite ammo with 7 different weapons. With Codes 28 thru 30, keep in mind that the game won't allow more than 10 lives.&lt;br /&gt;1 AE2T-BA4A Start at stage 2&lt;br /&gt;2 AJ2T-BA4A Start at stage 3&lt;br /&gt;3 AN2T-BA4A Start at stage 4&lt;br /&gt;4 AT2T-BA4A Start at stage 5&lt;br /&gt;5 AY2T-BA4A Start at stage 6&lt;br /&gt;6 A22T-BA4A Start at stage 7&lt;br /&gt;7 A62T-BA4A Start at stage 8&lt;br /&gt;8 BA2T-BA4A Start at stage 9&lt;br /&gt;9 AA2T-AADL + JJ2T-AJDN Start with 1 life&lt;br /&gt;10 AA2T-AADL + LJ2T-ALDN Start with 8 lives&lt;br /&gt;11 AA2T-AADL + FA2T-AJDN Start with 10 lives&lt;br /&gt;12 ABGA-AABN + JKGA-AJBR Continue with 1 life&lt;br /&gt;13 ABGA-AABN + LKGA-ALBR Continue with 8 lives&lt;br /&gt;14 ABGA-AABN + FBGA-AJBR Continue with 10 lives&lt;br /&gt;15 CAWA-AA2Y Infinite lives&lt;br /&gt;16 HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 +  Supply room items require  &lt;br /&gt; AHXA-EAE6  1 key each&lt;br /&gt;17 HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 +  Supply room items &lt;br /&gt; AMXA-EAE6  require 2 keys each&lt;br /&gt;18 HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 +  Supply room items require &lt;br /&gt; A5XA-EAE6  6 keys each&lt;br /&gt;19 RHXA-E6XG + AMXA-EA64 All supply room items are free&lt;br /&gt;20 JGAT-EEVR Infinite ammo for full-auto weapon&lt;br /&gt;21 JGAT-EEY2 Infinite ammo for 3-way weapon&lt;br /&gt;22 JGKA-EET4 Infinite ammo for flame thrower&lt;br /&gt;23 JGAT-EE1Y Infinite ammo for shotgun&lt;br /&gt;24 JGBT-EEVJ Infinite ammo for nitro weapon&lt;br /&gt;25 JGBT-EEYE Infinite ammo for shower weapon&lt;br /&gt;26 JGAA-EEZJ Infinite ammo for homing missile&lt;br /&gt;27 RHRA-E6T2 1-up worth 0 lives&lt;br /&gt;28 JDRA-FJT2 1-up worth 2 lives&lt;br /&gt;29 JDRA-FYT2 1-up worth 5 lives&lt;br /&gt;30 JDRA-FAT2 1-up worth 8 lives&lt;br /&gt;31 AA2T-AADA + JJ2T-AJDC 0 continues&lt;br /&gt;32 AA2T-AADA + LJ2T-ALDC 7 continues&lt;br /&gt;33 AA2T-AADA + FA2T-AJDC 9 continues&lt;br /&gt;34 AVGA-AA34 Infinite continues&lt;br /&gt;Midnight Resistance and related names are trademarks of Data East Corp.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mighty Morphin Power Rangers(tm) Game&lt;br /&gt;&lt;br /&gt;VITALITY METERS ABOVE 100% WILL LOOK ODD UNTIL THEY FALL TO &lt;br /&gt;100% OR LESS.&lt;br /&gt;1 ABYA-ACDA Player 1 starts with very little vitality&lt;br /&gt;2 ABYA-BTDA Player 1 starts with vitality meter at 25%&lt;br /&gt;3 ABYA-BAMA Player 1 starts with vitality meter at 50%&lt;br /&gt;4 ABYA-ATXA Player 1 starts with vitality meter at 75%&lt;br /&gt;5 ABYA-AT5A Player 1 starts with vitality meter at 108%&lt;br /&gt;6 ABYA-BA5A Player 1 starts with vitality meter at 117%&lt;br /&gt;7 ABYA-BT5A Player 1 starts with vitality meter at 125%&lt;br /&gt;8 ABYT-ACCL Player 2 starts with very little vitality&lt;br /&gt;9 ABYT-BTCL Player 2 starts with vitality meter at 25%&lt;br /&gt;10 ABYT-BALL Player 2 starts with vitality meter at 50%&lt;br /&gt;11 ABYT-ATWL Player 2 starts with vitality meter at 75%&lt;br /&gt;12 ABYT-AT4L Player 2 starts with vitality meter at 108%&lt;br /&gt;13 ABYT-BA4L Player 2 starts with vitality meter at 117%&lt;br /&gt;14 ABYT-BT4L Player 2 starts with vitality meter at 125%&lt;br /&gt;Sabin's Mighty Morphin Power Rangers is a trademark of Saban &lt;br /&gt;Entertainment and Saban International N.V.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mike Ditka Power Football(tm) Game&lt;br /&gt;Challenge Mike Ditka (the computer) to a friendly game of eleven-on-eleven, or play a friend in a two-player game and decide the championship of the universe right at home. The sound effects and music in this game really give you the feel of the stadium, and the professional skill level is really tough.&lt;br /&gt;The number of downs never counts up with DIT Code 33, so you can have as many downs as you want. If you're having a hard time getting 10 yards for a first down, cut that in half with Code 34. If you don't have the time to play a full game, use any of Codes 1 thru 6 to shorten the game. Finally, try combining DIT Codes 3 and 6 for the ultimate two-minute drill! &lt;br /&gt;1A AJGT-AAFC Start in 2nd quarter&lt;br /&gt;1B AJGT-AAFJ&lt;br /&gt;2A ANGT-AAFC Start in 3rd quarter&lt;br /&gt;2B ANGT-AAFJ&lt;br /&gt;3A ATGT-AAFC Start in 4th quarter&lt;br /&gt;3B ATGT-AAFJ&lt;br /&gt;4A D2NA-AADY Each quarter is 30 seconds&lt;br /&gt;4B D2NA-AAER&lt;br /&gt;5A AANA-ACDY Each quarter is 1 minute&lt;br /&gt;5B AANA-ACER&lt;br /&gt;6A AANA-AEDY Each quarter is 2 minutes&lt;br /&gt;6B AANA-AEER&lt;br /&gt;7A AANA-BJDY Each quarter is 20 minutes&lt;br /&gt;7B AANA-BJER&lt;br /&gt;8A AANA-B6DY Each quarter is 30 minutes&lt;br /&gt;8B AANA-B6ER&lt;br /&gt;9A AANA-B2MY Each quarter is 60 minutes&lt;br /&gt;9B AANA-B2NR&lt;br /&gt;10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE Play clock resets to 15 seconds&lt;br /&gt;10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4&lt;br /&gt;11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE Play clock resets to 30 seconds&lt;br /&gt;11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4&lt;br /&gt;12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE Play clock resets to 60 seconds&lt;br /&gt;12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4&lt;br /&gt;13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE Play clock resets to 90 seconds&lt;br /&gt;13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4&lt;br /&gt;14A AA4T-AACJ Player 1 starts with 0 time-outs&lt;br /&gt;14B AA4T-AAGC&lt;br /&gt;15A AE4T-AACJ Player 1 starts with 1 time-out&lt;br /&gt;15B AE4T-AAGC&lt;br /&gt;16A AJ4T-AACJ Player 1 starts with 2 time-outs&lt;br /&gt;16B AJ4T-AAGC&lt;br /&gt;17A AY4T-AACJ Player 1 starts with 5 time-outs&lt;br /&gt;17B AY4T-AAGC&lt;br /&gt;18A BE4T-AACJ Player 1 starts with 9 time-outs&lt;br /&gt;18B BE4T-AAGC&lt;br /&gt;19A AA4T-AACR Player 2 or Mike Ditka starts &lt;br /&gt;with 0 time-outs&lt;br /&gt;19B AA4T-AAGJ&lt;br /&gt;20A AE4T-AACR Player 2 or Mike Ditka starts &lt;br /&gt;with 1 time-out&lt;br /&gt;20B AE4T-AAGJ&lt;br /&gt;21A AJ4T-AACR Player 2 or Mike Ditka starts &lt;br /&gt;with 2 time-outs&lt;br /&gt;21B AJ4T-AAGJ&lt;br /&gt;22A AY4T-AACR Player 2 or Mike Ditka starts &lt;br /&gt;with 5 time-outs&lt;br /&gt;22B AY4T-AAGJ&lt;br /&gt;23A BE4T-AACR Player 2 or Mike Ditka starts &lt;br /&gt;with 9 time-outs&lt;br /&gt;23B BE4T-AAGJ&lt;br /&gt;24A DLRT-AA40 Infinite time-outs for player 1&lt;br /&gt;24B DLRT-AA9N&lt;br /&gt;25A BWRT-AA5E Infinite time-outs for player 2&lt;br /&gt;25B BWRT-AA94&lt;br /&gt;26A BWTT-AA56 Infinite time-outs for Mike Ditka&lt;br /&gt;26B BWVA-AA2W&lt;br /&gt;27A AJWA-AADN Only have 1 play to get a first down&lt;br /&gt;27B AJWA-AAFL&lt;br /&gt;28A ANWA-AADN Only have 2 plays to get a first down&lt;br /&gt;28B ANWA-AAFL&lt;br /&gt;29A ATWA-AADN Only have 3 plays to get a first down&lt;br /&gt;29B ATWA-AAFL&lt;br /&gt;30A A2WA-AADN Have 5 plays to get a first down&lt;br /&gt;30B A2WA-AAFL&lt;br /&gt;31A A6WA-AADN Have 6 plays to get a first down&lt;br /&gt;31B A6WA-AAFL&lt;br /&gt;32A BAWA-AADN Have 7 plays to get a first down&lt;br /&gt;32B BAWA-AAFL&lt;br /&gt;33A AJWA-AA5G Always the same down (down never increases)&lt;br /&gt;33B AJWA-AA7E&lt;br /&gt;34A AYWA-AACT + AYXT-AAA2 Only need 5 yards for a first down&lt;br /&gt;34B AYWA-AAER + AYXT-AAC0&lt;br /&gt;35A B6WA-AACT + B6XT-AAA2 Need 15 yards for a first down&lt;br /&gt;35B B6WA-AAER + B6XT-AAC0&lt;br /&gt;36A CTWA-AACT + CTXT-AAA2 Need 20 yards for a first down&lt;br /&gt;36B CTWA-AAER + CTXT-AAC0&lt;br /&gt;37A D2WA-AACT + D2XT-AAA2 Need 30 yards for a first down&lt;br /&gt;37B D2WA-AAER + D2XT-AAC0&lt;br /&gt;38A GJWA-AACT + GJXT-AAA2 Need 50 yards for a first down&lt;br /&gt;38B GJWA-AAER + GJXT-AAC0&lt;br /&gt;39A REWA-A6WW + REXT-A6T4 Always goal to go&lt;br /&gt;39B REWA-A6YT + REXT-A6W2&lt;br /&gt;40A AAPT-BA86 Touchdowns worth 0 points&lt;br /&gt;40B AAPT-BA9W&lt;br /&gt;41A AEPT-BA86 Touchdowns worth 1 point&lt;br /&gt;41B AEPT-BA9W&lt;br /&gt;42A AJPT-BA86 Touchdowns worth 2 points&lt;br /&gt;42B AJPT-BA9W&lt;br /&gt;43A ANPT-BA86 Touchdowns worth 3 points&lt;br /&gt;43B ANPT-BA9W&lt;br /&gt;44A ATPT-BA86 Touchdowns worth 4 points&lt;br /&gt;44B ATPT-BA9W&lt;br /&gt;45A AYPT-BA86 Touchdowns worth 5 points&lt;br /&gt;45B AYPT-BA9W&lt;br /&gt;46A A6PT-BA86 Touchdowns worth 7 points&lt;br /&gt;46B A6PT-BA9W &lt;br /&gt;47A BAPT-BA86 Touchdowns worth 8 points&lt;br /&gt;47B BAPT-BA9W&lt;br /&gt;48A ABVA-BA36 Extra points worth 0 points&lt;br /&gt;48B ABVA-BA8G&lt;br /&gt;49A AKVA-BA36 Extra points worth 2 points&lt;br /&gt;49B AKVA-BA8G&lt;br /&gt;50A APVA-BA36 Extra points worth 3 points&lt;br /&gt;50B APVA-BA8G&lt;br /&gt;51A AVVA-BA36 Extra points worth 4 points&lt;br /&gt;51B AVVA-BA8G&lt;br /&gt;52A AZVA-BA36 Extra points worth 5 points&lt;br /&gt;52B AZVA-BA8G&lt;br /&gt;53A A3VA-BA36 Extra points worth 6 points&lt;br /&gt;53B A3VA-BA8G&lt;br /&gt;54A A7VA-BA36 Extra points worth 7 points&lt;br /&gt;54B A7VA-BA8G&lt;br /&gt;55A BBVA-BA36 Extra points worth 8 points&lt;br /&gt;55B BBVA-BA8G&lt;br /&gt;56A ABVA-BA4E Field goals worth 0 points&lt;br /&gt;56B ABVA-BA8R&lt;br /&gt;57A AFVA-BA4E Field goals worth 1 points&lt;br /&gt;57B AFVA-BA8R&lt;br /&gt;58A AKVA-BA4E Field goals worth 2 points&lt;br /&gt;58B AKVA-BA8R&lt;br /&gt;59A AVVA-BA4E Field goals worth 4 points&lt;br /&gt;59B AVVA-BA8R&lt;br /&gt;60A AZVA-BA4E Field goals worth 5 points&lt;br /&gt;60B AZVA-BA8R&lt;br /&gt;61A A3VA-BA4E Field goals worth 6 points&lt;br /&gt;61B A3VA-BA8R&lt;br /&gt;62A A7VA-BA4E Field goals worth 7 points&lt;br /&gt;62B A7VA-BA8R&lt;br /&gt;63A BBVA-BA4E Field goals worth 8 points&lt;br /&gt;63B BBVA-BA8R&lt;br /&gt;64A AAVA-BA9G Safeties worth 0 points&lt;br /&gt;64B AAVT-BA3E&lt;br /&gt;65A AEVA-BA9G Safeties worth 1 point&lt;br /&gt;65B AEVT-BA3E&lt;br /&gt;66A ANVA-BA9G Safeties worth 3 points&lt;br /&gt;66B ANVT-BA3E&lt;br /&gt;67A ATVA-BA9G Safeties worth 4 points&lt;br /&gt;67B ATVT-BA3E&lt;br /&gt;68A AYVA-BA9G Safeties worth 5 points&lt;br /&gt;68B AYVT-BA3E&lt;br /&gt;69A A2VA-BA9G Safeties worth 6 points&lt;br /&gt;69B A2VT-BA3E&lt;br /&gt;70A A6VA-BA9G Safeties worth 7 points&lt;br /&gt;70B A6VT-BA3E&lt;br /&gt;71A BAVA-BA9G Safeties worth 8 points&lt;br /&gt;71B BAVT-BA3E&lt;br /&gt;Mike Ditka Power Football and related names are trademarks of Accolade, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mortal Kombat(tm) Game&lt;br /&gt;MK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 ABNT-CABN Create blood&lt;br /&gt;2 AKRA-AA7N Infinite time&lt;br /&gt;4 WBRA-AAEA Each round is 90 seconds&lt;br /&gt;7 NBRA-AAEA Each round is 60 seconds&lt;br /&gt;10 GBRA-AAEA Each round is 30 seconds&lt;br /&gt;12 CBRA-AAEA Each round is 10 seconds&lt;br /&gt;13 A2JT-DA9W Always fight in the Courtyard&lt;br /&gt;14 AEJT-DA9W After 1st round, most fights are at the &lt;br /&gt;Palace Gates&lt;br /&gt;15 AJJT-DA9W After 1st round, most fights are in the &lt;br /&gt;Warrior Shrine&lt;br /&gt;16 ANJT-DA9W After 1st round, most fights are in the &lt;br /&gt;Pit&lt;br /&gt;17 ATJT-DA9W After 1st round, most fights are in the &lt;br /&gt;Throne Room&lt;br /&gt;18 AYJT-DA9W After 1st round, most fights are in &lt;br /&gt;Goro's Lair&lt;br /&gt;19 AC2T-B67C + AAJT-DA4E + RG2T-A6ZA Always fight Johnny &lt;br /&gt;Cage&lt;br /&gt;20 AG2T-B67C + AEJT-DA4E + RG2T-A6ZA Always fight Kano&lt;br /&gt;21 AL2T-B67C + AJJT-DA4E + RG2T-A6ZA Always fight Rayden&lt;br /&gt;22 AR2T-B67C + ANJT-DA4E + RG2T-A6ZA Always fight Liu &lt;br /&gt;Kang&lt;br /&gt;23 AW2T-B67C + ATJT-DA4E + RG2T-A6ZA Always fight &lt;br /&gt;Scorpion&lt;br /&gt;24 A02T-B67C + AYJT-DA4E + RG2T-A6ZA Always fight Sub-&lt;br /&gt;Zero&lt;br /&gt;25 A42T-B67C + A2JT-DA4E + RG2T-A6ZA Always fight Sonya &lt;br /&gt;Blade &lt;br /&gt;26 A82T-B67C + A6JT-DA4E + RG2T-A6ZA Always fight Goro&lt;br /&gt;27 AJ9A-CAG2 Start on match 2&lt;br /&gt;28 AN9A-CAG2 Start on match 3&lt;br /&gt;29 AT9A-CAG2 Start on match 4&lt;br /&gt;30 AY9A-CAG2 Start on match 5&lt;br /&gt;31 A29A-CAG2 Start on match 6&lt;br /&gt;32 A69A-CAG2 Start on mirror match&lt;br /&gt;33 BA9A-CAG2 Start on endurance 1 match&lt;br /&gt;34 BE9A-CAG2 Start on endurance 2 match&lt;br /&gt;35 BJ9A-CAG2 Start on endurance 3 match&lt;br /&gt;36 BN9A-CAG2 Start on match with Goro&lt;br /&gt;37 BT9A-CAG2 Start on match with Shang Tsung&lt;br /&gt;38 AKXA-AA22 Always get Flawless Victory bonus&lt;br /&gt;39 AC7T-AAA2 All throws do no damage&lt;br /&gt;40 SC7T-AAA2 All throws do more damage&lt;br /&gt;41 8C7T-AAA2 All throws do maximum damage&lt;br /&gt;WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONENT BLOCKS&lt;br /&gt;42 AEMT-CACG Kano's High Punch does no damage&lt;br /&gt;43 AEMT-CAC2 Kano's Low Punch does no damage&lt;br /&gt;44 AYMT-CAG0 Kano's High Kick does no damage&lt;br /&gt;45 AYMT-CAHJ Kano's Low Kick does no damage&lt;br /&gt;46 A2MT-CAD6 Kano's Head Blow does no damage&lt;br /&gt;47 ATMT-CADL Kano's Knee does no damage&lt;br /&gt;48 AYMT-CAGE Kano's Crouched Kick does no &lt;br /&gt;damage&lt;br /&gt;49 BJMT-CAFW Kano's Uppercut does no damage&lt;br /&gt;50 BJMT-CABY Kano's Roundhouse Kick does no &lt;br /&gt;damage&lt;br /&gt;51 AYMT-CAFA Kano's Foot Sweep does no damage&lt;br /&gt;52 A2NA-CAAN Kano's Flying Punch does no &lt;br /&gt;damage&lt;br /&gt;53 AYMT-CAER Kano's Jump Kick does no damage&lt;br /&gt;54 A6MA-CAHN Kano's Cannonball does no damage&lt;br /&gt;55 A2MT-CABC Kano's Knife does no damage&lt;br /&gt;56 AEMT-D6CG Kano's High Punch does more &lt;br /&gt;damage&lt;br /&gt;57 AEMT-D6C2 Kano's Low Punch does more &lt;br /&gt;damage&lt;br /&gt;58 AYMT-CT00 Kano's High Kick does more damage&lt;br /&gt;59 AYMT-CT1J Kano's Low Kick does more damage &lt;br /&gt;60 A2MT-CTX6 Kano's Head Blow does more &lt;br /&gt;damage&lt;br /&gt;61 ATMT-CTXL Kano's Knee does more damage&lt;br /&gt;62 AYMT-D2RE Kano's Crouched Kick does more &lt;br /&gt;damage&lt;br /&gt;63 BJMT-DT7W Kano's Uppercut does more damage&lt;br /&gt;64 BJMT-CA3Y Kano's Roundhouse Kick does more &lt;br /&gt;damage&lt;br /&gt;65 AYMT-D2PA Kano's Foot Sweep does more &lt;br /&gt;damage&lt;br /&gt;66 A2NA-C0TN Kano's Flying Punch does more &lt;br /&gt;damage&lt;br /&gt;67 AYMT-D2NR Kano's Jump Kick does more &lt;br /&gt;damage&lt;br /&gt;68 A6MA-DY1N Kano's Cannonball does more &lt;br /&gt;damage&lt;br /&gt;69 A2MT-C0VC Kano's Knife does more damage&lt;br /&gt;70 AEMT-D94G Kano's High Punch does maximum &lt;br /&gt;damage&lt;br /&gt;71 AEMT-D942 Kano's Low Punch does maximum &lt;br /&gt;damage&lt;br /&gt;72 AYMT-D980 Kano's High Kick does maximum &lt;br /&gt;damage&lt;br /&gt;73 AYMT-D99J Kano's Low Kick does maximum &lt;br /&gt;damage&lt;br /&gt;74 A2MT-D956 Kano's Head Blow does maximum &lt;br /&gt;damage&lt;br /&gt;75 ATMT-D95L Kano's Knee does maximum &lt;br /&gt;damage&lt;br /&gt;76 AYMT-D98E Kano's Crouched Kick does &lt;br /&gt;maximum damage&lt;br /&gt;77 BJMT-D97W Kano's Uppercut does maximum &lt;br /&gt;damage&lt;br /&gt;78 BJMT-D93Y Kano's Roundhouse Kick does &lt;br /&gt;maximum damage&lt;br /&gt;79 AYMT-D97A Kano's Foot Sweep does maximum &lt;br /&gt;damage&lt;br /&gt;80 A2NA-D92N Kano's Flying Punch does maximum &lt;br /&gt;damage&lt;br /&gt;81 AYMT-D96R Kano's Jump Kick does maximum &lt;br /&gt;damage&lt;br /&gt;82 A6MA-D99N Kano's Cannonball does maximum &lt;br /&gt;damage&lt;br /&gt;83 A2MT-D93C Kano's Knife does maximum &lt;br /&gt;damage&lt;br /&gt;WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPPONENT &lt;br /&gt;BLOCKS&lt;br /&gt;84 AEMA-CAAE Johnny Cage's High Punch does no &lt;br /&gt;damage&lt;br /&gt;85 AEMA-CAA0 Johnny Cage's Low Punch does no &lt;br /&gt;damage&lt;br /&gt;86 AYLT-CAHA Johnny Cage's High Kick does no &lt;br /&gt;damage&lt;br /&gt;87 ATLT-CAHW Johnny Cage's Low Kick does no &lt;br /&gt;damage&lt;br /&gt;88 AYMA-CACN Johnny Cage's Head Blow does no &lt;br /&gt;damage&lt;br /&gt;89 ATMA-CAC8 Johnny Cage's Knee does no &lt;br /&gt;damage&lt;br /&gt;90 AJMA-CAB4 Johnny Cage's Crouched Kick does &lt;br /&gt;no damage&lt;br /&gt;91 BJMA-CADT Johnny Cage's Uppercut does no &lt;br /&gt;damage&lt;br /&gt;92 BJLT-CAGR Johnny Cage's Roundhouse Kick &lt;br /&gt;does no damage&lt;br /&gt;93 AYMA-CABJ Johnny Cage's Foot Sweep does no &lt;br /&gt;damage&lt;br /&gt;94 A2LT-CAF6 Johnny Cage's Flying Punch does no &lt;br /&gt;damage&lt;br /&gt;95 AYMA-CAEC Johnny Cage's Jump Kick does no &lt;br /&gt;damage&lt;br /&gt;96 A6LT-CAB8 Johnny Cage's Shadow Kick does no &lt;br /&gt;damage&lt;br /&gt;97 A2LT-CAE2 Johnny Cage's Fireball does no &lt;br /&gt;damage&lt;br /&gt;98 ATLT-CADC Johnny Cage's Split Punch does no &lt;br /&gt;damage&lt;br /&gt;99 AEMA-D6AE Johnny Cage's High Punch does &lt;br /&gt;more damage&lt;br /&gt;100 AEMA-D6A0 Johnny Cage's Low Punch does &lt;br /&gt;more damage&lt;br /&gt;101 AYLT-CT1A Johnny Cage's High Kick does more &lt;br /&gt;damage&lt;br /&gt;102 ATLT-CE1W Johnny Cage's Low Kick does more &lt;br /&gt;damage&lt;br /&gt;103 AYMA-D2LN Johnny Cage's Head Blow does &lt;br /&gt;more damage&lt;br /&gt;104 ATMA-CTW8 Johnny Cage's Knee does more &lt;br /&gt;damage&lt;br /&gt;105 AJMA-DTB4 Johnny Cage's Crouched Kick does &lt;br /&gt;more damage&lt;br /&gt;106 BJMA-DT5T Johnny Cage's Uppercut does more &lt;br /&gt;damage&lt;br /&gt;107 BJLT-CA8R Johnny Cage's Roundhouse Kick &lt;br /&gt;does more damage&lt;br /&gt;108 AYMA-D2KJ Johnny Cage's Foot Sweep does &lt;br /&gt;more damage&lt;br /&gt;109 A2LT-C0Z6 Johnny Cage's Flying Punch does &lt;br /&gt;more damage&lt;br /&gt;110 AYMA-D2NC Johnny Cage's Jump Kick does more &lt;br /&gt;damage&lt;br /&gt;111 A6LT-DYV8 Johnny Cage's Shadow Kick does &lt;br /&gt;more damage&lt;br /&gt;112 A2LT-C0Y2 Johnny Cage's Fireball does more &lt;br /&gt;damage&lt;br /&gt;113 ATLT-CN5C Johnny Cage's Split Punch does &lt;br /&gt;more damage&lt;br /&gt;114 AEMA-D92E Johnny Cage's High Punch does &lt;br /&gt;maximum damage&lt;br /&gt;115 AEMA-D920 Johnny Cage's Low Punch does &lt;br /&gt;maximum damage&lt;br /&gt;116 