Wednesday, December 10, 2008

(M-thru-R)Game Genie Codes for Sega Genesis


M-1 Abrams Battle Tank(tm) Game
Tank simulations are great fun, and this is a very realistic and challenging one, with full control over driving, gunning, infrared and navigating. Try M-1 Codes 