AYLT-D99A Johnny Cage's High Kick does &lt;br /&gt;maximum damage&lt;br /&gt;117 ATLT-D99W Johnny Cage's Low Kick does &lt;br /&gt;maximum damage&lt;br /&gt;118 AYMA-D94N Johnny Cage's Head Blow does &lt;br /&gt;maximum damage&lt;br /&gt;119 ATMA-D948 Johnny Cage's Knee does maximum &lt;br /&gt;damage&lt;br /&gt;120 AJMA-D934 Johnny Cage's Crouched Kick does &lt;br /&gt;maximum damage&lt;br /&gt;121 BJMA-D95T Johnny Cage's Uppercut does &lt;br /&gt;maximum damage&lt;br /&gt;122 BJLT-D98R Johnny Cage's Roundhouse Kick &lt;br /&gt;does maximum damage&lt;br /&gt;123 AYMA-D93J Johnny Cage's Foot Sweep does &lt;br /&gt;maximum damage&lt;br /&gt;124 A2LT-D976 Johnny Cage's Flying Punch does &lt;br /&gt;maximum damage&lt;br /&gt;125 AYMA-D76C Johnny Cage's Jump Kick does &lt;br /&gt;maximum damage&lt;br /&gt;126 A6LT-D938 Johnny Cage's Shadow Kick does &lt;br /&gt;maximum damage&lt;br /&gt;127 A2LT-D762 Johnny Cage's Fireball does &lt;br /&gt;maximum damage&lt;br /&gt;128 ATLT-C95C Johnny Cage's Split Punch does &lt;br /&gt;maximum damage&lt;br /&gt;WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE OPPONENT &lt;br /&gt;BLOCKS&lt;br /&gt;130 AEPA-CAFG Liu Kang's Low Punch does no &lt;br /&gt;damage&lt;br /&gt;131 AYPT-CAAW Liu Kang's High Kick does no &lt;br /&gt;damage&lt;br /&gt;132 AYPT-CABE Liu Kang's Low Kick does no &lt;br /&gt;damage&lt;br /&gt;133 AYPA-CACN Liu Kang's Head Blow does no &lt;br /&gt;damage&lt;br /&gt;134 ATPA-CAF2 Liu Kang's Knee does no damage&lt;br /&gt;135 AYPT-CAAA Liu Kang's Crouched Kick does no &lt;br /&gt;damage&lt;br /&gt;136 BJPA-CAHR Liu Kang's Uppercut does no &lt;br /&gt;damage&lt;br /&gt;137 BJPA-CAEC Liu Kang's Roundhouse Kick does &lt;br /&gt;no damage&lt;br /&gt;138 AYPA-CAG6 Liu Kang's Foot Sweep does no &lt;br /&gt;damage&lt;br /&gt;139 A2PT-CACJ Liu Kang's Flying Punch does no &lt;br /&gt;damage&lt;br /&gt;140 AYPA-CAGL Liu Kang's Jump Kick does no &lt;br /&gt;damage&lt;br /&gt;141 A6PA-CAB4 Liu Kang's Special Jump Kick does &lt;br /&gt;no damage&lt;br /&gt;142 A2PA-CADT Liu Kang's Fireball does no damage&lt;br /&gt;144 AEPA-D6FG Liu Kang's Low Punch does more &lt;br /&gt;damage&lt;br /&gt;145 AYPT-CTTW Liu Kang's High Kick does more &lt;br /&gt;damage&lt;br /&gt;146 AYPT-CTVE Liu Kang's Low Kick does more &lt;br /&gt;damage&lt;br /&gt;147 AYPA-D2LN Liu Kang's Head Blow does more &lt;br /&gt;damage&lt;br /&gt;148 ATPA-CTZ2 Liu Kang's Knee does more damage&lt;br /&gt;149 AYPT-D2JA Liu Kang's Crouched Kick does more &lt;br /&gt;damage&lt;br /&gt;150 BJPA-DT9R Liu Kang's Uppercut does more &lt;br /&gt;damage&lt;br /&gt;151 BJPA-CA6C Liu Kang's Roundhouse Kick does &lt;br /&gt;more damage&lt;br /&gt;152 AYPA-D2R6 Liu Kang's Foot Sweep does more &lt;br /&gt;damage&lt;br /&gt;153 A2PT-C0WJ Liu Kang's Flying Punch does more &lt;br /&gt;damage&lt;br /&gt;154 AYPA-D2RL Liu Kang's Jump Kick does more &lt;br /&gt;damage&lt;br /&gt;155 A6PA-DYV4 Liu Kang's Special Jump Kick does &lt;br /&gt;more damage&lt;br /&gt;156 A2PA-C0XT Liu Kang's Fireball does more &lt;br /&gt;damage&lt;br /&gt;158 AEPA-D97G Liu Kang's Low Punch does &lt;br /&gt;maximum damage&lt;br /&gt;159 AYPT-D92W Liu Kang's High Kick does maximum &lt;br /&gt;damage&lt;br /&gt;160 AYPT-D93E Liu Kang's Low Kick does maximum &lt;br /&gt;damage&lt;br /&gt;161 AYPA-D94N Liu Kang's Head Blow does &lt;br /&gt;maximum damage&lt;br /&gt;162 ATPA-D972 Liu Kang's Knee does maximum &lt;br /&gt;damage&lt;br /&gt;163 AYPT-D92A Liu Kang's Crouched Kick does &lt;br /&gt;maximum damage&lt;br /&gt;164 BJPA-D99R Liu Kang's Uppercut does maximum &lt;br /&gt;damage&lt;br /&gt;165 BJPA-D96C Liu Kang's Roundhouse Kick does &lt;br /&gt;maximum damage&lt;br /&gt;166 AYPA-D986 Liu Kang's Foot Sweep does &lt;br /&gt;maximum damage&lt;br /&gt;167 A2PT-D94J Liu Kang's Flying Punch does &lt;br /&gt;maximum damage&lt;br /&gt;168 AYPA-D98L Liu Kang's Jump Kick does &lt;br /&gt;maximum damage&lt;br /&gt;169 A6PA-D934 Liu Kang's Special Jump Kick does &lt;br /&gt;maximum damage&lt;br /&gt;170 A2PA-D95T Liu Kang's Fireball does maximum &lt;br /&gt;damage&lt;br /&gt;WITH CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE OPPONENT &lt;br /&gt;BLOCKS&lt;br /&gt;171 AELA-CADE Sonya Blade's High Punch does no &lt;br /&gt;damage&lt;br /&gt;172 AELA-CAD0 Sonya Blade's Low Punch does no &lt;br /&gt;damage &lt;br /&gt;173 AYKT-CAH2 Sonya Blade's High Kick does no &lt;br /&gt;damage&lt;br /&gt;174 A2LA-CAAL Sonya Blade's Low Kick does no &lt;br /&gt;damage&lt;br /&gt;175 AYLA-CAA6 Sonya Blade's Head Blow does no &lt;br /&gt;damage&lt;br /&gt;176 ATLA-CABR Sonya Blade's Knee does no &lt;br /&gt;damage&lt;br /&gt;177 AYLA-CACW Sonya Blade's Crouched Kick does &lt;br /&gt;no damage&lt;br /&gt;178 BJLA-CAEJ Sonya Blade's Uppercut does no &lt;br /&gt;damage&lt;br /&gt;179 BJKT-CAHG Sonya Blade's Roundhouse Kick &lt;br /&gt;does no damage&lt;br /&gt;180 AYKT-CAGY Sonya Blade's Foot Sweep does no &lt;br /&gt;damage&lt;br /&gt;181 A2LA-CAFN Sonya Blade's Flying Punch does no &lt;br /&gt;damage&lt;br /&gt;182 AYLA-CACA Sonya Blade's Jump Kick does no &lt;br /&gt;damage&lt;br /&gt;183 A2KT-CAFT Sonya Blade's Sonic Rings does no &lt;br /&gt;damage&lt;br /&gt;184 BALA-CAF8 Sonya Blade's Special Jump Kick &lt;br /&gt;does no damage&lt;br /&gt;185 AELA-D6DE Sonya Blade's High Punch does &lt;br /&gt;more damage&lt;br /&gt;186 AELA-D6D0 Sonya Blade's Low Punch does &lt;br /&gt;more damage&lt;br /&gt;187 AYKT-DJ12 Sonya Blade's High Kick does more &lt;br /&gt;damage&lt;br /&gt;188 A2LA-DCTL Sonya Blade's Low Kick does more &lt;br /&gt;damage&lt;br /&gt;189 AYLA-D2J6 Sonya Blade's Head Blow does more &lt;br /&gt;damage&lt;br /&gt;190 ATLA-CTVR Sonya Blade's Knee does more  &lt;br /&gt;damage&lt;br /&gt;191 AYLA-D2LW Sonya Blade's Crouched Kick does &lt;br /&gt;more damage&lt;br /&gt;192 BJLA-DT6J Sonya Blade's Uppercut does more &lt;br /&gt;damage&lt;br /&gt;193 BJKT-CN9G Sonya Blade's Roundhouse Kick &lt;br /&gt;does more damage&lt;br /&gt;194 AYKT-D2RY Sonya Blade's Foot Sweep does &lt;br /&gt;more damage&lt;br /&gt;195 A2LA-C0ZN Sonya Blade's Flying Punch does &lt;br /&gt;more damage&lt;br /&gt;196 AYLA-D2LA Sonya Blade's Jump Kick does more &lt;br /&gt;damage&lt;br /&gt;197 AAKT-CTRC Sonya Blade's Leg Grab does more &lt;br /&gt;damage&lt;br /&gt;198 A2KT-C0ZT Sonya Blade's Sonic Rings does &lt;br /&gt;more damage&lt;br /&gt;199 BALA-DCZ8 Sonya Blade's Special Flying Punch &lt;br /&gt;does more damage&lt;br /&gt;200 AELA-D95E Sonya Blade's High Punch does &lt;br /&gt;maximum damage&lt;br /&gt;201 AELA-D950 Sonya Blade's Low Punch does &lt;br /&gt;maximum damage&lt;br /&gt;202 AYKT-D992 Sonya Blade's High Kick does &lt;br /&gt;maximum damage&lt;br /&gt;203 A2LA-D92L Sonya Blade's Low Kick does &lt;br /&gt;maximum damage&lt;br /&gt;204 AYLA-D926 Sonya Blade's Head Blow does &lt;br /&gt;maximum damage&lt;br /&gt;205 ATLA-D93R Sonya Blade's Knee does maximum &lt;br /&gt;damage&lt;br /&gt;206 AYLA-D94W Sonya Blade's Crouched Kick does &lt;br /&gt;maximum damage&lt;br /&gt;207 BJLA-D96J Sonya Blade's Uppercut does &lt;br /&gt;maximum damage&lt;br /&gt;208 BJKT-D99G Sonya Blade's Roundhouse Kick &lt;br /&gt;does maximum damage&lt;br /&gt;209 AYKT-D98Y Sonya Blade's Foot Sweep does &lt;br /&gt;maximum damage&lt;br /&gt;210 A2LA-D97N Sonya Blade's Flying Punch does &lt;br /&gt;maximum damage&lt;br /&gt;211 AYLA-D94A Sonya Blade's Jump Kick does &lt;br /&gt;maximum damage&lt;br /&gt;212 AAKT-D98C Sonya Blade's Leg Grab does &lt;br /&gt;maximum damage&lt;br /&gt;213 A2KT-D97T Sonya Blade's Sonic Rings does &lt;br /&gt;maximum damage&lt;br /&gt;214 BALA-D978 Sonya Blade's Special Flying Punch &lt;br /&gt;does maximum damage&lt;br /&gt;WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE OPPONENT &lt;br /&gt;BLOCKS&lt;br /&gt;215 AENT-CAA2 Rayden's High Punch does no &lt;br /&gt;damage&lt;br /&gt;216 AENT-CAB6 Rayden's Low Punch does no &lt;br /&gt;damage&lt;br /&gt;217 AYNA-CAHY Rayden's High Kick does no damage&lt;br /&gt;218 AYNT-CAAG Rayden's Low Kick does no damage&lt;br /&gt;219 AYNT-CADW Rayden's Head Blow does no &lt;br /&gt;damage&lt;br /&gt;220 ATNT-CAEE Rayden's Knee does no damage&lt;br /&gt;221 AJNT-CADA Rayden's Crouched Kick does no &lt;br /&gt;damage&lt;br /&gt;222 BJNT-CAE0 Rayden's Uppercut does no damage&lt;br /&gt;223 BJNA-CAHC Rayden's Roundhouse Kick does no &lt;br /&gt;damage&lt;br /&gt;224 AYNT-CACR Rayden's Foot Sweep does no &lt;br /&gt;damage&lt;br /&gt;225 A2NA-CAGT Rayden's Flying Punch does no &lt;br /&gt;damage&lt;br /&gt;226 AYNT-CAFJ Rayden's Jump Kick does no &lt;br /&gt;damage&lt;br /&gt;227 A6NA-CAD0 Rayden's Flying Thunderbolt does &lt;br /&gt;no damage&lt;br /&gt;228 A2NA-CAFN Rayden's Lightning does no damage&lt;br /&gt;229 AENT-D6A2 Rayden's High Punch does more &lt;br /&gt;damage&lt;br /&gt;230 AENT-D6B6 Rayden's Low Punch does more &lt;br /&gt;damage&lt;br /&gt;231 AYNA-CL1Y Rayden's High Kick does more &lt;br /&gt;damage&lt;br /&gt;232 AYNT-CETG Rayden's Low Kick does more &lt;br /&gt;damage&lt;br /&gt;233 AYNT-D2MW Rayden's Head Blow does more &lt;br /&gt;damage&lt;br /&gt;234 ATNT-CTYE Rayden's Knee does more damage&lt;br /&gt;235 AJNT-DTDA Rayden's Crouched Kick does more &lt;br /&gt;damage&lt;br /&gt;236 BJNT-DT60 Rayden's Uppercut does more &lt;br /&gt;damage&lt;br /&gt;237 BJNA-DY1C Rayden's Roundhouse Kick does &lt;br /&gt;more damage&lt;br /&gt;238 AYNT-D2LR Rayden's Foot Sweep does more &lt;br /&gt;damage&lt;br /&gt;239 A2NA-C00T Rayden's Flying Punch does more &lt;br /&gt;damage&lt;br /&gt;240 AYNT-D2PJ Rayden's Jump Kick does more &lt;br /&gt;damage&lt;br /&gt;241 A6NA-DYX0 Rayden's Flying Thunderbolt does &lt;br /&gt;more damage&lt;br /&gt;242 A2NA-C0ZN Rayden's Lightning does more &lt;br /&gt;damage&lt;br /&gt;243 AENT-D722 Rayden's High Punch does &lt;br /&gt;maximum damage&lt;br /&gt;244 AENT-D936 Rayden's Low Punch does maximum &lt;br /&gt;damage&lt;br /&gt;245 AYNA-D99Y Rayden's High Kick does maximum &lt;br /&gt;damage&lt;br /&gt;246 AYNT-D92G Rayden's Low Kick does maximum &lt;br /&gt;damage&lt;br /&gt;247 AYNT-D95W Rayden's Head Blow does maximum &lt;br /&gt;damage&lt;br /&gt;248 ATNT-DS6E Rayden's Knee does maximum &lt;br /&gt;damage&lt;br /&gt;249 AJNT-D95A Rayden's Crouched Kick does &lt;br /&gt;maximum damage&lt;br /&gt;250 BJNT-D960 Rayden's Uppercut does maximum &lt;br /&gt;damage&lt;br /&gt;251 BJNA-D99C Rayden's Roundhouse Kick does &lt;br /&gt;maximum damage&lt;br /&gt;252 AYNT-D94R Rayden's Foot Sweep does &lt;br /&gt;maximum damage&lt;br /&gt;253 A2NA-D98T Rayden's Flying Punch does &lt;br /&gt;maximum damage&lt;br /&gt;254 AYNT-D97J Rayden's Jump Kick does maximum &lt;br /&gt;damage&lt;br /&gt;255 A6NA-D950 Rayden's Flying Thunderbolt does &lt;br /&gt;maximum damage&lt;br /&gt;256 A2NA-D97N Rayden's Lightning does maximum &lt;br /&gt;damage&lt;br /&gt;WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE OPPONENT &lt;br /&gt;BLOCKS&lt;br /&gt;257 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;High Punch do no damage&lt;br /&gt;258 AERA-CACR Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Low Punch do no damage&lt;br /&gt;259 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;High Kick do no damage&lt;br /&gt;260 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Low Kick do no damage&lt;br /&gt;261 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Head Blow do no damage&lt;br /&gt;262 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Knee do no damage&lt;br /&gt;263 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Crouched Kick do no damage&lt;br /&gt;264 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Uppercut do no damage&lt;br /&gt;265 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Roundhouse Kick do no damage&lt;br /&gt;266 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Foot Sweep do no damage&lt;br /&gt;267 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Flying Punch do no damage&lt;br /&gt;268 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Jump Kick do no damage&lt;br /&gt;269 AERA-D6B6 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;High Punch do more damage&lt;br /&gt;270 AERA-D6CR Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Low Punch do more damage&lt;br /&gt;271 AYRA-CTZ4 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;High Kick do more damage&lt;br /&gt;272 AYRA-CT0N Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Low Kick do more damage&lt;br /&gt;273 AYRA-D2MW Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Head Blow do more damage&lt;br /&gt;274 ATRA-CTXA Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Knee do more damage&lt;br /&gt;275 AJRT-DTAC Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Crouched Kick do more damage&lt;br /&gt;276 BJRA-DT3L Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Uppercut do more damage&lt;br /&gt;277 BJRA-CA9T Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Roundhouse Kick do more damage&lt;br /&gt;278 AYRA-D2R8 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Foot Sweep do more damage&lt;br /&gt;279 A2RA-C0Y0 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Flying Punch do more damage&lt;br /&gt;280 AYRA-D2PJ Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Jump Kick do more damage&lt;br /&gt;281 AERA-D936 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;High Punch do maximum damage&lt;br /&gt;282 AERA-D94R Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Low Punch do maximum damage&lt;br /&gt;283 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;High Kick do maximum damage&lt;br /&gt;284 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Low Kick do maximum damage&lt;br /&gt;285 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Head Blow do maximum damage&lt;br /&gt;286 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Knee do maximum damage&lt;br /&gt;287 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Crouched Kick do maximum damage&lt;br /&gt;288 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Uppercut do maximum damage&lt;br /&gt;289 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Roundhouse Kick do maximum &lt;br /&gt;damage&lt;br /&gt;290 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Foot Sweep do maximum damage&lt;br /&gt;291 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Flying Punch do maximum damage&lt;br /&gt;292 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Jump Kick do maximum damage&lt;br /&gt;WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE OPPONENT &lt;br /&gt;BLOCKS&lt;br /&gt;293 ANPT-CAF8 Sub-Zero's Slide does no damage&lt;br /&gt;294 AJPT-CAHC Scorpion's Harpoon does no damage&lt;br /&gt;295 A2PT-CAGT Scorpion's Scorpion Split does no &lt;br /&gt;damage&lt;br /&gt;296 AARA-CTJ2 Sub-Zero's Deep Freeze does &lt;br /&gt;damage--ONLY FROM A &lt;br /&gt;DISTANCE&lt;br /&gt;297 ANPT-CRP8 Sub-Zero's Slide does more damage&lt;br /&gt;298 AJPT-DTHC Scorpion's Harpoon does more &lt;br /&gt;damage&lt;br /&gt;299 A2PT-C00T Scorpion's Scorpion Split does more &lt;br /&gt;damage&lt;br /&gt;300 AARA-D922 Sub-Zero's Deep Freeze does &lt;br /&gt;maximum damage--ONLY FROM A &lt;br /&gt;DISTANCE&lt;br /&gt;301 ANPT-D978 Sub-Zero's Slide does maximum &lt;br /&gt;damage&lt;br /&gt;302 AJPT-D99C Scorpion's Harpoon does maximum &lt;br /&gt;damage&lt;br /&gt;303 A2PT-D98T Scorpion's Scorpion Split does &lt;br /&gt;maximum damage&lt;br /&gt;Mortal Kombat and related names are trademarks of Midway &lt;br /&gt;Manufacturing Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MORTAL KOMBAT II(tm) GAME FOR GENESIS(tm)&lt;br /&gt;&lt;br /&gt;1 CVYA-BA7N Timer is 2x as fast&lt;br /&gt;2 LBYA-BA7N Timer is 2x as slow&lt;br /&gt;3 ABVT-BE64 Infinite time&lt;br /&gt;4 RETT-A6Y6 Activate testing mode in options screen&lt;br /&gt;CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING&lt;br /&gt;5 ACMT-BE76 Always fight Kung Lao&lt;br /&gt;6 AGMT-BE76 Always fight Lui Kang&lt;br /&gt;7 ALMT-BE76 Always fight Cage&lt;br /&gt;8 ARMT-BE76 Always fight Baraka&lt;br /&gt;9 AWMT-BE76 Always fight Kitana&lt;br /&gt;10 A0MT-BE76 Always fight Mileena&lt;br /&gt;11 A4MT-BE76 Always fight Shang Tsung&lt;br /&gt;12 A8MT-BE76 Always fight Rayden&lt;br /&gt;13 BCMT-BE76 Always fight Sub-Zero&lt;br /&gt;14 BGMT-BE76 Always fight Reptile&lt;br /&gt;15 BLMT-BE76 Always fight Scorpion&lt;br /&gt;16 BRMT-BE76 Always fight Jax&lt;br /&gt;17 BWMT-BE76 Always fight Kintaro&lt;br /&gt;18 B0MT-BE76 Always fight Shao Kahn&lt;br /&gt;19 B4MT-BE76 Always fight Smoke&lt;br /&gt;20 B8MT-BE76 Always fight Noob Saibot&lt;br /&gt;21 CCMT-BE76 Always fight Jade&lt;br /&gt;Mortal Kombat II and related names are trademarks of Midway &lt;br /&gt;Manufacturing Company. Genesis is a trademark of SEGA. Game Genie &lt;br /&gt;is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;Game Genie Codes (C)1994 Lewis Galoob Toys, Inc. All Rights &lt;br /&gt;Reserved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mortal Kombat II(tm) Game for Genesis(tm)--MORE CODES&lt;br /&gt;&lt;br /&gt;1 CVYA-BA7N Timer is 2x as fast&lt;br /&gt;2 LBYA-BA7N Timer is 2x as slow&lt;br /&gt;3 ABVT-BE64 Infinite time&lt;br /&gt;4 RETT-A6Y6 Activate testing mode in options screen&lt;br /&gt;CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING&lt;br /&gt;5 ACMT-BE76 Always fight Kung Lao&lt;br /&gt;6 AGMT-BE76 Always fight Liu Kang&lt;br /&gt;7 ALMT-BE76 Always fight Cage&lt;br /&gt;8 ARMT-BE76 Always fight Baraka&lt;br /&gt;9 AWMT-BE76 Always fight Kitana&lt;br /&gt;10 A0MT-BE76 Always fight Mileena&lt;br /&gt;11 A4MT-BE76 Always fight Shang Tsung&lt;br /&gt;12 A8MT-BE76 Always fight Rayden&lt;br /&gt;13 BCMT-BE76 Always fight Sub-Zero&lt;br /&gt;14 BGMT-BE76 Always fight Reptile&lt;br /&gt;15 BLMT-BE76 Always fight Scorpion&lt;br /&gt;16 BRMT-BE76 Always fight Jax&lt;br /&gt;17 BWMT-BE76 Always fight Kintaro&lt;br /&gt;18 B0MT-BE76 Always fight Shao Kahn&lt;br /&gt;19 B4MT-BE76 Always fight Smoke&lt;br /&gt;20 B8MT-BE76 Always fight Noob Saibot&lt;br /&gt;21 CCMT-BE76 Always fight Jade&lt;br /&gt;----------------------------&lt;br /&gt;RFWA-A6Y8 Fatalities can be done at end of any round--&lt;br /&gt;computer wins after winning 1 round&lt;br /&gt;AP9A-BA7R Lazy opponent--In 2nd round, loser of 1st round &lt;br /&gt;lies on ground (causes computer to act weird in some rounds)&lt;br /&gt;A3XA-AJA4 Player has 4x times as long to do fatalities, etc.&lt;br /&gt;25 AB1T-CA4G + AA9T-CA3J Auto fatalities&lt;br /&gt;26 AB1T-CA4G + BT9T-CA3T Auto friendship&lt;br /&gt;27 AB1T-CA4G + RE9T-C6V0 Auto babalities&lt;br /&gt;28 ALL DAMAGE CODES WORK WITH MOST DISTANCES BETWEEN &lt;br /&gt;CHARACTERS&lt;br /&gt;29 A13A-AA5R Mileena's Sai Throw does massive damage&lt;br /&gt;30 A56A-AA46 Liu Kang's High Fireball does massive damage&lt;br /&gt;31 A56T-AA2C Kung Lao's Hat Throw does massive damage&lt;br /&gt;32 A95A-AA5C Cage's Shadow Kick does massive damage&lt;br /&gt;33 AX0A-AA86 Reptile's Force Ball does massive damage&lt;br /&gt;34 AX2A-AA8R Shang Tsung's Flaming Skull attack does &lt;br /&gt;massive damage&lt;br /&gt;35 AX3A-AA46 Kitana's Fan Throw does massive damage&lt;br /&gt;36 A54A-AA8G Baraka's Blade Spark does massive damage&lt;br /&gt;37 AX1T-AA3J Rayden's Lightning Bolt does massive damage&lt;br /&gt;Mortal Kombat II and related names are trademarks of Midway &lt;br /&gt;Manufacturing Company. Genesis is a trademark of SEGA. Game Genie &lt;br /&gt;is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mortal Kombat 3(tm) Game&lt;br /&gt;1 DM2A-JA3Y From the main menu, press A or B or C twice to bring up each of the three secret menus.&lt;br /&gt;2 C5ZT-GA28 Player 1 takes all damage&lt;br /&gt;3 RHZT-G6T8 Player 2 takes all damage&lt;br /&gt;4 AMZT-GA5E Both players take no damage&lt;br /&gt;5 ACXT-KA62 The first fight for player 1 is against Kano&lt;br /&gt;6 AGXT-KA62 The first fight for player 1 is against Sonya&lt;br /&gt;7 ALXT-KA62 The first fight for player 1 is against Jax&lt;br /&gt;8 ARXT-KA62 The first fight for player 1 is against Nightwolf&lt;br /&gt;9 AWXT-KA62 The first fight for player 1 is against Sub-Zero&lt;br /&gt;10 A0XT-KA62 The first fight for player 1 is against Stryker&lt;br /&gt;11 A4XT-KA62 The first fight for player 1 is against Sindel&lt;br /&gt;12 A8XT-KA62 The first fight for player 1 is against Sektor&lt;br /&gt;13 BCXT-KA62 The first fight for player 1 is against Cyrax&lt;br /&gt;14 BGXT-KA62 The first fight for player 1 is against Kung Lao&lt;br /&gt;15 BLXT-KA62 The first fight for player 1 is against Kabal&lt;br /&gt;16 BRXT-KA62 The first fight for player 1 is against Sheeva&lt;br /&gt;17 BWXT-KA62 The first fight for player 1 is against Shang Tsung&lt;br /&gt;18 B0XT-KA62 The first fight for player 1 is against Liu Kang&lt;br /&gt;19 B4XT-KA62 The first fight for player 1 is against Smoke&lt;br /&gt;20 B8XT-KA62 The first fight for player 1 is against Motaro&lt;br /&gt;21 CGXT-KA62 The first fight for player 1 is against Noob-Saibot&lt;br /&gt;22 HW1T-KAA4 + AC1T-JAA6 All fights after 1st are against Kano&lt;br /&gt;23 HW1T-KAA4 + AG1T-JAA6 All fights after 1st are against Sonya&lt;br /&gt;24 HW1T-KAA4 + AL1T-JAA6 All fights after 1st are against Jax&lt;br /&gt;25 HW1T-KAA4 + AR1T-JAA6 All fights after 1st are against Nightwolf&lt;br /&gt;26 HW1T-KAA4 + AW1T-JAA6 All fights after 1st are against Sub-Zero&lt;br /&gt;27 HW1T-KAA4 + A01T-JAA6 All fights after 1st are against Stryker&lt;br /&gt;28 HW1T-KAA4 + A41T-JAA6 All fights after 1st are against Sindel&lt;br /&gt;29 HW1T-KAA4 + A81T-JAA6 All fights after 1st are against Sektor&lt;br /&gt;30 HW1T-KAA4 + BC1T-JAA6 All fights after 1st are against Cyrax&lt;br /&gt;31 HW1T-KAA4 + BG1T-JAA6 All fights after 1st are against Kung Lao&lt;br /&gt;32 HW1T-KAA4 + BL1T-JAA6 All fights after 1st are against Kabal&lt;br /&gt;33 HW1T-KAA4 + BR1T-JAA6 All fights after 1st are against Sheeva&lt;br /&gt;34 HW1T-KAA4 + BW1T-JAA6 All fights after 1st are against Shang Tsung&lt;br /&gt;35 HW1T-KAA4 + B01T-JAA6 All fights after 1st are against Liu Kang&lt;br /&gt;36 HW1T-KAA4 + B41T-JAA6 All fights after 1st are against Smoke&lt;br /&gt;37 HW1T-KAA4 + B81T-JAA6 All fights after 1st are against Motaro&lt;br /&gt;38 HW1T-KAA4 + CG1T-JAA6 All fights after 1st are against Noob-Saibot&lt;br /&gt;Mortal Kombat and related names are trademarks of Midway Manufacturing Company&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ms Pac Man(tm) Game&lt;br /&gt;One of the all-time arcade classics. There's really no plot, so just jump right in and get going. Change the number of lives with MSPAC Codes 1 thru 6. Only 4 lives are shown on the screen, but if you have more, the counter does count correctly. And since almost everybody has developed his or her skills on this game, try Codes 2 and 6 to make things tougher. With Game Genie(tm) this oldie but goodie seems new again!&lt;br /&gt;1 AJNA-AA30 Infinite lives for Ms. Pac Man(tm)&lt;br /&gt;2 AEEA-AACA Ms. Pac Man starts with 1 life&lt;br /&gt;3 BEEA-AACA Ms. Pac Man starts with 9 lives&lt;br /&gt;4 AJNA-AA4J Infinite lives for Pac Man(tm)&lt;br /&gt;5 BEEA-AACG Pac Man starts with 9 lives&lt;br /&gt;6 AEEA-AACG Pac Man starts with 1 life&lt;br /&gt;7 4JNA-BACL When Pac Man gets hit, Ms. Pac &lt;br /&gt;Man loses a life instead&lt;br /&gt;8 5JNA-BAB2 When Ms. Pac Man gets hit, Pac &lt;br /&gt;Man loses a life instead&lt;br /&gt;9 2CWA-CAGN Ghosts stay blue 1/2x as long as normal--&lt;br /&gt;most of the time&lt;br /&gt;10 ACWA-CGGN Ghosts stay blue 2x as long as normal--&lt;br /&gt;most of the time&lt;br /&gt;11 ACWA-CNGN Ghosts stay blue 4x as long as normal--&lt;br /&gt;most of the time&lt;br /&gt;12 AJ1A-AA6R Ghosts stay blue until you eat them--&lt;br /&gt;most of the time&lt;br /&gt;Ms. Pac Man and related names are trademarks of Namco, Ltd.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MUSHA(tm) Game&lt;br /&gt;MUSHA(tm) is a top-view action shooter with very good graphics. There's so much going on at once, the tough part is dodging all the dangers. Good thing you have your Metallic Uniframe Super Hybrid Armor and can key in Game Genie(tm) MUSH Code 1 so you never die.&lt;br /&gt;1 AKMA-AA9Y Invincibility&lt;br /&gt;2 BKRT-AA8E Keep main weapon status after dying&lt;br /&gt;3 AKRT-AA6G Infinite lives&lt;br /&gt;4 ATNT-AAEY Start with 4 lives&lt;br /&gt;5 AYNT-AAEY Start with 5 lives&lt;br /&gt;6 A2NT-AAEY Start with 6 lives&lt;br /&gt;7 BJNT-AAEY Start with 10 lives&lt;br /&gt;8 GJNT-AAEY Start with 50 lives&lt;br /&gt;9 NTNT-AAEY Start with 100 lives&lt;br /&gt;10 SBZT-BJ08 Power chips count 2x normal&lt;br /&gt;11 SBZT-BN08 Power chips count 3x normal&lt;br /&gt;12 SBZT-BT08 Power chips count 4x normal&lt;br /&gt;MUSHA and related names are trademarks of Seismic Software Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mutant League Football(tm) Game&lt;br /&gt;MLF&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 R19T-86VA MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AG2T-0CHE Each quarter is 1 minute long&lt;br /&gt;3 B82T-0CHE Each quarter is 15 minutes long&lt;br /&gt;4 D42T-0CHE Each quarter is 30 minutes long&lt;br /&gt;5 ADKT-3A7E Start with 0 timeouts&lt;br /&gt;6 AHKT-3A7E Start with 1 timeout&lt;br /&gt;7 AMKT-3A7E Start with 2 timeouts&lt;br /&gt;8 A1KT-3A7E Start with 5 timeouts&lt;br /&gt;9 BDKT-3A7E Start with 8 timeouts&lt;br /&gt;10 RHJA-461A Infinite timeouts&lt;br /&gt;11 AXEA-4A9L Timeouts not reset at halftime&lt;br /&gt;12 CWSA-4AG6 + CXJT-4ADN Play clock is 15 seconds&lt;br /&gt;13 D4SA-4AG6 + D5JT-4ADN Play clock is 30 seconds&lt;br /&gt;14 HWSA-4AG6 + HXJT-4ADN Play clock is 60 seconds&lt;br /&gt;15 MLSA-4AG6 + MMJT-4ADN Play clock is 90 seconds&lt;br /&gt;16 RGSA-460L Play clock is infinite&lt;br /&gt;17 AKBA-0AGR + AKTA-4ADY 2 downs to get a 1st down instead &lt;br /&gt;of 4&lt;br /&gt;18 APBA-0AGR + APTA-4ADY 3 downs to get a 1st down instead &lt;br /&gt;of 4&lt;br /&gt;19 AKTA-4A2E The down never increments&lt;br /&gt;20 HBST-4AG2 1st and 5 after a kickoff or a 1st down&lt;br /&gt;21 ZBST-4AG2 1st and 15 after a kickoff or a 1st down&lt;br /&gt;22 6BST-4AG2 1st and 20 after a kickoff or a 1st down&lt;br /&gt;23 GBST-4EG2 1st and 50 after a kickoff or a 1st down&lt;br /&gt;24 NBST-4JG2 1st and goal after a kickoff or a 1st down&lt;br /&gt;25 HA1T-4AAW 1st and 5 after a punt or loss of downs&lt;br /&gt;26 ZA1T-4AAW 1st and 15 after a punt or loss of downs&lt;br /&gt;27 6A1T-4AAW 1st and 20 after a punt or loss of downs&lt;br /&gt;28 GA1T-4EAW 1st and 50 after a punt or loss of downs&lt;br /&gt;29 NA1T-4JAW 1st and goal after a punt or loss of downs&lt;br /&gt;30 BXXA-2AH8 + BXXT-2AAG Kick meter goes up to 1/3 &lt;br /&gt;maximum&lt;br /&gt;31 DDXA-2AH8 + DDXT-2AAG Kick meter goes up to 2/3 &lt;br /&gt;maximum&lt;br /&gt;32 RHXT-26TR Once kick meter reaches maximum, it stays &lt;br /&gt;there&lt;br /&gt;33 AJMA-4A22 Touchdown worth 0 points&lt;br /&gt;34 REMA-5ET2 Touchdown worth 1 point&lt;br /&gt;35 REMA-5JT2 Touchdown worth 2 points&lt;br /&gt;36 REMA-5NT2 Touchdown worth 3 points&lt;br /&gt;37 REMA-5TT2 Touchdown worth 4 points&lt;br /&gt;38 REMA-5YT2 Touchdown worth 5 points&lt;br /&gt;39 REMA-56T2 Touchdown worth 7 points&lt;br /&gt;40 REMA-5AT2 Touchdown worth 8 points&lt;br /&gt;41 AJXT-4A6Y Field goal worth 0 points&lt;br /&gt;42 REXT-5EYY Field goal worth 1 point&lt;br /&gt;43 REXT-5JYY Field goal worth 2 points&lt;br /&gt;44 REXT-5TYY Field goal worth 4 points&lt;br /&gt;45 REXT-5YYY Field goal worth 5 points&lt;br /&gt;46 REXT-52YY Field goal worth 6 points&lt;br /&gt;47 REXT-56YY Field goal worth 7 points&lt;br /&gt;48 REXT-5AYY Field goal worth 8 points&lt;br /&gt;49 AL7T-2A36 Safety worth 0 points&lt;br /&gt;50 RG7T-3EV6 Safety worth 1 point&lt;br /&gt;51 RG7T-3NV6 Safety worth 3 points&lt;br /&gt;52 RG7T-3TV6 Safety worth 4 points&lt;br /&gt;53 RG7T-3YV6 Safety worth 5 points&lt;br /&gt;54 RG7T-32V6 Safety worth 6 points&lt;br /&gt;55 RG7T-36V6 Safety worth 7 points&lt;br /&gt;56 RG7T-3AV6 Safety worth 8 points&lt;br /&gt;57 AJXT-4A46 Extra point worth 0 points&lt;br /&gt;58 REXT-5JW6 Extra point worth 2 points&lt;br /&gt;59 REXT-5NW6 Extra point worth 3 points&lt;br /&gt;60 REXT-5TW6 Extra point worth 4 points&lt;br /&gt;61 REXT-5YW6 Extra point worth 5 points&lt;br /&gt;62 REXT-52W6 Extra point worth 6 points&lt;br /&gt;63 REXT-56W6 Extra point worth 7 points&lt;br /&gt;64 REXT-5AW6 Extra point worth 8 points&lt;br /&gt;65 AJMA-4A50 2 point conversion worth 0 points&lt;br /&gt;66 REMA-5EX0 2 point conversion worth 1 point&lt;br /&gt;67 REMA-5NX0 2 point conversion worth 3 points&lt;br /&gt;68 REMA-5TX0 2 point conversion worth 4 points&lt;br /&gt;69 REMA-5YX0 2 point conversion worth 5 points&lt;br /&gt;70 REMA-52X0 2 point conversion worth 6 points&lt;br /&gt;71 REMA-56X0 2 point conversion worth 7 points&lt;br /&gt;72 REMA-5AX0 2 point conversion worth 8 points&lt;br /&gt;Mutant League Football is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MUTANT LEAGUE HOCKEY(tm) GAME&lt;br /&gt;&lt;br /&gt;1 ATDA-AA6T MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AK9A-AAFL 1-pt. shots worth 2&lt;br /&gt;3 AP9A-AAFL 1-pt. shots worth 3&lt;br /&gt;4 AV9A-AAFL 1-pt. shots worth 4&lt;br /&gt;5 AZ9A-AAFL 1-pt. shots worth 5&lt;br /&gt;6 A39A-AAFL 1-pt. shots worth 6&lt;br /&gt;7 A79A-AAFL 1-pt. shots worth 7&lt;br /&gt;8 BB9A-AAFL 1-pt. shots worth 8&lt;br /&gt;9 P39A-BJ0Y 2-pt. shots worth 3&lt;br /&gt;10 P39A-BN0Y 2-pt. shots worth 4&lt;br /&gt;11 P39A-BT0Y 2-pt. shots worth 5&lt;br /&gt;12 P39A-BY0Y 2-pt. shots worth 6&lt;br /&gt;13 P39A-B20Y 2-pt. shots worth 7&lt;br /&gt;14 P39A-B60Y 2-pt. shots worth 8&lt;br /&gt;15 P39A-BA0Y 2-pt. shots worth 9&lt;br /&gt;16 G79A-AAGT 2-pointers scored very close to goal&lt;br /&gt;17 P39A-AAGT 2-pointers scored halfway between blue line &lt;br /&gt;and goal&lt;br /&gt;18 YZ9A-AAGT 2-pointers scored a little closer&lt;br /&gt;19 CV9A-ACGT 2-pointers scored a little farther away than &lt;br /&gt;the blue line&lt;br /&gt;20 AJ5A-AA7C Start with final scores from last game played&lt;br /&gt;FOR CODES 21 thry 27, PICK 5-MIN. PERIODS FROM THE MAIN MENU&lt;br /&gt;21 AHAT-CGGW 1-min. periods&lt;br /&gt;22 AMAT-CGGW 2-min. periods&lt;br /&gt;23 AXAT-CGGW 4-min. periods&lt;br /&gt;24 A5AT-CGGW 6-min. periods&lt;br /&gt;25 A9AT-CGGW 7-min. periods&lt;br /&gt;26 BHAT-CGGW 9-min. periods&lt;br /&gt;27 RFFA-A6V2 Infinite timeouts (the option will disappear, &lt;br /&gt;but you can still press B for a timeout)&lt;br /&gt;Mutant League Hockey is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9Hg-Pw7I/AAAAAAAAAZQ/N0i80mIwT9w/s1600-h/536793d3234dpbyy.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9Hg-Pw7I/AAAAAAAAAZQ/N0i80mIwT9w/s400/536793d3234dpbyy.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319895996056498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9Hg-Pw7I/AAAAAAAAAZQ/N0i80mIwT9w/s1600-h/536793d3234dpbyy.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9Hg-Pw7I/AAAAAAAAAZQ/N0i80mIwT9w/s400/536793d3234dpbyy.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319895996056498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9Hg-Pw7I/AAAAAAAAAZQ/N0i80mIwT9w/s1600-h/536793d3234dpbyy.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9Hg-Pw7I/AAAAAAAAAZQ/N0i80mIwT9w/s400/536793d3234dpbyy.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319895996056498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NBA Jam(tm) Game&lt;br /&gt;EFFECTS SWITCH MUST BE ON BEFORE TIP-OFF&lt;br /&gt;1 SGFB-3EVN + NWFB-36BT Visitor's baskets worth 1 point &lt;br /&gt;more&lt;br /&gt;2 SGFB-3JVN + NWFB-36BT Visitor's baskets worth 2 points &lt;br /&gt;more&lt;br /&gt;3 SGFB-3NVN + NWFB-36BT Visitor's baskets worth 3 points &lt;br /&gt;more points more&lt;br /&gt;4 SGFB-3TVN + NWFB-36BT Visitor's baskets worth 4 points &lt;br /&gt;more&lt;br /&gt;5 SGFB-3YVN + NWFB-36BT Visitor's baskets worth 5 points &lt;br /&gt;more&lt;br /&gt;6 SGFB-32VN + NWFB-36BT Visitor's baskets worth 6 points &lt;br /&gt;more&lt;br /&gt;7 SGFB-36VN + NWFB-36BT Visitor's baskets worth 7 points &lt;br /&gt;more&lt;br /&gt;8 SGFB-3AVN + NWFB-36BT Visitor's baskets worth 8 points &lt;br /&gt;more&lt;br /&gt;9 SGFB-3EV6 + NWFB-36CA Home's baskets worth 1 point &lt;br /&gt;more&lt;br /&gt;10 SGFB-3JV6 + NWFB-36CA Home's baskets worth 2 points &lt;br /&gt;more&lt;br /&gt;11 SGFB-3NV6 + NWFB-36CA Home's baskets worth 3 points &lt;br /&gt;more&lt;br /&gt;12 SGFB-3TV6 + NWFB-36CA Home's baskets worth 4 points &lt;br /&gt;more&lt;br /&gt;13 SGFB-3YV6 + NWFB-36CA Home's baskets worth 5 points &lt;br /&gt;more&lt;br /&gt;14 SGFB-32V6 + NWFB-36CA Home's baskets worth 6 points &lt;br /&gt;more&lt;br /&gt;15 SGFB-36V6 + NWFB-36CA Home's baskets worth 7 points &lt;br /&gt;more&lt;br /&gt;16 SGFB-3AV6 + NWFB-36CA Home's baskets worth 8 points &lt;br /&gt;more&lt;br /&gt;17 RGPV-46Y2 All players have super defensive ability&lt;br /&gt;18 BWPV-4A74 All players have super interception ability&lt;br /&gt;19 BWPV-4A8W All players have super dunk ability&lt;br /&gt;20 BWPV-4A7C All players are always "on fire"&lt;br /&gt;21 BWRB-4A2C All players have infinite turbo&lt;br /&gt;22 BWRB-4A24 "Juice" mode&lt;br /&gt;23 BWPV-4A9J Shot success percentages displayed for all &lt;br /&gt;non-dunk shots&lt;br /&gt;FOR ALL TIMER CODES, LEAVE SPEED ON 3&lt;br /&gt;24 AA4V-J8N0 Timer counts down slower than setting 1&lt;br /&gt;25 AA4V-K8E0 Timer counts down VERY slowly&lt;br /&gt;26 AA4V-J860 Timer counts down faster than setting 5&lt;br /&gt;27 AA4V-K860 Timer counts down very fast&lt;br /&gt;28 AAEV-LADR Only need 1 basket to be "on fire"&lt;br /&gt;29 AEEV-LADR Only need 2 baskets to be "on fire"&lt;br /&gt;30 AWEV-2AFG + ANEV-LADR Need 4 baskets to be "on fire"&lt;br /&gt;31 A0EV-2AFG + ATEV-LADR Need 5 baskets to be "on fire"&lt;br /&gt;32 A4EV-2AFG + AYEV-LADR Need 6 baskets to be "on fire"&lt;br /&gt;33 A8EV-2AFG + A2EV-LADR Need 7 baskets to be "on fire"&lt;br /&gt;34 BCEV-2AFG + A6EV-LADR Need 8 baskets to be "on fire"&lt;br /&gt;35 BGEV-2AFG + BAEV-LADR Need 9 baskets to be "on fire"&lt;br /&gt;36 BLEV-2AFG + BEEV-LADR Need 10 baskets to be "on fire"&lt;br /&gt;37 BLEV-2A9T Players 1 and 3 stay "on fire" when the other &lt;br /&gt;team scores&lt;br /&gt;38 BLFB-2A2A Players 2 and 4 stay "on fire" when the other &lt;br /&gt;team scores&lt;br /&gt;39 AC2B-JACT Turbo bar never goes up (until next quarter)&lt;br /&gt;40 AC2B-J6CT Turbo bar restores extremely slowly&lt;br /&gt;41 AC2B-KLCT Turbo bar restores much slower&lt;br /&gt;42 AC2B-K4CT Turbo bar restores slower&lt;br /&gt;43 AC2B-JAWT Turbo bar restores faster&lt;br /&gt;44 AC2B-KAWT Turbo bar restores much faster&lt;br /&gt;45 AC2B-JDCT Turbo bar restores extremely fast&lt;br /&gt;46 ABWB-LJA6 Player 1's turbo drains very slowly&lt;br /&gt;47 ABWB-LWA6 Player 1's turbo drains slower&lt;br /&gt;48 ABWB-MAA6 Player 1's turbo drains slightly slower&lt;br /&gt;49 ABWB-LEJ6 Player 1's turbo drains slightly faster&lt;br /&gt;50 ABWB-L4J6 Player 1's turbo drains faster&lt;br /&gt;51 ABWB-MTJ6 Player 1's turbo drains very fast&lt;br /&gt;52 ABWB-LJDT Player 2's turbo drains very slowly&lt;br /&gt;53 ABWB-LWDT Player 2's turbo drains slower&lt;br /&gt;54 ABWB-MADT Player 2's turbo drains slightly slower&lt;br /&gt;55 ABWB-LEMT Player 2's turbo drains slightly faster&lt;br /&gt;56 ABWB-L4MT Player 2's turbo drains faster&lt;br /&gt;57 ABWB-MTMT Player 2's turbo drains very fast&lt;br /&gt;58 ABWB-LJGE Player 3's turbo drains very slowly&lt;br /&gt;59 ABWB-LWGE Player 3's turbo drains slower&lt;br /&gt;60 ABWB-MAGE Player 3's turbo drains slightly slower&lt;br /&gt;61 ABWB-LERE Player 3's turbo drains slightly faster&lt;br /&gt;62 ABWB-L4RE Player 3's turbo drains faster&lt;br /&gt;63 ABWB-MTRE Player 3's turbo drains very fast&lt;br /&gt;64 ABWV-LJA2 Player 4's turbo drains very slowly&lt;br /&gt;65 ABWV-LWA2 Player 4's turbo drains slower&lt;br /&gt;66 ABWV-MAA2 Player 4's turbo drains slightly slower&lt;br /&gt;67 ABWV-LEJ2 Player 4's turbo drains slightly faster&lt;br /&gt;68 ABWV-L4J2 Player 4's turbo drains faster&lt;br /&gt;69 ABWV-MTJ2 Player 4's turbo drains very fast&lt;br /&gt;70 TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6 Enter AA in the initial &lt;br /&gt;entry screen and all power-ups (Codes 17 thru 21) will be enabled.&lt;br /&gt;NBA Jam is a trademark of NBA Properties, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NBA JAM Tournament Edition(tm) Game&lt;br /&gt;1 REDT-A602 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AXHW-YA5J + 9DHW-YA50 All secret power-ups on for all players&lt;br /&gt;3 AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE All secret power-ups except slipper floors on for all players&lt;br /&gt;DONÍT USE ANY SECRET KEYPAD TRICKS WITH THE FOLLOWING CODES&lt;br /&gt;4 PFXW-PEYJ Player 1 has Quick Hands&lt;br /&gt;5 PFXW-PEY2 Player 1 has Max Power&lt;br /&gt;6 PFXW-PEZJ Player 1 has powered up goal tending&lt;br /&gt;7 PFXW-PEZ2 Player 1 is always on fire&lt;br /&gt;8 PFXW-PE0J Player 1 has infinite turbo&lt;br /&gt;9 PFXW-PE02 Player 1 has powered up offense&lt;br /&gt;10 PFXW-PE1J Player 1 has powered up 3 pointers&lt;br /&gt;11 PFXW-PE12 Player 1 has powered up super dunks&lt;br /&gt;12 PFYC-PETJ Player 1 has powered up blocks&lt;br /&gt;13 PFYC-PET2 Player 1 knocks both opponents down by pushing one&lt;br /&gt;14 PFYC-PEVJ Player 1 knocks opposite opponent down&lt;br /&gt;15 PFYC-PEV2 Player 1 is faster&lt;br /&gt;16 PFYC-PEWJ Player 1 has teleport passing&lt;br /&gt;17 PFYC-PEXY Player 1 has high shots&lt;br /&gt;18 PKXW-PEYN Player 2 has Quick Hands&lt;br /&gt;19 PKXW-PEY6 Player 2 has Max Power&lt;br /&gt;20 PKXW-PEZN Player 2 has powered up goal tending&lt;br /&gt;21 PKXW-PEZ6 Player 2 is always on fire&lt;br /&gt;22 PKXW-PE0N Player 2 has infinite turbo&lt;br /&gt;23 PKXW-PE06 Player 2 has powered up offense&lt;br /&gt;24 PKXW-PE1N Player 2 has powered up 3 pointers&lt;br /&gt;25 PKXW-PE16 Player 2 has powered up super dunks&lt;br /&gt;26 PKYC-PETN Player 2 has powered up blocks&lt;br /&gt;27 PKYC-PET6 Player 2 knocks both opponents down by pushing one&lt;br /&gt;28 PKYC-PEVN Player 2 knocks opposite opponent down&lt;br /&gt;29 PKYC-PEV6 Player 2 is faster&lt;br /&gt;30 PKYC-PEWN Player 2 has teleport passing&lt;br /&gt;31 PKYC-PEX2 Player 2 has high shots&lt;br /&gt;32 PPXW-PEYT Player 3 has Quick Hands&lt;br /&gt;33 PPXW-PEZA Player 3 has Max Power&lt;br /&gt;34 PPXW-PEZT Player 3 has powered up goal tending&lt;br /&gt;35 PPXW-PE0A Player 3 is always on fire&lt;br /&gt;36 PPXW-PE0T Player 3 has infinite turbo&lt;br /&gt;37 PPXW-PE1A Player 3 has powered up offense&lt;br /&gt;38 PPXW-PE1T Player 3 has powered up 3 pointers&lt;br /&gt;39 PPYC-PETA Player 3 has powered up super dunks&lt;br /&gt;40 PPYC-PETT Player 3 has powered up blocks&lt;br /&gt;41 PPYC-PEVA Player 3 knocks both opponents down by pushing one&lt;br /&gt;42 PPYC-PEVT Player 3 knocks opposite opponent down&lt;br /&gt;43 PPYC-PEWA Player 3 is faster&lt;br /&gt;44 PPYC-PEWT Player 3 has teleport passing&lt;br /&gt;45 PPYC-PEX6 Player 3 has high shots&lt;br /&gt;46 PVXW-PEYY Player 4 has Quick Hands&lt;br /&gt;47 PVXW-PEZE Player 4 has Max Power&lt;br /&gt;48 PVXW-PEZY Player 4 has powered up goal tending&lt;br /&gt;49 PVXW-PE0E Player 4 is always on fire&lt;br /&gt;50 PVXW-PE0Y Player 4 has infinite turbo&lt;br /&gt;51 PVXW-PE1E Player 4 has powered up offense&lt;br /&gt;52 PVXW-PE1Y Player 4 has powered up 3 pointers&lt;br /&gt;53 PVYC-PETE Player 4 has powered up super dunks&lt;br /&gt;54 PVYC-PETY Player 4 has powered up blocks&lt;br /&gt;55 PVYC-PEVE Player 4 knocks both opponents down by pushing one&lt;br /&gt;56 PVYC-PEVY Player 4 knocks opposite opponent down&lt;br /&gt;57 PVYC-PEWE Player 4 is faster&lt;br /&gt;58 PVYC-PEWY Player 4 has teleport passing&lt;br /&gt;59 PVYC-PEYA Player 4 has high shots&lt;br /&gt;NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NFL Football '94 Starring Joe Montana(tm) Game&lt;br /&gt;1 ABTT-CAF6 Player 1 starts each half with 0 timeouts&lt;br /&gt;2 AZTT-CAF6 Player 1 starts each half with 5 timeouts&lt;br /&gt;3 BBTT-CAF6 Player 1 starts each half with 8 timeouts&lt;br /&gt;4 AVST-AA4R Player 1 has infinite timeouts&lt;br /&gt;5 ABTT-CAGC Player 2 starts each half with 0 timeouts&lt;br /&gt;6 AZTT-CAGC Player 2 starts each half with 5 timeouts&lt;br /&gt;7 BBTT-CAGC Player 2 starts each half with 8 timeouts&lt;br /&gt;8 AVST-AA6J Player 2 has infinite timeouts&lt;br /&gt;9 GBTA-CAFE Play clock resets to 30 seconds&lt;br /&gt;10 JZTA-CAFE Play clock resets to 45 seconds&lt;br /&gt;11 NBTA-CAFE Play clock resets to 60 seconds&lt;br /&gt;12 DANT-AA6C Play clock does not run--infinite time to &lt;br /&gt;choose play&lt;br /&gt;13 AD7T-CCHT Each quarter is 1 minute long&lt;br /&gt;14 AD7T-CGHT Each quarter is 3 minutes long&lt;br /&gt;15 AD7T-CAST Each quarter is 20 minutes long&lt;br /&gt;16 AD7T-DAST Each quarter is 30 minutes long&lt;br /&gt;17 AKDA-EAHC 1 play to get a 1st down instead of 4&lt;br /&gt;18 APDA-EAHC 2 plays to get a 1st down instead of 4&lt;br /&gt;19 AVDA-EAHC 3 plays to get a 1st down instead of 4&lt;br /&gt;20 ABDT-F19N + ABDT-ELHY 5 yards needed for a 1st down&lt;br /&gt;21 ABDT-FD9N + ABDT-E8HY 15 yards needed for a 1st down&lt;br /&gt;22 ABDT-E39N + ABDT-FJHY 20 yards needed for a 1st down&lt;br /&gt;23 AKDT-EA94 Always 1st and goal&lt;br /&gt;24 ABEA-EAE2 Touchdown worth 0 pts.&lt;br /&gt;25 APEA-EAE2 Touchdown worth 3 pts.&lt;br /&gt;26 AZEA-EAE2 Touchdown worth 5 pts.&lt;br /&gt;27 BFEA-EAE2 Touchdown worth 9 pts.&lt;br /&gt;28 CBEA-EAE2 Touchdown worth 10 pts.&lt;br /&gt;29 ABEA-EAEE Extra pt. worth 0 pts.&lt;br /&gt;30 AVEA-EAEE Extra pt. worth 4 pts.&lt;br /&gt;31 AZEA-EAEE Extra pt. worth 5 pts.&lt;br /&gt;32 A7EA-EAEE Extra pt. worth 7 pts.&lt;br /&gt;33 BFEA-EAEE Extra pt. worth 9 pts.&lt;br /&gt;34 CBEA-EAEE Extra pt. worth 10 pts.&lt;br /&gt;35 ABEA-EAER Field goal worth 0 pts.&lt;br /&gt;36 AZEA-EAER Field goal worth 5 pts.&lt;br /&gt;37 A3EA-EAER Field goal worth 6 pts.&lt;br /&gt;38 BFEA-EAER Field goal worth 9 pts.&lt;br /&gt;39 CBEA-EAER Field goal worth 10 pts.&lt;br /&gt;40 ABEA-EAGE Safety worth 0 pts.&lt;br /&gt;41 AZEA-EAGE Safety worth 5 pts.&lt;br /&gt;42 A7EA-EAGE Safety worth 7 pts.&lt;br /&gt;43 BFEA-EAGE Safety worth 9 pts.&lt;br /&gt;44 CBEA-EAGE Safety worth 10 pts.&lt;br /&gt;NFL Football '94 Starring Joe Montana is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NFL Quarterback Club '96(tm) Game&lt;br /&gt;1. AEVT-AABC Start with 1 timeout&lt;br /&gt;2. AJVT-AABC Start with 2 timeouts&lt;br /&gt;3. AYVT-AABC Start with 5 timeouts&lt;br /&gt;4. A6VT-AABC Start with 7 timeouts&lt;br /&gt;5. BEVT-AABC Start with 9 timeouts&lt;br /&gt;6. ABHT-AAE4 Infinite timeouts&lt;br /&gt;7. RYZA-A6YT Infinite play clock time&lt;br /&gt;8. ALKT-AAB6 + ALET-CACA Always start on second down&lt;br /&gt;9. ARKT-AAB6 + ARET-CACA Always start on third down&lt;br /&gt;10. AWKT-AAB6 + AWET-CACA Always start on fourth down&lt;br /&gt;11. ACEA-CAF6 Its always 1st down&lt;br /&gt;12. PWAA-DA02 Safeties are worth worth 0 points&lt;br /&gt;13. PWAA-DE02 Safeties are worth worth 1 point&lt;br /&gt;14. PWAA-DN02 Safeties are worth worth 3 points&lt;br /&gt;15. PWAA-DT02 Safeties are worth worth 4 points&lt;br /&gt;16. PWAA-DY02 Safeties are worth worth 5 points&lt;br /&gt;17. PWAA-D202 Safeties are worth worth 6 points&lt;br /&gt;18. PWAA-D602 Safeties are worth worth 7 points&lt;br /&gt;19. PWAA-DAT0 Touchdowns are worth 0 points&lt;br /&gt;20. PWAA-DET0 Touchdowns are worth 1 point&lt;br /&gt;21. PWAA-DJT0 Touchdowns are worth 2 points&lt;br /&gt;22. PWAA-DNT0 Touchdowns are worth 3 points&lt;br /&gt;23. PWAA-DTT0 Touchdowns are worth 4 points&lt;br /&gt;24. PWAA-DYT0 Touchdowns are worth 5 points&lt;br /&gt;25. PWAA-D6T0 Touchdowns are worth 7 points&lt;br /&gt;NFL Quaterback Club '96 is a trademark of the National Footbal League&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NFL Sports Talk Football '93 Starring Joe Montana(tm) Game&lt;br /&gt;Despite his injuries, the NFL's all-time great quarterback keeps putting out great games. Enjoy all the variations you can key in with these JOE93 codes. For Codes 26, 27, 32, and 33, the counter does not properly display the number of timeouts, but the codes do work.&lt;br /&gt;1 AK8T-EAD0 Only have 1 play to make a first down&lt;br /&gt;2 AP8T-EAD0 Only have 2 plays to make a first down&lt;br /&gt;3 AV8T-EAD0 Only have 3 plays to make a first down&lt;br /&gt;4 AK8T-EA5T Have infinite plays to make a first down&lt;br /&gt;5 AB9A-ELD4 Only need 5 yards to get a 1st down&lt;br /&gt;6 AB9A-E8D4 Must get 15 yards to get a 1st down&lt;br /&gt;7 AB9A-FJD4 Must get 20 yards to get a 1st down&lt;br /&gt;8 AB9A-F6D4 Must get 30 yards to get a 1st down&lt;br /&gt;9 AK9A-EA6Y Always goal-to-go--must get a TD&lt;br /&gt;10 C1PT-CAEY Play clock is 15 seconds long&lt;br /&gt;11 GDPT-CAEY Play clock is 30 seconds long&lt;br /&gt;12 NDPT-CAEY Play clock is 60 seconds long&lt;br /&gt;13 WDPT-CAEY Play clock is 90 seconds long&lt;br /&gt;14 AANA-AACT Play clock is infinite&lt;br /&gt;15 ABMA-ECC4 Each quarter is 1 minute&lt;br /&gt;16 ABMA-EEC4 Each quarter is 2 minutes&lt;br /&gt;17 ABMA-EAL4 Each quarter is 20 minutes&lt;br /&gt;18 ABMA-ELL4 Each quarter is 25 minutes&lt;br /&gt;19 ABMA-FAL4 Each quarter is 30 minutes&lt;br /&gt;20 ABMA-ELW4 Each quarter is 45 minutes&lt;br /&gt;21 ABMA-EA44 Each quarter is 60 minutes&lt;br /&gt;22 ABMA-FL44 Each quarter is 75 minutes&lt;br /&gt;23 ADRA-CAFW 0 timeouts per half--home team&lt;br /&gt;24 AHRA-CAFW 1 timeout per half--home team&lt;br /&gt;25 AMRA-CAFW 2 timeouts per half--home team&lt;br /&gt;26 AXRA-CAFW 4 timeouts per half--home team&lt;br /&gt;27 A1RA-CAFW 5 timeouts per half--home team&lt;br /&gt;28 ATLT-CA8J Infinite timeouts--home team&lt;br /&gt;30 AHRA-CAFN 1 timeout per half--visiting team&lt;br /&gt;31 AMRA-CAFN 2 timeouts per half--visiting team&lt;br /&gt;32 AXRA-CAFN 4 timeouts per half--visiting team&lt;br /&gt;33 A1RA-CAFN 5 timeouts per half--visiting team&lt;br /&gt;34 ATMA-CA2C Infinite timeouts--visiting team&lt;br /&gt;35 AB9T-EAA8 Touchdowns worth 0 points&lt;br /&gt;36 AF9T-EAA8 Touchdowns worth 1 point&lt;br /&gt;37 AK9T-EAA8 Touchdowns worth 2 points&lt;br /&gt;38 AP9T-EAA8 Touchdowns worth 3 points&lt;br /&gt;39 AV9T-EAA8 Touchdowns worth 4 points&lt;br /&gt;40 AZ9T-EAA8 Touchdowns worth 5 points&lt;br /&gt;41 A79T-EAA8 Touchdowns worth 7 points&lt;br /&gt;42 BB9T-EAA8 Touchdowns worth 8 points&lt;br /&gt;43 BF9T-EAA8 Touchdowns worth 9 points&lt;br /&gt;44 AB9T-EAAL Extra points worth 0 points&lt;br /&gt;45 AK9T-EAAL Extra points worth 2 points&lt;br /&gt;46 AP9T-EAAL Extra points worth 3 points&lt;br /&gt;47 AV9T-EAAL Extra points worth 4 points&lt;br /&gt;48 AZ9T-EAAL Extra points worth 5 points&lt;br /&gt;49 A39T-EAAL Extra points worth 6 points&lt;br /&gt;50 A79T-EAAL Extra points worth 7 points&lt;br /&gt;51 BB9T-EAAL Extra points worth 8 points&lt;br /&gt;52 BF9T-EAAL Extra points worth 9 points&lt;br /&gt;53 AB9T-EAAY Field goals worth 0 points&lt;br /&gt;54 AF9T-EAAY Field goals worth 1 point&lt;br /&gt;55 AK9T-EAAY Field goals worth 2 points&lt;br /&gt;56 AV9T-EAAY Field goals worth 4 points&lt;br /&gt;57 AZ9T-EAAY Field goals worth 5 points&lt;br /&gt;58 A39T-EAAY Field goals worth 6 points&lt;br /&gt;59 A79T-EAAY Field goals worth 7 points&lt;br /&gt;60 BB9T-EAAY Field goals worth 8 points&lt;br /&gt;61 BF9T-EAAY Field goals worth 9 points&lt;br /&gt;62 AB9T-EACL Safeties worth 0 points&lt;br /&gt;63 AF9T-EACL Safeties worth 1 point&lt;br /&gt;64 AP9T-EACL Safeties worth 3 points&lt;br /&gt;65 AV9T-EACL Safeties worth 4 points&lt;br /&gt;66 AZ9T-EACL Safeties worth 5 points&lt;br /&gt;67 A39T-EACL Safeties worth 6 points&lt;br /&gt;68 A79T-EACL Safeties worth 7 points&lt;br /&gt;69 BB9T-EACL Safeties worth 8 points&lt;br /&gt;70 BF9T-EACL Safeties worth 9 points&lt;br /&gt;NFL Sports Talk Football '93 Starring Joe Montana is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NHL Hockey(tm) Game&lt;br /&gt;The action is fast and fun in this well-executed hockey game. For even more excitement, key in NHL Codes 12 thru 15 to produce longer power plays. Code 15 freezes the penalty timers, so penalties end only on power-play goals. NHL Code 8 freezes the timer for continuous play--press reset to stop the game.&lt;br /&gt;1 RH9A-R6ZN MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 YXBT-AY9E Timer runs at 10x normal speed&lt;br /&gt;3 95BT-B8HE Timer runs at 3x normal speed&lt;br /&gt;4 LXBT-BLHE Timer runs at 2x normal speed&lt;br /&gt;5 L1BT-ALHE Timer runs at 1/2x normal speed&lt;br /&gt;6 V5BT-AGHE Timer runs at 1/3x normal speed&lt;br /&gt;7 CHBT-ACHE Timer runs at 1/10x normal speed&lt;br /&gt;8 ADBT-AAHE Freeze timer&lt;br /&gt;9 ALSA-AAEN Penalty timers run at 10x normal speed&lt;br /&gt;10 BCSA-AAEN Penalty timers run at 3x normal speed&lt;br /&gt;11 BWSA-AAEN Penalty timers run at 2x normal speed&lt;br /&gt;12 GCSA-AAEN Penalty timers run at 1/2x normal speed&lt;br /&gt;13 KCSA-AAEN Penalty timers run at 1/3x normal speed&lt;br /&gt;14 8CSA-AAEN Penalty timers run at 1/10x normal speed&lt;br /&gt;15 ACSA-AA58 Freeze penalty timers&lt;br /&gt;16 AVDA-AAF4 + AWPA-BE42 Play 4-on-4 instead of 6-on-6&lt;br /&gt;17 AZDA-AAF4 + A0PA-BE42 Play 5-on-5 instead of 6-on-6&lt;br /&gt;NHL is a trademark of The National Hockey League.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NHLPA Hockey '93(tm) Game&lt;br /&gt;HOCK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 RH7T-R60E MASTER CODE„MUST BE ENTERED  &lt;br /&gt;2 ZJNA-DTC2 Period clock runs faster&lt;br /&gt;3 ZJNA-CJC2 Period clock runs slower&lt;br /&gt;4 ZJNA-DTL2 Period clock runs much faster  &lt;br /&gt;5 ZJNA-CCC2 Period clock runs much slower&lt;br /&gt;6 AANA-CAC2 Period clock is frozen (no time limit)&lt;br /&gt;USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION&lt;br /&gt;7 HVWT-AAD0 Each period lasts 1 minute instead of 10 minutes&lt;br /&gt;8 SBWT-AAD0 Each period lasts 2 minutes&lt;br /&gt;9 0VWT-AAD0 Each period lasts 3 minutes&lt;br /&gt;10 8BWT-AAD0 Each period lasts 4 minutes&lt;br /&gt;11 TVWT-AGD0 Each period lasts 15 minutes&lt;br /&gt;12 BBWT-ARD0 Each period lasts 30 minutes&lt;br /&gt;13 NBWT-AWD0 Each period lasts 40 minutes  &lt;br /&gt;14 CBWT-A6D0 Each period lasts 60 minutes&lt;br /&gt;15 AHXT-BJ5J All penalties last 1 minute&lt;br /&gt;16 AMXT-BJ5J All penalties last 2 minutes&lt;br /&gt;17 ASXT-BJ5J All penalties last 3 minutes&lt;br /&gt;18 AXXT-BJ5J All penalties last 4 minutes&lt;br /&gt;19 A1XT-BJ5J All penalties last 5 minutes&lt;br /&gt;20 A9XT-BJ5J All penalties last 7 minutes&lt;br /&gt;21 BHXT-BJ5J All penalties last 9 minutes &lt;br /&gt;22 AWEA-AA7Y Infinite timeouts instead of 1&lt;br /&gt;23 AKYT-AA3Y No timeouts  &lt;br /&gt;NHLPA Hockey '93 is a trademark of NHLPA.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP82WMuC_I/AAAAAAAAAZA/6OqTG7M8xdw/s1600-h/6121ua2lcx211l.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP82WMuC_I/AAAAAAAAAZA/6OqTG7M8xdw/s400/6121ua2lcx211l.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319601046195186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP82WMuC_I/AAAAAAAAAZA/6OqTG7M8xdw/s1600-h/6121ua2lcx211l.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP82WMuC_I/AAAAAAAAAZA/6OqTG7M8xdw/s400/6121ua2lcx211l.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319601046195186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP82WMuC_I/AAAAAAAAAZA/6OqTG7M8xdw/s1600-h/6121ua2lcx211l.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP82WMuC_I/AAAAAAAAAZA/6OqTG7M8xdw/s400/6121ua2lcx211l.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319601046195186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Outrun(tm) Game&lt;br /&gt;Outrun(tm) is one of the winners in the racing-game category. With these Game Genie(tm) codes, especially OUT Code 2, which gives you infinite time, you can practice and polish your skills to a championship level!&lt;br /&gt;1 RYBT-A6ZJ MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 RY4T-A6ZJ Infinite time to complete race&lt;br /&gt;3 BE2A-AWAY Start with 99 seconds--hard and normal levels&lt;br /&gt;4 AA2A-ANAY Start with 60 seconds--hard and normal levels&lt;br /&gt;5 BE2A-AWAJ Start with 99 seconds--pro and super levels&lt;br /&gt;6 AA2A-ANAJ Start with 60 seconds--pro and super levels&lt;br /&gt;7 BE2A-AWAR Start with 99 seconds--easy and super easy levels&lt;br /&gt;8 AA2A-ANAR Start with 60 seconds--easy and super easy levels&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Outrun is a trademark of Sega Enterprises, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OUTRUNNERS(tm) GAME&lt;br /&gt;&lt;br /&gt;CODES 1 THRU 14: ARCADE MODE&lt;br /&gt;1 EMVA-AA9W Player 1 has infinite time&lt;br /&gt;2 EMVT-AA3A Player 2 has infinite time&lt;br /&gt;3 CWNA-BYVT Player 1 has 90 seconds&lt;br /&gt;4 CWNA-B2KT Player 1 has 60 seconds&lt;br /&gt;5 CWNA-BEKT Player 1 has 50 seconds&lt;br /&gt;6 CWNA-A4KT Player 1 has 45 seconds&lt;br /&gt;CODES 7 THRU 14: IGNORE COUNTER&lt;br /&gt;7 CWNA-AGKT Player 1 has 35 seconds&lt;br /&gt;8 CWNA-B6BT Player 1 has 30 seconds&lt;br /&gt;9 CWNT-BYVW Player 2 has 90 seconds&lt;br /&gt;10 CWNT-B2KW Player 2 has 60 seconds&lt;br /&gt;11 CWNT-BEKW Player 2 has 50 seconds&lt;br /&gt;12 CWNT-A4KW Player 2 has 45 seconds&lt;br /&gt;13 CWNT-AGKW Player 2 has 35 seconds&lt;br /&gt;14 CWNT-B6BW Player 2 has 30 seconds&lt;br /&gt;CODES 15 AND 16 CAUSE SLIGHT GRAPHIC ERRORS&lt;br /&gt;15 HWHA-AAA0 Select up to +60 seconds in the options &lt;br /&gt;screen--keep pushing right on D-pad&lt;br /&gt;16 2WHA-AABN Select up to -60 seconds in the options  &lt;br /&gt;screen--keep pushing left on D-pad&lt;br /&gt;Outrunners is a trademark of Sega Enterprises Ltd.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8eIVppBI/AAAAAAAAAY4/fs40l7KWEFw/s1600-h/5849z4nc7sputb.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8eIVppBI/AAAAAAAAAY4/fs40l7KWEFw/s400/5849z4nc7sputb.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319185008698386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8eIVppBI/AAAAAAAAAY4/fs40l7KWEFw/s1600-h/5849z4nc7sputb.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8eIVppBI/AAAAAAAAAY4/fs40l7KWEFw/s400/5849z4nc7sputb.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252319185008698386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pac-Mania(tm) Game&lt;br /&gt;The graphics on this 16-bit version blow away anything you've seen in earlier Pac-Man games. Beware the Athletic Jumping Monster, the light-green ghost that will jump with you and kill you when you try to jump over him. PACM Code 17 gives you plenty of time to chomp all the ghosts and eat as many pellets as possible. Code 1 gives you as many chances as you need to complete the mazes. For those who like to rack up points, Codes 18 thru 21 make the different kinds of fruit worth much more.&lt;br /&gt;When using PACM Codes 2 thru 6, 8 thru 12 and 22 thru 26, only 5 lives are shown on the screen--but if you have more, the game does keep track of them correctly. When using Codes 18 thru 21, the score counter keeps track correctly, even though the old, normal value is shown floating up to the top of the screen.&lt;br /&gt;1 ALEA-AA6W Infinite lives for players 1 and 2&lt;br /&gt;2 AE0T-AAEW Player 1 starts with 2 lives&lt;br /&gt;3 AN0T-AAEW Player 1 starts with 4 lives&lt;br /&gt;4 AY0T-AAEW Player 1 starts with 6 lives&lt;br /&gt;5 A60T-AAEW Player 1 starts with 8 lives&lt;br /&gt;6 BE0T-AAEW Player 1 starts with 10 lives&lt;br /&gt;7 960T-AREW Almost infinite lives--player 1&lt;br /&gt;8 AE0T-BA66 Player 2 starts with 2 lives&lt;br /&gt;9 AN0T-BA66 Player 2 starts with 4 lives&lt;br /&gt;10 AY0T-BA66 Player 2 starts with 6 lives&lt;br /&gt;11 A60T-BA66 Player 2 starts with 8 lives&lt;br /&gt;12 BE0T-BA66 Player 2 starts with 10 lives&lt;br /&gt;13 S60T-BA66 Almost infinite lives for--player 2&lt;br /&gt;14 KBCA-AF22 Ghosts stay blue 1/2 as long as normal&lt;br /&gt;15 KBCA-AH22 Ghosts stay blue 2x as long as normal&lt;br /&gt;16 KBCA-AM22 Ghosts stay blue 4x as long as normal&lt;br /&gt;17 KBCA-AS22 Ghosts stay blue 8x as long as normal&lt;br /&gt;18 CCGA-ARM6 Cherry is worth 10,000 instead of 1,000&lt;br /&gt;19 ECGA-A6X4 Strawberry is worth 20,000 instead of 2,000&lt;br /&gt;20 GCGA-BL58 Lemon is worth 30,000 instead of 3,000&lt;br /&gt;21 LCGA-AHYA Banana is worth 50,000 instead of 5,000&lt;br /&gt;22 AGET-AACL 2 lives after continue--both players&lt;br /&gt;23 ARET-AACL 4 lives after continue--both players&lt;br /&gt;24 A0ET-AACL 6 lives after continue--both players&lt;br /&gt;25 A8ET-AACL 8 lives after continue--both players&lt;br /&gt;26 BGET-AACL 10 lives after continue--both players&lt;br /&gt;Pac-Mania and related names are trademarks of Namco, Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pat Riley Basketball(tm) Game&lt;br /&gt;Want to win the big tournament? 3-pointers are tough to sink in this game, but you can make them count more on the scoreboard with PAT Codes 17 thru 19. Use these codes when you want normal scoring on 2-point shots, but want to get rewarded more for the long shots. Don't combine them with PAT Codes 1 thru 16, which change the point value of all kinds of shots and also allow you to handicap the game so players of different skill levels can have fun competing.&lt;br /&gt;1 PZDA-PETC All player 1 shots worth 1 point&lt;br /&gt;2 PZDA-PJTC All player 1 shots worth 2 points&lt;br /&gt;3 PZDA-PNTC All player 1 shots worth 3 points&lt;br /&gt;4 PZDA-PTTC All player 1 shots worth 4 points&lt;br /&gt;5 PZDA-PYTC All player 1 shots worth 5 points&lt;br /&gt;6 PZDA-P2TC All player 1 shots worth 6 points&lt;br /&gt;7 PZDA-P6TC All player 1 shots worth 7 points&lt;br /&gt;8 PZDA-PATC All player 1 shots worth 8 points&lt;br /&gt;9 PZDA-PEV6 All player 2 shots worth 1 point&lt;br /&gt;10 PZDA-PJV6 All player 2 shots worth 2 points&lt;br /&gt;11 PZDA-PNV6 All player 2 shots worth 3 points&lt;br /&gt;12 PZDA-PTV6 All player 2 shots worth 4 points&lt;br /&gt;13 PZDA-PYV6 All player 2 shots worth 5 points&lt;br /&gt;14 PZDA-P2V6 All player 2 shots worth 6 points&lt;br /&gt;15 PZDA-P6V6 All player 2 shots worth 7 points&lt;br /&gt;16 PZDA-PAV6 All player 2 shots worth 8 points&lt;br /&gt;17 A0ET-NAFE All 3-point shots worth 5--&lt;br /&gt;both players&lt;br /&gt;18 A8ET-NAFE All 3-point shots worth 7--&lt;br /&gt;both players&lt;br /&gt;19 BGET-NAFE All 3-point shots worth 9--&lt;br /&gt;both players&lt;br /&gt;20 9T9T-PGSL + AY9T-NAHN +  Player 1 starts with 5 points in&lt;br /&gt; 969T-NAHR + HA9T-NAHT exhibition game&lt;br /&gt;21 9T9T-PGSL + BJ9T-NAHN +  Player 1 starts with 10 points in  969T-NAHR + HA9T-NAHT exhibition game&lt;br /&gt;22 9T9T-PGSL + B69T-NAHN +  Player 1 starts with 15 points in &lt;br /&gt; 969T-NAHR + HA9T-NAHT exhibition game&lt;br /&gt;23 9T9T-PGSL + CT9T-NAHN +  Player 1 starts with 20 points &lt;br /&gt; 969T-NAHR + HA9T-NAHT in exhibition game&lt;br /&gt;24 9T9T-PGSL + AY9T-NAHN + 969T-NAHR Player 2 starts with 5 points in &lt;br /&gt;exhibition game&lt;br /&gt;25 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR Player 2 starts with 10 points in &lt;br /&gt;exhibition game&lt;br /&gt;26 9T9T-PGSL + B69T-NAHN + 969T-NAHR Player 2 starts with 15 points in &lt;br /&gt;exhibition game&lt;br /&gt;27 9T9T-PGSL + CT9T-NAHN + 969T-NAHR Player 2 starts with 20 points in &lt;br /&gt;exhibition game&lt;br /&gt;Pat Riley Basketball is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PGA Tour Golf 2(tm) Game&lt;br /&gt;PGA2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 REZA-86YY MASTER CODE„MUST BE ENTERED  &lt;br /&gt;2 PZYT-BNVE 3 penalty strokes for hitting in water hazard&lt;br /&gt;3 PZYT-BJVE 2 penalty strokes for hitting in water hazard&lt;br /&gt;4 AKYT-AA3E 0 penalty strokes for hitting in water hazard  &lt;br /&gt;5 PZYT-BGVE 1 penalty stroke for hitting in water hazard&lt;br /&gt;6 PZYT-BLVE 2 penalty strokes for hitting in water hazard„&lt;br /&gt;  YOU MAY GET A WEIRD MESSAGE IF YOUR &lt;br /&gt;  SCORE GETS LOW ENOUGH&lt;br /&gt;7 AE9T-AAC2 Round ends after hole 1&lt;br /&gt;8 AJ9T-AAC2 Round ends after hole 2&lt;br /&gt;9 AN9T-AAC2 Round ends after hole 3&lt;br /&gt;10 AT9T-AAC2 Round ends after hole 4&lt;br /&gt;11 AY9T-AAC2 Round ends after hole 5&lt;br /&gt;12 A29T-AAC2 Round ends after hole 6&lt;br /&gt;13 A69T-AAC2 Round ends after hole 7&lt;br /&gt;14 BA9T-AAC2 Round ends after hole 8&lt;br /&gt;15 BE9T-AAC2 Round ends after hole 9  &lt;br /&gt;16 BJ9T-AAC2 Round ends after hole 10&lt;br /&gt;17 BN9T-AAC2 Round ends after hole 11&lt;br /&gt;18 BT9T-AAC2 Round ends after hole 12&lt;br /&gt;19 BY9T-AAC2 Round ends after hole 13&lt;br /&gt;20 B29T-AAC2 Round ends after hole 14&lt;br /&gt;21 B69T-AAC2 Round ends after hole 15&lt;br /&gt;22 CA9T-AAC2 Round ends after hole 16&lt;br /&gt;23 CE9T-AAC2 Round ends after hole 17&lt;br /&gt;FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS&lt;br /&gt;24 B8PA-AADL 14 clubs plus putter in set instead of 13&lt;br /&gt;25 CCPA-AADL 15 clubs plus putter in set instead of 13  &lt;br /&gt;26 CGPA-AADL 16 clubs plus putter in set instead of 13&lt;br /&gt;PGA Tour Golf 2 is a trademark of Electronic Arts.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Phelios(tm) Game&lt;br /&gt;Pheeling phatigued with the normal 3-lives pheature of this challenging top-view action shooter? Phix it the way you want it with PHEL Codes 1 thru 9. Try Code 10 for almost endless energy, and you'll get help in your struggle to save your beloved Artemis from Typhon, ruler of darkness. Keep in mind that when you use Codes 20 thru 25 to level warp, you'll see the Chapter 1 title screen, but after that you'll start on the chapter you've chosen. Experts, try &lt;br /&gt;Code 1 for just one life.&lt;br /&gt;1 AEPA-AAGA Start with 1 life&lt;br /&gt;2 AYPA-AAGA Start with 5 lives&lt;br /&gt;3 A6PA-AAGA Start with 7 lives&lt;br /&gt;4 BEPA-AAGA Start with 9 lives&lt;br /&gt;5 AEJA-AAHG 1 life after continue&lt;br /&gt;6 AYJA-AAHG 5 lives after continue&lt;br /&gt;7 A6JA-AAHG 7 lives after continue&lt;br /&gt;8 BEJA-AAHG 9 lives after continue&lt;br /&gt;9 AT5A-AA3E Infinite lives&lt;br /&gt;10 BTCT-AA5G Almost infinite energy&lt;br /&gt;11 AEPA-AAGJ Start with 1 credit&lt;br /&gt;12 AYPA-AAGJ Start with 5 credits&lt;br /&gt;13 A6PA-AAGJ Start with 7 credits&lt;br /&gt;14 BEPA-AAGJ Start with 9 credits&lt;br /&gt;15 ATHT-AA8R Infinite credits&lt;br /&gt;16 SE3T-BJWA Sword heats up faster&lt;br /&gt;17 SE3T-BAWA Sword heats up much faster&lt;br /&gt;18 AT3T-AA5C + AT3T-AA3C Once the sword is fully heated up, &lt;br /&gt;it stays at full energy almost forever&lt;br /&gt;19 SG9A-BT1G Each speed-up item worth 2&lt;br /&gt;20 AJPA-AA44 + AEPA-BA42 Start at chapter 2&lt;br /&gt;21 AJPA-AA44 + AJPA-BA42 Start at chapter 3&lt;br /&gt;22 AJPA-AA44 + ANPA-BA42 Start at chapter 4&lt;br /&gt;23 AJPA-AA44 + ATPA-BA42 Start at chapter 5&lt;br /&gt;24 AJPA-AA44 + AYPA-BA42 Start at chapter 6&lt;br /&gt;25 AJPA-AA44 + A2PA-BA42 Start at chapter 7&lt;br /&gt;Phelios and related names are trademarks of Namco Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PIRATES OF DARK WATER(TM) GAME&lt;br /&gt;1 96HT-AEDW Start with 3 lives&lt;br /&gt;2 96HT-AJDW Start with 6 lives&lt;br /&gt;3 96HT-ATDW Start with 9 lives&lt;br /&gt;4 AWJA-AA9C Infinite lives&lt;br /&gt;5 ACJA-AADC Don't lose any health from falling off screen&lt;br /&gt;6 A4JA-AADC Take 1/2x damage from falling off screen&lt;br /&gt;7 P57T-AA2J Don't take any damage from most enemies&lt;br /&gt;8 ACET-B688 Infinite projectiles (daggers, arrows)&lt;br /&gt;9 ACET-B65Y + AC6A-K686 Infinite food on pick-up&lt;br /&gt;10 ACEA-B63L Infinite gravity potions on pick-up&lt;br /&gt;11 ACEA-B66C Infinite stone elixirs on pick-up&lt;br /&gt;12 ACEA-B68N Infinite shield magic on pick-up&lt;br /&gt;13 ACET-B62T Infinite vortex magic on pick-up&lt;br /&gt;14 ACET-B68E + AC6A-K686 Infinite hearts on pick-up&lt;br /&gt;15 AAYT-D636 Infinite keys on pick-up&lt;br /&gt;16 RHFT-J6VC Infinite coins on pick-up&lt;br /&gt;17 AHNT-NAEA Use password IITBDIA and Ren starts with &lt;br /&gt;full sword&lt;br /&gt;Pirates of Dark Water and related names are trademarks of Hanna-&lt;br /&gt;Barbera Productions, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pit-Fighter(tm) Game&lt;br /&gt;This version of the popular arcade game features kicking, punching, and a nice variety of other antisocial behavior. As Ty, Kato or Buzz, you must fight for the right to face the Masked Warrior. Get to him faster with PIT Codes 1 thru 14. (The numbers of matches in these codes include grudge matches. In the 2-player mode, an extra elimination match takes place just before the championship match.) In the 2-player mode, Code 15 allows both players to team against Masked Warrior. Experts, try Code 16 to start with only 1 life.&lt;br /&gt;1 AHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 14 matches instead &lt;br /&gt; of 15 to become champion&lt;br /&gt;2 AMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 13 matches to &lt;br /&gt; become champion&lt;br /&gt;3 ASNT-3A6J + JDNT-20NL + PDNT-22EN Must win 12 matches to &lt;br /&gt; become champion&lt;br /&gt;4 AXNT-3A6J + JDNT-20NL + PDNT-22EN Must win 11 matches to &lt;br /&gt; become champion&lt;br /&gt;5 A1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 10 matches to &lt;br /&gt; become champion&lt;br /&gt;6 A5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 9 matches to &lt;br /&gt; become champion&lt;br /&gt;7 A9NT-3A6J + JDNT-20NL + PDNT-22EN Must win 8 matches to &lt;br /&gt; become champion&lt;br /&gt;8 BDNT-3A6J + JDNT-20NL + PDNT-22EN Must win 7 matches to &lt;br /&gt; become champion&lt;br /&gt;9 BHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 6 matches to &lt;br /&gt; become champion&lt;br /&gt;10 BMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 5 matches to &lt;br /&gt; become champion&lt;br /&gt;11 BSNT-3A6J + JDNT-20NL + PDNT-22EN Must win 4 matches to &lt;br /&gt; become champion&lt;br /&gt;12 BXNT-3A6J + JDNT-20NL + PDNT-22EN Must win 3 matches to &lt;br /&gt; become champion&lt;br /&gt;13 B1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 2 matches to &lt;br /&gt; become champion&lt;br /&gt;14 B5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 1 match to &lt;br /&gt; become champion &lt;br /&gt;&lt;br /&gt;15 B9NT-3A6J + JDNT-20NL + PDNT-22EN Both players fight for &lt;br /&gt; championship at same time&lt;br /&gt;16 AFYT-2AAJ Start with 1 life&lt;br /&gt;17 AKYT-2AAJ Start with 2 lives&lt;br /&gt;18 APYT-2AAJ Start with 3 lives&lt;br /&gt;19 AZYT-2AAJ Start with 5 lives&lt;br /&gt;20 A3YT-2AAJ Start with 6 lives&lt;br /&gt;21 AVZA-2A2R Infinite lives&lt;br /&gt;22 BB0T-2AGE Match clock runs faster&lt;br /&gt;23 JB0T-2AGE Match clock runs slower&lt;br /&gt;24 GB0T-2A8L Freeze match clock &lt;br /&gt; (no time limit)&lt;br /&gt;25 3DMA-2ADA Power pill lasts for a &lt;br /&gt; shorter time&lt;br /&gt;26 EDMA-2GDA Power pill lasts for a &lt;br /&gt; longer time&lt;br /&gt;27 ADMA-3ADA Power pill lasts much longer&lt;br /&gt;28 ALBA-2A9R Power pill lasts until death &lt;br /&gt; or end of match&lt;br /&gt;Pit-Fighter and related names are trademarks of Atari Games.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pitfall: The Mayan Adventure(tm) Game&lt;br /&gt;1. GJ5V-GAHN Start with 50 rocks&lt;br /&gt;2. DE5V-GAHN Start with 25 rocks&lt;br /&gt;3. AA5V-GAHN Start with 0 rocks&lt;br /&gt;4. GJ5V-GAHY Start with 50 bombs&lt;br /&gt;5. DE5V-GAHY Start with 25 bombs&lt;br /&gt;6. AA5V-GAHY Start with 0 bombs&lt;br /&gt;7. GJ5V-GAH6 Start with 50 boomerangs&lt;br /&gt;8. DE5V-GAH6 Start with 25 boomerangs&lt;br /&gt;9. AA5V-GAH6 Start with 0 boomerangs&lt;br /&gt;10. AC3B-CAG8 Infinite rocks&lt;br /&gt;11. AC3B-CAH2 Infinite bombs&lt;br /&gt;12. AC3V-CADG Infinite boomerangs&lt;br /&gt;13. A07V-CAGL Each rock bag holds 5 rocks&lt;br /&gt;14. ADDV-EACG Don't get boomerangs back when you catch them&lt;br /&gt;15. ABCV-CABG Almost infinite energy&lt;br /&gt;16. 97CV-CABL Flash longer after getting hit&lt;br /&gt;17. AVCV-CABL Don't flash after getting hit&lt;br /&gt;18. AB0V-GABE 1 hit and you're invisible--switch off to become visible&lt;br /&gt;19. AB0V-GAA6 Almost invincible&lt;br /&gt;CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAME&lt;br /&gt;20. GCPV-GAGA Start with a lot more time&lt;br /&gt;21. AWPV-GAG2 Start with 5 lives&lt;br /&gt;22. PWPV-GAG2 Start with mega lives&lt;br /&gt;23. ACPV-GWF2 Start with mega points&lt;br /&gt;24. ACYB-GAFY + ACWV-GAEC Don't lose points from barrels&lt;br /&gt;Pitfall and Pitfall the Mayan Adventure are trademarks of Activision&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Powerball(tm) Game&lt;br /&gt;This original sport is something like rugby. It's challenging and can be a bit frustrating. Assemble the best team imaginable with WERB Code 1--the number of bonus points does not decrease. Try Code 2 for an ultra-quick game if you're pressed for time. Codes 7 thru 10 affect the point values of touchdowns and goals, normally 3 and 1, respectively. Experts can try WERB Codes 5 and 6 to start the opposition with extra bonus points.&lt;br /&gt;1 AKBA-AA8T Infinite bonus points&lt;br /&gt;2 GAHT-AAGA 30 seconds per quarter&lt;br /&gt;3 AAHT-BAGA 10 minutes per quarter&lt;br /&gt;4 AAHT-BLGA 15 minutes per quarter&lt;br /&gt;5 FJ2T-AYC2 Start Japan team with 200 bonus &lt;br /&gt;points instead of 60&lt;br /&gt;6 B22T-ATL2 Start all other teams with 200 bonus &lt;br /&gt;points instead of 50&lt;br /&gt;7 A7XA-BE5L Touchdowns worth 7 points&lt;br /&gt;8 AFXA-BE5L Touchdowns worth 1 point&lt;br /&gt;9 A7XA-BE42 Goals worth 7 points&lt;br /&gt;10 APXA-BE42 Goals worth 3 points&lt;br /&gt;Powerball is a trademark of Namco Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Primal Rage(tm) Game&lt;br /&gt;1. JA2A-AA7C Infinite credits&lt;br /&gt;2. AALA-AA9W Start on feast level&lt;br /&gt;3. BJGT-CA4R + EVGT-CA5C Infinite time&lt;br /&gt;4. AALA-AA98 + BBGT-CA7L Play Bowling mini-game&lt;br /&gt;5. RG4A-A6Y6 Player 1 is invincible&lt;br /&gt;6. RG4A-A60G Player 2 in invincible&lt;br /&gt;7. RG4A-A6ZE Player 1 dies with one hit&lt;br /&gt;8. RG4A-A60R Player 2 dies with one hit&lt;br /&gt;9. RG4A-A6ZT Player 1 never gets dizzy&lt;br /&gt;10. RG4A-A604 Player 2 never gets dizzy&lt;br /&gt;11. RG4A-A6Z2 Player 1 gets dizzy quicker&lt;br /&gt;12. RG4A-A61C Player 2 gets dizzy quicker&lt;br /&gt;Primal Rage is a trademark of Atari Games Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Prime Time NFL Football(tm) Game&lt;br /&gt;1. ACZT-CAA4 Infinite time outs visiting team&lt;br /&gt;2. ACPT-AAA4 Visiting team starts with 0 time outs&lt;br /&gt;3. AGPT-AAA4 Visiting team starts with 1 time out&lt;br /&gt;4. A0PT-AAA4 Visiting team starts with 5 time outs&lt;br /&gt;5. BGPT-AAA4 Visiting team starts with 9 time outs&lt;br /&gt;6. ACPT-AAAW Home team starts with 0 time outs&lt;br /&gt;7. AGPT-AAAW Home team starts with 1 time out&lt;br /&gt;8. A0PT-AAAW Home team starts with 5 time outs&lt;br /&gt;9. BGPT-AAAW Home team starts with 9 time outs&lt;br /&gt;10. AFWT-AAG8 Start with 10 seconds on play clock&lt;br /&gt;11. AKWT-AAG8 Start with 20 seconds on play clock&lt;br /&gt;12. AZWT-AAG8 Start with 50 seconds on play clock&lt;br /&gt;13. BBWT-AAG8 Start with 80 seconds on play clock&lt;br /&gt;14. 9FWT-AAG8 Start with mega time on play clock&lt;br /&gt;15. AR2A-AABT Always 2nd down on first drive&lt;br /&gt;16. AR2A-AABT Always 3rd down on first drive&lt;br /&gt;17. AR2A-AABT Always 4th down on first drive&lt;br /&gt;18. AGOT-AABR Touchdowns are worth 0&lt;br /&gt;19. AGOT-AABR Touchdowns are worth 1&lt;br /&gt;20. AGOT-AABR Touchdowns are worth 2&lt;br /&gt;21. AGOT-AABR Touchdowns are worth 3&lt;br /&gt;22. AGOT-AABR Touchdowns are worth 4&lt;br /&gt;23. AGOT-AABR Touchdowns are worth 5&lt;br /&gt;24. AGOT-AABR Touchdowns are worth 7&lt;br /&gt;25. AG1A-AAC8 Safeties are worth 0&lt;br /&gt;26. AG1A-AAC8 Safeties are worth 1&lt;br /&gt;27. AG1A-AAC8 Safeties are worth 3&lt;br /&gt;28. AG1A-AAC8 Safeties are worth 4&lt;br /&gt;29. AG1A-AAC8 Safeties are worth 5&lt;br /&gt;30. AG1A-AAC8 Safeties are worth 6&lt;br /&gt;31. AG1A-AAC8 Safeties are worth 7&lt;br /&gt;32. BG8T-AAE4 Extra points are worth 0&lt;br /&gt;33. BG8T-AAE4 Extra points are worth 2&lt;br /&gt;34. BG8T-AAE4 Extra points are worth 3&lt;br /&gt;35. BG8T-AAE4 Extra points are worth 4&lt;br /&gt;36. BG8T-AAE4 Extra points are worth 5&lt;br /&gt;37. BG8T-AAE4 Extra points are worth 6&lt;br /&gt;38. BG8T-AAE4 Extra points are worth 7&lt;br /&gt;39. AA1T-CACG Game clock counts faster&lt;br /&gt;Prime Time NFL Footbal is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s1600-h/526629gqzns4h1i9.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s400/526629gqzns4h1i9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318773910545666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s1600-h/526629gqzns4h1i9.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s400/526629gqzns4h1i9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318773910545666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s1600-h/526629gqzns4h1i9.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s400/526629gqzns4h1i9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318773910545666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;QuackShot(tm) Game &lt;br /&gt;Have you been able to quack this game and find the Great Duck Treasure? No? Then try some of these ducky Game Genie(tm) codes. With QUAK Code 2 you never lose power. Vary the 3 Donald Ducks you normally start with by keying in Codes 7 thru 14. With Code 6, you're invulnerable to everything except the last boss's sword. Combine some of these, or use them one at a time, and you should be able to finally wipe out Big Pete!&lt;br /&gt;NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES&lt;br /&gt;1A AJCA-AA2L MASTER CODE--MUST BE ENTERED&lt;br /&gt;1B RECT-A6VE&lt;br /&gt;2A BBJA-AAD0 Start with maximum power&lt;br /&gt;2B BBJT-AAAA&lt;br /&gt;3A AKJA-AAD0 Start with less power&lt;br /&gt;3B AKJT-AAAA&lt;br /&gt;4A BBEA-AABW Start with maximum power after &lt;br /&gt;4B BBEA-AAEG you lose a Donald Duck&lt;br /&gt;&lt;br /&gt;5A AKEA-AABW Start with less power after you lose &lt;br /&gt; a Donald Duck&lt;br /&gt;5B AKEA-AAEG&lt;br /&gt;6A AKSA-AA24 Almost infinite power (last boss's sword &lt;br /&gt;6B AKSA-AA9J can still hurt you)&lt;br /&gt;7A AFJA-AABG Start with 1 Donald Duck&lt;br /&gt;7B AFJA-AAFN&lt;br /&gt;&lt;br /&gt;8A AZJA-AABG Start with 5 Donald Ducks&lt;br /&gt;8B AZJA-AAFN&lt;br /&gt;9A BBJA-AABG Start with 8 Donald Ducks&lt;br /&gt;9B BBJA-AAFN&lt;br /&gt;10A BKJA-AABG Start with 10 Donald Ducks&lt;br /&gt;10B BKJA-AAFN&lt;br /&gt;11A DFJA-AABG Start with 25 Donald Ducks&lt;br /&gt;11B DFJA-AAFN&lt;br /&gt;12A GKJA-AABG Start with 50 Donald Ducks&lt;br /&gt;12B GKJA-AAFN&lt;br /&gt;13A NPJA-AABG Start with 99 Donald Ducks&lt;br /&gt;13B NPJA-AAFN&lt;br /&gt;14A AVEA-AA28 Infinite Donald Ducks&lt;br /&gt;14B AVEA-AA5W&lt;br /&gt;15A AKJT-AA2J Infinite popcorn on popcorn pick-up&lt;br /&gt;15B AKJT-AA6W&lt;br /&gt;QuackShot and related names are trademarks of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;QuackShot (tm) Game (Alternate Codes)&lt;br /&gt;Have you been able to quack this game and find the Great Duck &lt;br /&gt;Treasure? No? Then try some of these ducky Game Genie (tm) codes. &lt;br /&gt;With QUAK Code 2 you never lose power. Vary the 3 Donald Ducks you &lt;br /&gt;normally start with by keying in Codes 7 thru 14. With Code 6, you're &lt;br /&gt;invulnerable to everything except the last boss's sword. Combine &lt;br /&gt;some of these, or use them one at a time, and you should be able to &lt;br /&gt;finally wipe out Big Pete!&lt;br /&gt;NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO &lt;br /&gt;NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES&lt;br /&gt;QUAK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1A AJCA-AA2L MASTER CODE--MUST BE ENTERED&lt;br /&gt;1B RECT-A6VE&lt;br /&gt;2A BBJA-AAD0 Start with maximum power&lt;br /&gt;2B BBJT-AAAA&lt;br /&gt;3A AKJA-AAD0 Start with less power&lt;br /&gt;3B AKJT-AAAA&lt;br /&gt;4A BBEA-AABW Start with maximum power after you lose a &lt;br /&gt;Donald Duck&lt;br /&gt;4B BBEA-AAEG&lt;br /&gt;5A AKEA-AABW Start with less power after you lose a Donald &lt;br /&gt;Duck&lt;br /&gt;5B AKEA-AAEG&lt;br /&gt;6A AKSA-AA24 Almost infinite power (last boss's sword can &lt;br /&gt;still hurt you)&lt;br /&gt;6B AKSA-AA9J&lt;br /&gt;7A AFJA-AABG Start with 1 Donald Duck&lt;br /&gt;7B AFJA-AAFN&lt;br /&gt;8A AZJA-AABG Start with 5 Donald Ducks&lt;br /&gt;8B AZJA-AAFN&lt;br /&gt;9A BBJA-AABG Start with 8 Donald Ducks&lt;br /&gt;9B BBJA-AAFN&lt;br /&gt;10A BKJA-AABG Start with 10 Donald Ducks&lt;br /&gt;10B BKJA-AAFN&lt;br /&gt;11A DFJA-AABG Start with 25 Donald Ducks&lt;br /&gt;11B DFJA-AAFN&lt;br /&gt;12A GKJA-AABG Start with 50 Donald Ducks&lt;br /&gt;12B GKJA-AAFN&lt;br /&gt;13A NPJA-AABG Start with 99 Donald Ducks&lt;br /&gt;13B NPJA-AAFN&lt;br /&gt;14A AVEA-AA28 Infinite Donald Ducks&lt;br /&gt;14B AVEA-AA5W&lt;br /&gt;15A AKJT-AA2J Infinite popcorn on popcorn pick-up&lt;br /&gt;15B AKJT-AA6W&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;QuackShot and related names are trademarks of The Walt Disney &lt;br /&gt;Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Quad Challenge(tm) Game&lt;br /&gt;To help you win the championship in this ATV racing game, use QUAD Codes 11 and 12 for infinite time. QUAD Codes 15 and 16 are powerful, but must be used carefully. Do not continue to accelerate after you have reached the maximum speed of 199 km/hr, or your engine will overheat and your speed will immediately drop to zero. Experts, use Code 10 and set the time to 65 for the last track.&lt;br /&gt;1 ML3T-FYVJ Set time to 90 for Atlanta and &lt;br /&gt; New York instead of 75 and 80&lt;br /&gt;2 JG3T-ECVJ Set time to 65 for Atlanta and New York&lt;br /&gt;3 M83T-F8VL Set time to 95 for Santa Fe and Miami &lt;br /&gt;instead of 80 and 75 4 J43T-ENVL Set time to 70 for Santa Fe and Miami&lt;br /&gt;5 M83T-F8VN Set time to 95 for Grand Canyon and &lt;br /&gt; Denver instead of 80 and 85&lt;br /&gt;6 J43T-ENVN Set time to 70 for Grand Canyon and Denver&lt;br /&gt;7 M83T-F8VR Set time to 95 for Detroit and Death &lt;br /&gt; Valley instead of 70 and 85&lt;br /&gt;8 J43T-ENVR Set time to 70 for Detroit and Death Valley&lt;br /&gt;9 L03T-FYVT Set time for Honolulu to 90 instead of 75&lt;br /&gt;10 L03T-ECVT Set time for Honolulu to 65&lt;br /&gt;11 A5NT-AA9E Infinite time--player 1&lt;br /&gt;12 A5PA-AA4W Infinite time--player 2&lt;br /&gt;13 HT9A-DARJ + M69A-CAGL Set time to 95 for all tracks&lt;br /&gt;14 HT9A-DARJ + JE9A-CAGL Set time to 65 for all tracks&lt;br /&gt;15 HT7T-BEJL + NA7T-ACAN Accelerate faster--player #1&lt;br /&gt;16 HT7T-BESG + NA7T-ACHJ Accelerate faster--player #2&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Quad Challenge and related names are trademarks of Namco Ltd.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP79fNjGWI/AAAAAAAAAYg/6N_-Mv_jD18/s1600-h/229248abu3e9v4w9.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP79fNjGWI/AAAAAAAAAYg/6N_-Mv_jD18/s400/229248abu3e9v4w9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318624213047650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP79fNjGWI/AAAAAAAAAYg/6N_-Mv_jD18/s1600-h/229248abu3e9v4w9.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP79fNjGWI/AAAAAAAAAYg/6N_-Mv_jD18/s400/229248abu3e9v4w9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318624213047650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;R.B.I. BASEBALL '94(tm) GAME&lt;br /&gt;1 AFTV-TAGE Player 1 starts with 1 run&lt;br /&gt;2 AKTV-TAGE Player 1 starts with 2 runs&lt;br /&gt;3 APTV-TAGE Player 1 starts with 3 runs&lt;br /&gt;4 AVTV-TAGE Player 1 starts with 4 runs&lt;br /&gt;5 AZTV-TAGE Player 1 starts with 5 runs&lt;br /&gt;6 A3TV-TAGE Player 1 starts with 6 runs&lt;br /&gt;7 A7TV-TAGE Player 1 starts with 7 runs&lt;br /&gt;8 BBTV-TAGE Player 1 starts with 8 runs&lt;br /&gt;9 BFTV-TAGE Player 1 starts with 9 runs&lt;br /&gt;10 BKTV-TAGE Player 1 starts with 10 runs&lt;br /&gt;11 AFTV-TAGN Player 2 starts with 1 run&lt;br /&gt;12 AKTV-TAGN Player 2 starts with 2 runs&lt;br /&gt;13 APTV-TAGN Player 2 starts with 3 runs&lt;br /&gt;14 AVTV-TAGN Player 2 starts with 4 runs&lt;br /&gt;15 AZTV-TAGN Player 2 starts with 5 runs&lt;br /&gt;16 A3TV-TAGN Player 2 starts with 6 runs&lt;br /&gt;17 A7TV-TAGN Player 2 starts with 7 runs&lt;br /&gt;18 BBTV-TAGN Player 2 starts with 8 runs&lt;br /&gt;19 BFTV-TAGN Player 2 starts with 9 runs&lt;br /&gt;20 BKTV-TAGN Player 2 starts with 10 runs&lt;br /&gt;21 AXCV-WA92 Almost infinite strikes--ALMOST&lt;br /&gt;22 AXDB-WA5L Infinite balls&lt;br /&gt;23 AXDV-WA7A Infinite outs&lt;br /&gt;24 ADCV-WAF4 1 strike and you're out&lt;br /&gt;25 AHCV-WAF4 2 strikes and you're out&lt;br /&gt;26 ASCV-WAF4 4 strikes and you're out&lt;br /&gt;27 AXCV-WAF4 5 strikes and you're out&lt;br /&gt;28 A1CV-WAF4 6 strikes and you're out&lt;br /&gt;29 A5CV-WAF4 7 strikes and you're out&lt;br /&gt;30 A9CV-WAF4 8 strikes and you're out&lt;br /&gt;R.B.I. Baseball '94 is a trademark of Atari Games.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Race Drivin'(tm) Game&lt;br /&gt;1 AAVT-RACN Start Super Stunt course with 0:25 instead of &lt;br /&gt;3:25&lt;br /&gt;2 AEVT-RACN Start Super Stunt course with 1:25&lt;br /&gt;3 AJVT-RACN Start Super Stunt course with 2:25&lt;br /&gt;4 ATVT-RACN Start Super Stunt course with 4:25&lt;br /&gt;5 AYVT-RACN Start Super Stunt course with 5:25&lt;br /&gt;6 A6VT-RACN Start Super Stunt course with 7:25&lt;br /&gt;7 BJVT-RACN Start Super Stunt course with 10:25--ignore &lt;br /&gt;counter for 1st 25 seconds&lt;br /&gt;8 AAVT-RACE Start Original course with 0:45 instead of &lt;br /&gt;1:45&lt;br /&gt;9 AJVT-RACE Start Original course with 2:45&lt;br /&gt;10 ATVT-RACE Start Original course with 4:45&lt;br /&gt;11 A6VT-RACE Start Original course with 7:45&lt;br /&gt;12 BJVT-RACE Start Original course with 10:45--ignore &lt;br /&gt;counter for 1st 45 seconds&lt;br /&gt;13 RF6T-N60Y + DK6T-NA7R Infinite time to run race&lt;br /&gt;14 AK6T-NA86 Infinite time to get back on road&lt;br /&gt;15 ADRA-NA5L 60 seconds to get back on road instead of 10 &lt;br /&gt;16 ADRA-PAML 30 seconds to get back on road&lt;br /&gt;17 ADRA-NAML 20 seconds to get back on road&lt;br /&gt;18 ADRA-NLDL 05 seconds to get back on road&lt;br /&gt;19 ATGT-RA30 + ABLT-KAE4 Get 10 more seconds when you &lt;br /&gt;pass a checkpoint&lt;br /&gt;20 ATGT-RA30 + ABLT-JAN4 Get 20 more seconds when you &lt;br /&gt;pass a checkpoint&lt;br /&gt;21 ATGT-RA30 + ABLT-KAN4 Get 30 more seconds when you &lt;br /&gt;pass a checkpoint&lt;br /&gt;22 ATGT-RA30 + ABLT-JAY4 Get 40 more seconds when you &lt;br /&gt;pass a checkpoint&lt;br /&gt;23 ATGT-RA30 + ABLT-KAY4 Get 50 more seconds when you &lt;br /&gt;pass a checkpoint&lt;br /&gt;24 ATGT-RA30 + ABLT-JA64 Get 60 more seconds when you &lt;br /&gt;pass a checkpoint&lt;br /&gt;Race Drivin' is a trademark of Atari Games Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Raiden Trad(tm) Game&lt;br /&gt;Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the Continent, the enemy fortress at stage 8. Try TRAD Code 5, infinite lives, and Code 11, which allows you to power up with maximum firepower. Use TRAD Code 7, and buildings and tanks will need only one hit to blow instead of three (more or less). Big yellow ships will need only about 3 hits instead of about 10 when you use Code 8. With Code 10 you have permanent missiles that you can't see, and power-ups can make your gunfire look different.&lt;br /&gt;1 AKWT-AA9J Infinite bombs&lt;br /&gt;2 AE9A-AAF0 Start with 1 bomb&lt;br /&gt;3 A29A-AAF0 Start with 6 bombs&lt;br /&gt;4 BA9A-AAF0 Start with 8 bombs&lt;br /&gt;5 AJFT-AA5C Infinite lives&lt;br /&gt;6 PFCA-BJXG Each bomb power-up item is worth 2&lt;br /&gt;7 AEIT-AAHT Some smaller obstacles easier to explode&lt;br /&gt;8 AHEA-CAGY Some bigger obstacles easier to explode&lt;br /&gt;9 BA9A-AA8E Don't lose missile power when you lose a life&lt;br /&gt;10 A69A-BE8E Permanent invisible missiles&lt;br /&gt;11 BBCT-BA5Y First laser power-up item &lt;br /&gt;gives you maximum power&lt;br /&gt;Raiden Trad and related names are trademarks of Micronet Co., Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rambo III(tm) Game&lt;br /&gt;If you thought that the next game in the Rambo series might be something like "The White House Years," you'll find plenty of the famous Rambo action in this game. RAM3 Codes 2 and 3 will give you infinite lives on the missions and in the bonus battles, always helpful. And since he uses up arrows and bombs pretty fast, you can give Rambo plenty to work with--just key in some of these other Game Genie(tm) codes, such as Codes 11 and 16. RAM3 Codes 4 thru 7 allow you more lives. More than 5 will not be displayed properly on the options screen, but the codes still work. When using Codes 17 thru 23 to change the time limits on the missions, keep in mind that the secret agent will still tell you two minutes.&lt;br /&gt;1 DAGT-AA8C MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 CKET-AA44 Infinite lives during missions&lt;br /&gt;3 CJ1A-AA22 Infinite lives during bonus battles&lt;br /&gt;4 A2GT-AAH4 Start with 7 lives&lt;br /&gt;5 BAGT-AAH4 Start with 9 lives&lt;br /&gt;6 BEGT-AAH4 Start with 10 lives&lt;br /&gt;7 ABEA-BE4A Infinite arrows&lt;br /&gt;8 AGNA-AAHG Each A worth 1 arrow&lt;br /&gt;9 ARNA-AAHG Each A worth 3 arrows&lt;br /&gt;10 A8NA-AAHG Each A worth 7 arrows&lt;br /&gt;11 CCNA-AAHG Each A worth 10 arrows&lt;br /&gt;12 ABEA-BE84 Infinite time bombs&lt;br /&gt;13 AGNA-AAGW Each B worth 1 time bomb&lt;br /&gt;14 A0NA-AAGW Each B worth 5 time bombs&lt;br /&gt;15 A8NA-AAGW Each B worth 7 time bombs&lt;br /&gt;16 CCNA-AAGW Each B worth 10 time bombs&lt;br /&gt;17 GCCT-AAGC 30 seconds to escape prison--mission 2&lt;br /&gt;18 NCCT-AAGC 60 seconds to escape prison--mission 2&lt;br /&gt;19 WCCT-AAGC 90 seconds to escape prison--mission 2&lt;br /&gt;20 LCCT-ACGC + LCCT-ACG8 150 seconds to escape prison--mission 2&lt;br /&gt;21 TCCT-ACGC + TCCT-ACG8 180 seconds to escape prison--mission 2&lt;br /&gt;22 JCCT-AEGC + JCCT-AEG8 240 seconds to escape prison--mission 2&lt;br /&gt;23 ACCT-AGGC + ACCT-AGG8 300 seconds to escape prison--mission 2&lt;br /&gt;Rambo is a trademark of Carolco.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RBI Baseball 3(tm) Game&lt;br /&gt;Game Genie(tm) pitches a good assortment of codes in this popular game, including Codes 28 and 29, unrestricted substitution, which means that a player who is taken out of the lineup may re-enter the game later.&lt;br /&gt;1 AJKA-CAHR    Game begins with inning 2&lt;br /&gt;2 ANKA-CAHR   Game begins with inning 3&lt;br /&gt;3 ATKA-CAHR Game begins with inning 4&lt;br /&gt;4 AYKA-CAHR Game begins with inning 5&lt;br /&gt;5 A2KA-CAHR Game begins with inning 6&lt;br /&gt;6 A6KA-CAHR Game begins with inning 7&lt;br /&gt;7 BAKA-CAHR Game begins with inning 8&lt;br /&gt;8 BEKA-CAHR Game begins with inning 9&lt;br /&gt;9 AAKT-CCA8 + STKT-D0J6 +  Game begins with player 1 &lt;br /&gt; 8TKT-CLBA + REKT-C6V leading 1-0&lt;br /&gt;10 AAKT-CEA8 + STKT-D0J6 +  Game begins with player 1 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC leading 2-0&lt;br /&gt;11 AAKT-CGA8 + STKT-D0J6 +  Game begins with player 1 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC leading 3-0&lt;br /&gt;12 AAKT-CJA8 + STKT-D0J6 +  Game begins with player 1 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC leading 4-0&lt;br /&gt;13 AAKT-CLA8 + STKT-D0J6 +  Game begins with player 1 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC leading 5-0&lt;br /&gt;14 AAKT-CRA8 + STKT-D0J6 +  Game begins with player 1 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC leading 7-0&lt;br /&gt;15 AAKT-CWA8 + STKT-D0J6 +  Game begins with player 1 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC leading 9-0&lt;br /&gt;16 AEKT-CAA8 + STKT-D0J6 +  Game begins with player 2 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC or computer leading 1-0&lt;br /&gt;17 AJKT-CAA8 + STKT-D0J6 +  Game begins with player 2 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC or computer leading 2-0&lt;br /&gt;18 ANKT-CAA8 + STKT-D0J6 +  Game begins with player 2 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC or computer leading 3-0&lt;br /&gt;19 ATKT-CAA8 + STKT-D0J6 +  Game begins with player 2 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC or computer leading 4-0&lt;br /&gt;20 AYKT-CAA8 + STKT-D0J6 +  Game begins with player 2 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC or computer leading 5-0&lt;br /&gt;21 A6KT-CAA8 + STKT-D0J6 +  Game begins with player 2 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC or computer leading 7-0&lt;br /&gt;22 BEKT-CAA8 + STKT-D0J6 +  Game begins with player 2 &lt;br /&gt; 8TKT-CLBA + REKT-C6VC or computer leading 9-0&lt;br /&gt;23 AK9T-AAA4 + ALAA-AAEN + AJET-CABG Batter walks on 2 balls&lt;br /&gt;24 AP9T-AAA4 + ARAA-AAEN + ANET-CABG Batter walks on 3 balls&lt;br /&gt;25 AZ9T-AAA4 + A0AA-AAEN + AYET-CABG Batter walks on 5 balls&lt;br /&gt;26 A39T-AAA4 + A4AA-AAEN + A2ET-CABG Batter walks on 6 balls&lt;br /&gt;27 AK9A-AA9G Balls do not count--&lt;br /&gt;batter never walks&lt;br /&gt;28 AA3A-AAH4 Unrestricted substitutions for &lt;br /&gt;batting team&lt;br /&gt;29 ABAA-AAA0 Unrestricted substitutions for &lt;br /&gt;fielding team (except pitchers)&lt;br /&gt;RBI Baseball 3 is a trademark of Atari Games.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Ren &amp; Stimpy Show Presents: Stimpy's Invention(tm) Game&lt;br /&gt;CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY&lt;br /&gt;1 AKLT-ACH6 Start with 1 life&lt;br /&gt;2 AKLT-AEH6 Start with 2 lives&lt;br /&gt;3 AKLT-ARH6 Start with 7 lives&lt;br /&gt;4 AKLT-A8H6 Start with 15 lives&lt;br /&gt;5 AT6T-GA4A Infinite lives&lt;br /&gt;6 VBLA-BGCE Extra life after 1st 5,000 pts.&lt;br /&gt;7 CBLA-ARLE Extra life after 1st 10,000 pts.&lt;br /&gt;8 EBLA-A6WE Extra life after 1st 20,000 pts.&lt;br /&gt;9 GBLA-BL4E Extra life after 1st 30,000 pts.&lt;br /&gt;10 JBLA-B3CE Extra life after 1st 40,000 pts.&lt;br /&gt;11 AFMA-AABE + AE6T-GACR Start with health near nothing&lt;br /&gt;12 BBMA-AABE + BA6T-GACR Start with health at 1/4 full&lt;br /&gt;13 CBMA-AABE + CA6T-GACR Start with health at 1/2 full&lt;br /&gt;14 JBMA-AABE + JA6T-GACR Start with health at 2x full&lt;br /&gt;15 NBMA-AABE + NA6T-GACR Start with health at 3x full&lt;br /&gt;16 AT6A-GA3N Virtually invincible&lt;br /&gt;17 RE5T-G618 Powdered toast jar restores full health&lt;br /&gt;18 AD6A-GA7G Infinite continues&lt;br /&gt;The Ren &amp; Stimpy Show Presents: Stimpy's Invention is a trademark &lt;br /&gt;of Nickelodeon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Revenge of Shinobi(tm) Game&lt;br /&gt;There are 3 sets of codes for this popular adventure. Versions A and B are for the original title. (The third set of codes is for the Sega Classic version, later in the book). The VENGE Codes will help you vanquish the evil Neo Zeed army. With Code 5, shurikens and swords don't hurt you. Code 8 lets you use Jitsu of Mijin with no loss of life.&lt;br /&gt;NOTE: THERE ARE TWO VE#RSIONS OF THIS GAME. IF THE "A" CODES DO NOT &lt;br /&gt;WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES. (IF NEITHER &lt;br /&gt;WORKS, TRY THE SEGA CLASSIC CODES)&lt;br /&gt;1A ACTT-BA4Y Infinite lives--except when using &lt;br /&gt;1B ACRT-BA32 Jitsu of Mijin&lt;br /&gt;2A BMVT-GA6L Infinite shurikins&lt;br /&gt;2B BMTT-GA4L&lt;br /&gt;3A BXVA-GA9E Infinite life bar&lt;br /&gt;3B BXTA-GA7E&lt;br /&gt;4A AANT-CAAJ Some bombs and enemy shurikins &lt;br /&gt; don't hurt&lt;br /&gt;4B AANT-CAAJ&lt;br /&gt;5A ABCA-BA94 + RFCA-A616 Some bombs, enemy shurikins and&lt;br /&gt;  swords don't hurt&lt;br /&gt;5B ABCA-BA90 + RFCA-A612&lt;br /&gt;6A AC5A-BA46 No life lost when using Jitsu of Mijin&lt;br /&gt;6B AC3A-BA44&lt;br /&gt;7A NTBA-AAC6 Start with 100 shurikins&lt;br /&gt;7B NTBA-AAC0&lt;br /&gt;8A 3ABA-AAC6 Start with 200 shurikins&lt;br /&gt;8B 3ABA-AAC0&lt;br /&gt;9A 8TBA-ACC6 Start with 500 shurikins&lt;br /&gt;9B 8TBA-ACC0&lt;br /&gt;10A BGKA-AAH4 Start with 9 continues&lt;br /&gt;10B BGHA-AAG0&lt;br /&gt;11A AGKA-AAH4 Start with 1 continue&lt;br /&gt;11B AGHA-AAG0&lt;br /&gt;12A A0KA-AAH4 Start with 5 continues&lt;br /&gt;12B A0HA-AAG0&lt;br /&gt;13A AGKT-AAAA Start in District 1, level 2&lt;br /&gt;13B AGHA-AAG6&lt;br /&gt;14A ALKT-AAAA Start in District 1, level 3&lt;br /&gt;14B ALHA-AAG6&lt;br /&gt;15A ARKT-AAAA Start in District 2, level 1&lt;br /&gt;15B ARHA-AAG6&lt;br /&gt;16A AWKT-AAAA Start in District 2, level 2&lt;br /&gt;16B AWHA-AAG6&lt;br /&gt;17A A0KT-AAAA Start in District 2, level 3&lt;br /&gt;17B A0HA-AAG6&lt;br /&gt;18A A4KT-AAAA Start in District 3, level 1&lt;br /&gt;18B A4HA-AAG6&lt;br /&gt;19A A8KT-AAAA Start in District 3, level 2&lt;br /&gt;19B A8HA-AAG6&lt;br /&gt;20A BCKT-AAAA Start in District 3, level 3&lt;br /&gt;20B BCHA-AAG6&lt;br /&gt;21A BGKT-AAAA Start in District 4, level 1&lt;br /&gt;21B BGHA-AAG6&lt;br /&gt;22A BLKT-AAAA Start in District 4, level 2&lt;br /&gt;22B BLHA-AAG6&lt;br /&gt;23A BRKT-AAAA Start in District 4, level 3&lt;br /&gt;23B BRHA-AAG6&lt;br /&gt;24A BWKT-AAAA Start in District 5, level 1&lt;br /&gt;24B BWHA-AAG6&lt;br /&gt;25A B0KT-AAAA Start in District 5, level 2&lt;br /&gt;25B B0HA-AAG6&lt;br /&gt;26A B4KT-AAAA Start in District 5, level 3&lt;br /&gt;26B B4HA-AAG6&lt;br /&gt;27A B8KT-AAAA Start in District 6, level 1&lt;br /&gt;27B B8HA-AAG6&lt;br /&gt;28A CCKT-AAAA Start in District 6, level 2&lt;br /&gt;28B CCAH-AAG6&lt;br /&gt;29A CGKT-AAAA Start in District 6, level 3&lt;br /&gt;29B CGHA-AAG6&lt;br /&gt;30A CLKT-AAAA Start in District 7, level 1&lt;br /&gt;30B CLHA-AAG6&lt;br /&gt;31A CRKT-AAAA Start in District 7, level 2&lt;br /&gt;31B CRHA-AAG6&lt;br /&gt;32A CWKT-AAAA Start in District 7, level 3&lt;br /&gt;32B CWHA-AAG6&lt;br /&gt;33A C0KT-AAAA Start in District 8, level 1&lt;br /&gt;33B C0HA-AAG6&lt;br /&gt;34A C4KT-AAAA Start in District 8, level 2&lt;br /&gt;34B C4HA-AAG6&lt;br /&gt;35A C8KT-AAAA Start in District 8, level 3&lt;br /&gt;35B C8HA-AAG6&lt;br /&gt;Revenge of Shinobi and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Revenge of Shinobi(tm) Game (Sega Classic Version)&lt;br /&gt;NOTE: THESE CODES ARE FOR THE SEGA CLASSIC VERSION OF THE GAME&lt;br /&gt;1 ACSA-BA86 Infinite lives--except when using&lt;br /&gt;  Jitsu of Mijin&lt;br /&gt;2 BMTT-GA4L Infinite shurikins&lt;br /&gt;3 BXTA-GA7E Infinite life bar&lt;br /&gt;4 AANT-CAAJ Some bombs and enemy shurikins &lt;br /&gt; don't hurt&lt;br /&gt;5 ABCT-BA90 + RFCT-A612 Some bombs, enemy shurikins and &lt;br /&gt; swords don't hurt&lt;br /&gt;6 AC4A-BA4R No life lost when using Jitsu of Mijin&lt;br /&gt;7 NTBT-AAC0 Start with 100 shurikins&lt;br /&gt;8 3ABT-AAC0 Start with 200 shurikins&lt;br /&gt;9 8TBT-ACC0 Start with 500 shurikins&lt;br /&gt;10 BGHT-AACT Start with 9 continues&lt;br /&gt;11 AGHT-AACT Start with 1 continue&lt;br /&gt;12 A0HT-AACT Start with 5 continues&lt;br /&gt;13 AGHT-AAC0 Start in District 1, level 2&lt;br /&gt;14 ALHT-AAC0 Start in District 1, level 3&lt;br /&gt;15 ARHT-AAC0 Start in District 2, level 1&lt;br /&gt;16 AWHT-AAC0 Start in District 2, level 2&lt;br /&gt;17 A0HT-AAC0 Start in District 2, level 3&lt;br /&gt;18 A4HT-AAC0 Start in District 3, level 1&lt;br /&gt;19 A8HT-AAC0 Start in District 3, level 2&lt;br /&gt;20 BCHT-AAC0 Start in District 3, level 3&lt;br /&gt;21 BGHT-AAC0 Start in District 4, level 1&lt;br /&gt;22 BLHT-AAC0 Start in District 4, level 2&lt;br /&gt;23 BRHT-AAC0 Start in District 4, level 3&lt;br /&gt;24 BWHT-AAC0 Start in District 5, level 1&lt;br /&gt;25 B0HT-AAC0 Start in District 5, level 2&lt;br /&gt;26 B4HT-AAC0 Start in District 5, level 3&lt;br /&gt;27 B8HT-AAC0 Start in District 6, level 1&lt;br /&gt;28 CCHT-AAC0 Start in District 6, level 2&lt;br /&gt;29 CGHT-AAC0 Start in District 6, level 3&lt;br /&gt;30 CLHT-AAC0 Start in District 7, level 1&lt;br /&gt;31 CRHT-AAC0 Start in District 7, level 2&lt;br /&gt;32 CWHT-AAC0 Start in District 7, level 3&lt;br /&gt;33 C0HT-AAC0 Start in District 8, level 1&lt;br /&gt;34 C4HT-AAC0 Start in District 8, level 2&lt;br /&gt;35 C8HT-AAC0 Start in District 8, level 3&lt;br /&gt;Revenge of Shinobi, Sega Classic and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Road Rash(tm) Game&lt;br /&gt;Nice guys finish last in this fast 'n nasty motorcycle racing game. Cash counts--use RASH Codes 10 thru 13 and 15 thru 18 for more money to pay fines, fix your bike, or buy a better one. Codes 20 thru 33 let you pick the bike you want to start out with. Normally, a player must qualify 4th or better on each of the 5 roads in order to advance to the next level. Codes 34 thru 48 relax or eliminate some of the requirements. For experts, Codes 14 and 19 start you out with no money.&lt;br /&gt;1 RH9T-R60T MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AJPA-AAFG Player A starts at level 2&lt;br /&gt;3 ANPA-AAFG Player A starts at level 3&lt;br /&gt;4 ATPA-AAFG Player A starts at level 4&lt;br /&gt;5 AYPA-AAFG Player A starts at level 5&lt;br /&gt;6 AJPT-AAGC Player B starts at level 2&lt;br /&gt;7 ANPT-AAGC Player B starts at level 3&lt;br /&gt;8 ATPT-AAGC Player B starts at level 4&lt;br /&gt;9 AYPT-AAGC Player B starts at level 5&lt;br /&gt;10 8TPA-ACGL Player A starts with $5,000 instead of $1,000&lt;br /&gt;11 7APA-AGGL Player A starts with $10,000&lt;br /&gt;12 2TPA-AWGL Player A starts with $25,000&lt;br /&gt;13 VAPA-BGGL Player A starts with $50,000&lt;br /&gt;14 AAPA-AAGL Player A starts with no money&lt;br /&gt;15 8TPT-ACHG Player B starts with $5,000 instead of $1,000&lt;br /&gt;16 7APT-AGHG Player B starts with $10,000&lt;br /&gt;17 2TPT-AWHG Player B starts with $25,000&lt;br /&gt;18 VAPT-BGHG Player B starts with $50,000&lt;br /&gt;19 AAPT-AAHG Player B starts with no money &lt;br /&gt;20 AEPA-AAGW Player A starts with Panda 600 bike instead of &lt;br /&gt;Shuriken 400&lt;br /&gt;21 AJPA-AAGW Player A starts with Bonzai 750 bike&lt;br /&gt;22 ANPA-AAGW Player A starts with Kamikaze 750 bike&lt;br /&gt;23 ATPA-AAGW Player A starts with Shuriken 1000 bike&lt;br /&gt;24 AYPA-AAGW Player A starts with Ferruci 850 bike&lt;br /&gt;25 A2PA-AAGW Player A starts with Panda 750 bike&lt;br /&gt;26 A6PA-AAGW Player A starts with Diablo 1000 bike&lt;br /&gt;27 AEPT-AAHR Player B starts with Panda 600 bike instead of &lt;br /&gt;Shuriken 400&lt;br /&gt;28 AJPT-AAHR Player B starts with Bonzai 750 bike&lt;br /&gt;29 ANPT-AAHR Player B starts with Kamikaze 750 bike&lt;br /&gt;30 ATPT-AAHR Player B starts with Shuriken 1000 bike&lt;br /&gt;31 AYPT-AAHR Player B starts with Ferruci 850 bike&lt;br /&gt;32 A2PT-AAHR Player B starts with Panda 750 bike&lt;br /&gt;33 A6PT-AAHR Player B starts with Diablo 1000 bike&lt;br /&gt;34 BDCT-AACA Players need to finish 8th or better &lt;br /&gt;(instead of 4th) on Sierra Nevada road&lt;br /&gt;35 B9CT-AACA Players need to finish 15th or better on &lt;br /&gt;Sierra Nevada road&lt;br /&gt;36 BMCT-AA34 Players don't need to run Sierra Nevada road&lt;br /&gt;37 BDCT-AACT Players need to finish 8th or better &lt;br /&gt;(instead of 4th) on Pacific Coast road&lt;br /&gt;38 B9CT-AACT Players need to finish 15th or better on &lt;br /&gt;Pacific Coast road&lt;br /&gt;39 BMCT-AA4L Players don't need to run Pacific Coast road&lt;br /&gt;40 BDCT-AADA Players need to finish 8th or better &lt;br /&gt;(instead of 4th) on Redwood Forest road&lt;br /&gt;41 B9CT-AADA Players need to finish 15th or better on &lt;br /&gt;Redwood Forest road&lt;br /&gt;42 BMCT-AA44 Players don't need to run Redwood Forest road&lt;br /&gt;43 BDCT-AADT Players need to finish 8th or better &lt;br /&gt;(instead of 4th) on Palm Desert road&lt;br /&gt;44 B9CT-AADT Players need to finish 15th or better on &lt;br /&gt;Palm Desert road&lt;br /&gt;45 BMCT-AA5L Players don't need to run Palm Desert road&lt;br /&gt;46 BDCT-AAEA Players need to finish 8th or better &lt;br /&gt;(instead of 4th) on Grass Valley road&lt;br /&gt;47 B9CT-AAEA Players need to finish 15th or better on &lt;br /&gt;Grass Valley road&lt;br /&gt;48 BMCT-AA54 Players don't need to run Grass Valley road&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.&lt;br /&gt;Road Rash and related names are trademarks of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Road Rash II (tm) Game&lt;br /&gt;For Codes 44 thru 53, a player ordinarily must finish 3rd or better &lt;br /&gt;on each of the 5 tracks to qualify for advancement to the next level. &lt;br /&gt;These codes eliminate qualification requirements for particular &lt;br /&gt;tracks. They are for Solo and Take Turn modes, and sometimes will &lt;br /&gt;not work after playing in Split Screen or Mano-a-Mano modes.&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 RH6A-86YJ MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 8TST-ACD8 Player A starts game with $5,000 instead of &lt;br /&gt;$1,000&lt;br /&gt;3 7AST-AGD8 Player A starts game with $10,000&lt;br /&gt;4 2TST-AWD8 Player A starts game with $25,000&lt;br /&gt;5 VAST-BGD8 Player A starts game with $50,000&lt;br /&gt;6 CAST-ARM8 Player A starts game with $100,000&lt;br /&gt;7 ZAST-AC58 Player A starts game with $250,000&lt;br /&gt;8 AAST-AAD8 Player A starts game with no money&lt;br /&gt;9 8TTA-ACDW Player B starts game with $5,000 instead of &lt;br /&gt;$1,000&lt;br /&gt;10 7ATA-AGDW Player B starts game with $10,000&lt;br /&gt;11 2TTA-AWDW Player B starts game with $25,000&lt;br /&gt;12 VATA-BGDW Player B starts game with $50,000&lt;br /&gt;13 CATA-ARMW Player B starts game with $100,000&lt;br /&gt;14 ZATA-AC5W Player B starts game with $250,000&lt;br /&gt;15 AATA-AADW Player B starts game with no money&lt;br /&gt;16 AEST-AAEG Player A starts game with Panda 500 bike &lt;br /&gt;instead of Shuriken 400&lt;br /&gt;17 AJST-AAEG Player A starts game with Shuriken TT 250 &lt;br /&gt;bike&lt;br /&gt;18 ANST-AAEG Player A starts game with Panda 900 bike&lt;br /&gt;19 ATST-AAEG Player A starts game with Banzai 7.11 bike&lt;br /&gt;20 AYST-AAEG Player A starts game with Banzai 600N bike&lt;br /&gt;21 A2ST-AAEG Player A starts game with Banzai 750N bike&lt;br /&gt;22 A6ST-AAEG Player A starts game with Shuriken 1000N &lt;br /&gt;bike&lt;br /&gt;23 BAST-AAEG Player A starts game with Banzai 7.11N bike&lt;br /&gt;24 BEST-AAEG Player A starts game with Diablo 1000N bike&lt;br /&gt;25 BJST-AAEG Player A starts game with Panda 600 bike&lt;br /&gt;26 BNST-AAEG Player A starts game with Banzai 600 bike&lt;br /&gt;27 BTST-AAEG Player A starts game with Banzai 750 bike&lt;br /&gt;28 BYST-AAEG Player A starts game with Shuriken 1000 &lt;br /&gt;bike&lt;br /&gt;29 B2ST-AAEG Player A starts game with Diablo 1000 bike&lt;br /&gt;30 AETA-AAD4 Player B starts game with Panda 500 bike &lt;br /&gt;instead of Shuriken 400&lt;br /&gt;31 AJTA-AAD4 Player B starts game with Shuriken TT 250 &lt;br /&gt;bike&lt;br /&gt;32 ANTA-AAD4 Player B starts game with Panda 900 bike&lt;br /&gt;33 ATTA-AAD4 Player B starts game with Banzai 7.11 bike&lt;br /&gt;34 AYTA-AAD4 Player B starts game with Banzai 600N bike&lt;br /&gt;35 A2TA-AAD4 Player B starts game with Banzai 750N bike&lt;br /&gt;36 A6TA-AAD4 Player B starts game with Shuriken 1000N &lt;br /&gt;bike&lt;br /&gt;37 BATA-AAD4 Player B starts game with Banzai 7.11N bike&lt;br /&gt;38 BETA-AAD4 Player B starts game with Diablo 1000N bike&lt;br /&gt;39 BJTA-AAD4 Player B starts game with Panda 600 bike&lt;br /&gt;40 BNTA-AAD4 Player B starts game with Banzai 600 bike&lt;br /&gt;41 BTTA-AAD4 Player B starts game with Banzai 750 bike&lt;br /&gt;42 BYTA-AAD4 Player B starts game with Shuriken 1000 bike&lt;br /&gt;43 B2TA-AAD4 Player B starts game with Diablo 1000 bike &lt;br /&gt;FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON &lt;br /&gt;TRACK SELECT SCREEN, BUT THE CODES WORK&lt;br /&gt;44 AEST-AAER Player A pre-qualifies on Alaska track&lt;br /&gt;45 AEST-AAE0 Player A pre-qualifies on Hawaii track&lt;br /&gt;46 AEST-AAE8 Player A pre-qualifies on Tennessee track&lt;br /&gt;47 AEST-AAFG Player A pre-qualifies on Arizona track&lt;br /&gt;48 AEST-AAFR Player A pre-qualifies on Vermont track&lt;br /&gt;49 AETA-AAEC Player B pre-qualifies on Alaska track&lt;br /&gt;50 AETA-AAEL Player B pre-qualifies on Hawaii track&lt;br /&gt;51 AETA-AAEW Player B pre-qualifies on Tennessee track&lt;br /&gt;52 AETA-AAE4 Player B pre-qualifies on Arizona track&lt;br /&gt;53 AETA-AAFC Player B pre-qualifies on Vermont track&lt;br /&gt;Road Rash II and related names are trademarks of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Road Rash 3(tm) Game&lt;br /&gt;1. R0TB-86XJ MASTER CODE--MUST BE ENTERED&lt;br /&gt;2. ATXT-EA6N Bike doesn't take damage from hitting cars&lt;br /&gt;3. PVAA-EA2R Player is invincible&lt;br /&gt;4. BA4A-CA6C Infinite nitro bursts&lt;br /&gt;5. AA4A-CA6C Nitro bursts disabled&lt;br /&gt;6. AA2A-AAAC Start with no money&lt;br /&gt;7. GJ2A-AAAC Start with $500&lt;br /&gt;8. 3A2A-AAAC Start with $2000&lt;br /&gt;9. 8T2A-ACAC Start with $5000&lt;br /&gt;10. 7A2A-AGAC Start with $10,000&lt;br /&gt;11. VA2A-BGAC Start with $50,000&lt;br /&gt;12. A5TT-AA40 Bikes are free&lt;br /&gt;13. AXVA-AA6J Upgrades are free&lt;br /&gt;14. RFHT-C612 Never get charged for police fines&lt;br /&gt;15. RFJA-C6W6 Don't get charged for bike repairs&lt;br /&gt;Road Rash is a trademark of Electronic Arts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Robocop versus the Terminator(tm) Game&lt;br /&gt;1 A4MB-TA6C Invincibility&lt;br /&gt;2 AEGB-TAD4 + AEJB-TAFL Start with life at near 0&lt;br /&gt;3 CAGB-TAD4 + CAJB-TAFL Start with life at 1/4 full&lt;br /&gt;4 EAGB-TAD4 + EAJB-TAFL Start with life at 1/2 full&lt;br /&gt;5 GAGB-TAD4 + GAJB-TAFL Start with life at 3/4 full&lt;br /&gt;LIFE METER DISPLAY FOR CODES 6 AND 7 WILL LOOK STRANGE, BUT &lt;br /&gt;THE CODES WORK&lt;br /&gt;6 TAGB-TAD4 + TAJB-TAFL Start with life at 2x full&lt;br /&gt;7 RHEV-R60A Infinite lives&lt;br /&gt;8 ACLB-TAC8 Start with 1 life&lt;br /&gt;9 ALLB-TAC8 Start with 3 lives&lt;br /&gt;10 BLLB-TAC8 Start with 11 lives&lt;br /&gt;11 HWLB-TAC8 Start with 61 lives&lt;br /&gt;12 NRLB-TAC8 Start with 100 lives&lt;br /&gt;13 RGAV-T6TR Each Robocop head worth 0 extra lives&lt;br /&gt;14 ACAV-VJTR Each Robocop head worth 2 extra lives&lt;br /&gt;15 ACAV-VTTR Each Robocop head worth 4 extra lives&lt;br /&gt;16 ACAV-VATR Each Robocop head worth 8 extra lives&lt;br /&gt;17 AC4V-RABR Start with 0 continues&lt;br /&gt;18 AG4V-RABR Start with 1 continues&lt;br /&gt;19 A04V-RABR Start with 5 continues&lt;br /&gt;20 BG4V-RABR Start with 9 continues&lt;br /&gt;21 A4RB-TA20 Infinite continues&lt;br /&gt;22 AD8B-S16J Super jump&lt;br /&gt;23 AD8B-SV6J Mega-jump&lt;br /&gt;24 AJ5B-TA32 Enemies killed with 1 shot, except boss &lt;br /&gt;enemies&lt;br /&gt;25 DLLB-TA3N Don't lose special weapons when you die&lt;br /&gt;Robocop is a trademark of Orion Pictures Corporation. The &lt;br /&gt;Terminator is a trademark of Cinema '84.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rolling Thunder 2(tm) Game&lt;br /&gt;Lots of codes to help Albatross and Leila stop Gimdo and his Geldra terrorist gang from destroying vital communications satellites. ROLL Codes 1 thru 13 are especially useful, since they vary the number of hit points from the normal value of 2 (the blue box display looks funny until you have 4 or less hit points left). Codes 14 to 27 let you change the starting number of pistol shots from the normal 40. Codes 28 thru 44 let you change the starting number of machine gun shots from the normal 0, and Codes 45 thru 61 let you increase the starting number of flame thrower shots from the normal 0, and can make the shots look funny. When using Codes 62 and 63, special weapon shots can look funny and may have different degrees of effectiveness, depending on the round.&lt;br /&gt;1 ABMA-AAHN Start with 1 hit point--player 1&lt;br /&gt;2 AKMA-AAHN Start with 3 hit points--player 1&lt;br /&gt;3 AVMA-AAHN Start with 5 hit points--player 1&lt;br /&gt;4 A3MA-AAHN Start with 7 hit points--player 1&lt;br /&gt;5 BBMA-AAHN Start with 9 hit points--player 1&lt;br /&gt;6 B3MA-AAHN Start with 15 hit points--player 1&lt;br /&gt;7 ABMT-AAAR Start with 1 hit point--player 2&lt;br /&gt;8 AKMT-AAAR Start with 3 hit points--player 2&lt;br /&gt;9 AVMT-AAAR Start with 5 hit points--player 2&lt;br /&gt;10 A3MT-AAAR Start with 7 hit points--player 2&lt;br /&gt;11 BBMT-AAAR Start with 9 hit points--player 2&lt;br /&gt;12 B3MT-AAAR Start with 15 hit points--player 2&lt;br /&gt;13 FDJA-AEZ6 Almost invincible--both players&lt;br /&gt;14 CBLA-AAFJ Start with 10 pistol shots--player 1&lt;br /&gt;15 EBLA-AAFJ Start with 20 pistol shots--player 1&lt;br /&gt;16 GBLA-AAFJ Start with 30 pistol shots--player 1&lt;br /&gt;17 NBLA-AAFJ Start with 60 pistol shots--player 1&lt;br /&gt;18 TBLA-AAFJ Start with 80 pistol shots--player 1&lt;br /&gt;19 ABLA-ACFJ Start with 100 pistol shots--player 1&lt;br /&gt;20 XFLA-AWFJ Start with 999 pistol shots--player 1&lt;br /&gt;21 CBLA-AAFT Start with 10 pistol shots--player 2&lt;br /&gt;22 EBLA-AAFT Start with 20 pistol shots--player 2&lt;br /&gt;23 GBLA-AAFT Start with 30 pistol shots--player 2&lt;br /&gt;24 NBLA-AAFT Start with 60 pistol shots--player 2&lt;br /&gt;25 TBLA-AAFT Start with 80 pistol shots--player 2&lt;br /&gt;26 ABLA-ACFT Start with 100 pistol shots--player 2&lt;br /&gt;27 XFLA-AWFT Start with 999 pistol shots--player 2&lt;br /&gt;28 CBLA-AAFL Start with 10 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;29 EBLA-AAFL Start with 20 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;30 GBLA-AAFL Start with 30 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;31 JBLA-AAFL Start with 40 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;32 NBLA-AAFL Start with 60 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;33 TBLA-AAFL Start with 80 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;34 ABLA-ACFL Start with 100 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;35 XFLA-AWFL Start with 999 machine gun shots--&lt;br /&gt;player 1&lt;br /&gt;36 CBLA-AAFW Start with 10 machine gun shots--&lt;br /&gt;player 2&lt;br /&gt;37 EBLA-AAFW Start with 20 machine gun shots--&lt;br /&gt;player 2&lt;br /&gt;38 GBLA-AAFW Start with 30 machine gun shots--&lt;br /&gt;player 2 &lt;br /&gt;39 JBLA-AAFW Start with 40 machine gun shots--&lt;br /&gt;player 2&lt;br /&gt;40 NBLA-AAFW Start with 60 machine gun shots--&lt;br /&gt;player 2&lt;br /&gt;41 TBLA-AAFW Start with 80 machine gun shots--&lt;br /&gt;player 2&lt;br /&gt;42 ABLA-ACFW Start with 100 machine gun shots--&lt;br /&gt;player 2&lt;br /&gt;43 XFLA-AWFW Start with 999 machine gun shots &lt;br /&gt;instead of 0--player 2&lt;br /&gt;&lt;br /&gt;44 ADYT-BE9N Infinite pistol and machine gun shots--&lt;br /&gt;both players&lt;br /&gt;45 CBLA-AAF2 Start with 10 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;46 EBLA-AAF2 Start with 20 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;47 GBLA-AAF2 Start with 30 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;48 JBLA-AAF2 Start with 40 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;49 NBLA-AAF2 Start with 60 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;50 TBLA-AAF2 Start with 80 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;51 ABLA-ACF2 Start with 100 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;52 XFLA-AWF2 Start with 999 flame thrower shots--&lt;br /&gt;player 1&lt;br /&gt;53 CBLA-AAF8 Start with 10 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;54 EBLAAAF8 Start with 20 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;55 GBLA-AAF8 Start with 30 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;56 JBLA-AAF8 Start with 40 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;57 NBLA-AAF8 Start with 60 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;58 TBLA-AAF8 Start with 80 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;59 ABLA-ACF8 Start with 100 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;60 XFLA-AWF8 Start with 999 flame thrower shots--&lt;br /&gt;player 2&lt;br /&gt;61 ADZA-BE70 Infinite flame thrower and shot &lt;br /&gt;cluster shots--both players&lt;br /&gt;62 AXST-ANAE Make flame thrower special weapon&lt;br /&gt;in round 5, instead of shot cluster &lt;br /&gt;(standing shots only--you still get shot &lt;br /&gt;cluster when you crouch)&lt;br /&gt;63 SXSA-B4SY + A5SA-ANH0 Make shot cluster special weapon in&lt;br /&gt; all rounds instead of only in round 5 &lt;br /&gt;(standing shots only--you still get &lt;br /&gt;flame thrower when you crouch)&lt;br /&gt;64 PZTT-AADT Timer runs at 1/10 normal speed&lt;br /&gt;65 VBTT-AADT Timer runs at 1/8 normal speed&lt;br /&gt;66 CFTTACDT Timer runs at 1/4 normal speed&lt;br /&gt;67 PVTT-ACDT Timer runs at 1/3 normal speed&lt;br /&gt;68 EKTT-AEDT Timer runs at 1/2 normal speed&lt;br /&gt;69 VBTT-ATDT Timer runs at 2x normal speed&lt;br /&gt;70 3VTT-A2DT Timer runs at 3x normal speed&lt;br /&gt;71 CBTT-BCDT Timer runs at 4x normal speed&lt;br /&gt;72 EBTT-AEMT Timer runs at 8x normal speed&lt;br /&gt;73 ZBTT-AYMT Timer runs at 10x normal speed&lt;br /&gt;74 BFTT-AF56 Infinite time&lt;br /&gt;75 ABCA-AAF8 Start with 1 life instead of 3--player 1&lt;br /&gt;76 AFCA-AAF8 Start with 2 lives--player 1&lt;br /&gt;77 AVCA-AAF8 Start with 5 lives--player 1&lt;br /&gt;78 A3CA-AAF8 Start with 7 lives--player 1&lt;br /&gt;79 BBCA-AAF8 Start with 9 lives--player 1&lt;br /&gt;80 B3CA-AAF8 Start with 15 lives--player 1&lt;br /&gt;81 GFCA-AAF8 Start with 50 lives--player 1&lt;br /&gt;82 ABCA-BE7Y Start with 1 life--player 2&lt;br /&gt;83 AFCA-BE7Y Start with 2 lives--player 2 &lt;br /&gt;84 AVCA-BE7Y Start with 5 lives--player 2&lt;br /&gt;85 A3CA-BE7Y Start with 7 lives--player 2&lt;br /&gt;86 BBCA-BE7Y Start with 9 lives--player 2&lt;br /&gt;87 B3CA-BE7Y Start with 15 lives--player 2&lt;br /&gt;88 GFCA-BE7Y Start with 50 lives--player 2&lt;br /&gt;89 AMWT-AA5N Infinite lives--both players&lt;br /&gt;90 SA7T-BEZA Start at round 2&lt;br /&gt;91 SA7T-BJZA Start at round 3&lt;br /&gt;92 SA7T-BNZA Start at round 4&lt;br /&gt;93 SA7T-BTZA Start at round 5&lt;br /&gt;94 SA7T-BYZA Start at round 6&lt;br /&gt;95 SA7T-B2ZA Start at round 7&lt;br /&gt;96 SA7T-B6ZA Start at round 8&lt;br /&gt;97 SA7T-BAZA Start at round 9&lt;br /&gt;Rolling Thunder 2 and related names are trademarks of Namco Ltd&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1    &lt;a href="http://thegamegeniecodes.blogspot.com"&gt;Game Genie Codes for Sega Genesis (A-thru-E)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2   &lt;a href="http://thesegagenesis.blogspot.com"&gt;Game Genie Codes for Sega Genesis (F-thru-L)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3   &lt;a href="http://thegaminggurus.blogspot.com"&gt;(You Are Here):Sega game-genie Codes (M-thru-R)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4  &lt;a href=' http://thehignewsjournal.blogspot.com/'&gt;Codes for Genesis (S-thru-Z)&lt;br&gt;  (Plus, a brief message)&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;br /&gt;  &lt;div&gt;&lt;input type="hidden" name="cx" value="partner-pub-6012962389911565:rwzo4v-maah" /&gt;&lt;input type="hidden" name="ie" value="ISO-8859-1" /&gt;&lt;input type="text" name="q" size="35" /&gt;&lt;input type="submit" name="sa" value="Search" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;SCRIPT type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/SCRIPT&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s1600-h/y3.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 75px; height: 15px;" src="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s200/y3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5307223131937596162" /&gt;&lt;/a&gt;&lt;form method="get"action="http://search.yahoo.com/search"&gt;&lt;br /&gt;&lt;input type="text" name="p" /&gt;&amp;nbsp; &lt;input type="submit" value="Search Yahoo!" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s1600-h/logo_ask1.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 30px; height: 18px;" src="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s200/logo_ask1.gif" border="0"alt=""id="BLOGGER_PHOTO_ID_5307223211318477746" /&gt;&lt;/a&gt;&lt;form method="get" action="http://www.ask.com/web" /&gt;&lt;input type="text" name="q" /&gt;&lt;input type="submit" value="search ask.com" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;--- go to the 3rd party site, hosted by Devo  &lt;br /&gt;&lt;a href='http://gamingcodes.blogspot.com/'&gt;http://gamingcodes.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;or, the upcoming website from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://mensrightsmovement.net/page3articles.html'&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href='http://mensrightsmovement.net'&gt;&lt;/a&gt;&lt;br /&gt;or, visit a great new 3rd-Party site: &lt;br /&gt;&lt;a href="http://jollyoldsaintnick.net/gaming.html"&gt;http://jollyoldsaintnick.net/gaming.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vCrCWRYOFS4&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vCrCWRYOFS4&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-2ZyrPnZFbw&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-2ZyrPnZFbw&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;style&gt;table, tr, td {border:0px;}table tbody tr td table tbody tr td.text table tbody tr td table tbody tr td .orangetext15 {margin-left:0px;}table table table table {border:0px;}u {text-decoration:none;}body {background-color:transparent;background-image:url(http://ak.webfetti.com/assets/layouts/g/excite_143.jpg);background-repeat:repeat;background-attachment:scroll;background-position:left top;}table, tr, td {background-color:transparent;}a:link, a:active, a:visited, a.man:link, a.man:active, a.man:visited, a.man font, a.redlink:link, a.redlink:active, a.redlink:visited, a.searchlinksmall:link, a.searchlinksmall:active, a.searchlinksmall:visited {}a:hover, a.man:hover, a.redlink:hover, a.searchlinksmall:hover {}body, div, td, p, .text {}.nametext {}.lightbluetext8, .btext, b, strong {}.orangetext15, .whitetext12, .redtext, .redbtext {}.blacktext10 {}table table table {}table table table td {}.contactTable {width:300px;height:150px;padding:0px;background-repeat:no-repeat;}.contactTable td {border:0px;background-color:transparent;}.contactTable a img {display:none;}.contactTable a {display:block;height:8px;width:5px;}.contactTable a:link, .contactTable a:active, .contactTable a:visited, .contactTable a:hover {background-color:transparent;}.contactTable .whitetext12 {font-size:0px;}.blacktext12 {background-repeat:no-repeat;font-size:0px;width:435px;height:75px;display:block;}a.text:link, a.text:active, a.text:visited, a.navbar:link, a.navbar:active, a.navbar:visited {}a.text:hover, a.navbar:hover {}body div table tbody tr td table tbody tr td {background-repeat:no-repeat;background-attachment:scroll;background-position:left top;height:115px;}a:link img {}a:hover img {}&lt;/style&gt;&lt;style&gt;.button_sizeL {border-style:none;border-width:0;height:103px;width:120px;}.wfbuttonL {background:url(http://ak.webfetti.com/badge_02.gif) no-repeat left top;display:block;height:103px;text-align:left;width:120px;position:absolute;top:0px;left:10px;..;}.wfbuttonL a:link,.wfbuttonL a:visited {display:block;background-color:transparent;}.wfbuttonL a:hover,.wfbuttonL a:active {background:url(http://ak.webfetti.com/badge_02.gif) no-repeat left top;display:block;height:103px;width:120px;}&lt;/style&gt;&lt;div class="wfbuttonL"&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vd2ViZmV0dGkuc21pbGV5Y2VudHJhbC5jb20vZG93bmxvYWQvaW5kZXguamh0bWw/cGFydG5lcj1aS3plYjEzN19aS3hkbTAxMVlZVVMmdXRtX2NhbXBhaWduPXdmX2xheW91dCZ1dG1fc291cmNlPWJhY2tncm91bmRzXzEwNTIxMjAmdXRtX21lZGl1bT13Zl9teXNwYWNl"&gt;&lt;img src="http://t.webfetti.com/images/nocache/tr/wf/test/rdb/02/la/my/backgrounds_1052120.gif" name="click_here" class="button_sizeL" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;style&gt;.button_size {border-style:none;border-width:0;height:45px;width:106px;}.wfbutton {background:url(http://ak.webfetti.com/badge_01.gif) no-repeat left top;display:block;height:45px;text-align:left;width:106px;position:absolute;top:0px;right:10px;..;}.wfbutton a:link,.wfbutton a:visited {display:block;background-color:transparent;}.wfbutton a:hover,.wfbutton a:active {background:url(http://ak.webfetti.com/badge_01.gif) no-repeat left top;display:block;height:45px;width:106px;}&lt;/style&gt;&lt;div class="wfbutton"&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vd2ViZmV0dGkuc21pbGV5Y2VudHJhbC5jb20vZG93bmxvYWQvaW5kZXguamh0bWw/cGFydG5lcj1aS3plYjExN19aS3hkbTAxMVlZVVMmdXRtX2NhbXBhaWduPXdmX2xheW91dCZ1dG1fc291cmNlPWJhY2tncm91bmRzXzEwNTIxMjAmdXRtX21lZGl1bT13Zl9teXNwYWNl"&gt;&lt;img src="http://ak.webfetti.com/spacer.gif" name="click_here" class="button_size" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border="0" width="0" height="0" src="http://counters.gigya.com/wildfire/CIMP/bHQ9MTIxMjI3MzI2NDE3MSZwdD*xMjEyMjczMjkxMjM*JnA9MTU*OTQxJmQ9Jm49bXlzcGFjZSZnPTE=.jpg" /&gt;  .&lt;br /&gt;&lt;style&gt;table, tr, td {border:0px;}table tbody tr td table tbody tr td.text table tbody tr td table tbody tr td .orangetext15 {margin-left:0px;}table table table table {border:0px;}u {text-decoration:none;}body {}table, tr, td {background-color:transparent;}a:link, a:active, a:visited, a.man:link, a.man:active, a.man:visited, a.man font, a.redlink:link, a.redlink:active, a.redlink:visited, a.searchlinksmall:link, a.searchlinksmall:active, a.searchlinksmall:visited {}a:hover, a.man:hover, a.redlink:hover, a.searchlinksmall:hover {}body, div, td, p, .text {}.nametext {}.lightbluetext8, .btext, b, strong {}.orangetext15, .whitetext12, .redtext, .redbtext {}.blacktext10 {}table table table {}table table table td {}.contactTable {width:300px;height:150px;padding:0px;background-image:url(http://ak.webfetti.com/assets/layouts/my/010_contact.gif);background-repeat:no-repeat;}.contactTable td {border:0px;background-color:transparent;}.contactTable a img {display:none;}.contactTable a {display:block;height:28px;width:115px;}.contactTable a:link, .contactTable a:active, .contactTable a:visited, .contactTable a:hover {background-color:transparent;}.contactTable .whitetext12 {font-size:0px;}.blacktext12 {background-repeat:no-repeat;font-size:0px;width:435px;height:75px;display:block;}a.text:link, a.text:active, a.text:visited, a.navbar:link, a.navbar:active, a.navbar:visited {}a.text:hover, a.navbar:hover {}body div table tbody tr td table tbody tr td {background-repeat:no-repeat;background-attachment:scroll;background-position:left top;height:115px;}a:link img {}a:hover img {}&lt;/style&gt;&lt;style&gt;.button_sizeL {border-style:none;border-width:0;height:103px;width:120px;}.wfbuttonL {background:url(http://ak.webfetti.com/badge_02.gif) no-repeat left top;display:block;height:103px;text-align:left;width:120px;position:absolute;top:0px;left:10px;..;}.wfbuttonL a:link,.wfbuttonL a:visited {display:block;background-color:transparent;}.wfbuttonL a:hover,.wfbuttonL a:active {background:url(http://ak.webfetti.com/badge_02.gif) no-repeat left top;display:block;height:103px;width:120px;}&lt;/style&gt;&lt;div class="wfbuttonL"&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vd2ViZmV0dGkuc21pbGV5Y2VudHJhbC5jb20vZG93bmxvYWQvaW5kZXguamh0bWw/cGFydG5lcj1aS3plYjEzN19aS2ZveDAwMCZ1dG1fY2FtcGFpZ249d2ZfbGF5b3V0JnV0bV9zb3VyY2U9Y29udGFjdFRhYmxlXzEwNTE1MzMmdXRtX21lZGl1bT13Zl9teXNwYWNl"&gt;&lt;img src="http://t.webfetti.com/images/nocache/tr/wf/test/rdb/02/la/my/contactTable_1051533.gif" name="click_here" class="button_sizeL" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;style&gt;.button_size {border-style:none;border-width:0;height:45px;width:106px;}.wfbutton {background:url(http://ak.webfetti.com/badge_01.gif) no-repeat left top;display:block;height:45px;text-align:left;width:106px;position:absolute;top:0px;right:10px;..;}.wfbutton a:link,.wfbutton a:visited {display:block;background-color:transparent;}.wfbutton a:hover,.wfbutton a:active {background:url(http://ak.webfetti.com/badge_01.gif) no-repeat left top;display:block;height:45px;width:106px;}&lt;/style&gt;&lt;div class="wfbutton"&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vd2ViZmV0dGkuc21pbGV5Y2VudHJhbC5jb20vZG93bmxvYWQvaW5kZXguamh0bWw/cGFydG5lcj1aS3plYjExN19aS2ZveDAwMCZ1dG1fY2FtcGFpZ249d2ZfbGF5b3V0JnV0bV9zb3VyY2U9Y29udGFjdFRhYmxlXzEwNTE1MzMmdXRtX21lZGl1bT13Zl9teXNwYWNl"&gt;&lt;img src="http://ak.webfetti.com/spacer.gif" name="click_here" class="button_size" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border="0" width="0" height="0" src="http://counters.gigya.com/wildfire/CIMP/bHQ9MTIxNjUyMzM3Mjc1OCZwdD*xMjE2NTIzNDAyNzQzJnA9MTU*OTQxJmQ9Jm49bXlzcGFjZSZnPTE=.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8550730036097541294-8543460528423301898?l=thegaminggurus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegaminggurus.blogspot.com/feeds/8543460528423301898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegaminggurus.blogspot.com/2008/12/m-thru-rgame-genie-codes-for-sega.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8550730036097541294/posts/default/8543460528423301898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8550730036097541294/posts/default/8543460528423301898'/><link rel='alternate' type='text/html' href='http://thegaminggurus.blogspot.com/2008/12/m-thru-rgame-genie-codes-for-sega.html' title='(M-thru-R)Game Genie Codes for Sega Genesis'/><author><name>WWW.mensrightsmovement.net</name><uri>http://www.blogger.com/profile/07886539289034227734</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_INQN6xx6V0w/SUBeZR_JH8I/AAAAAAAABgE/YiMtHUEd8jE/s72-c/263.gif' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
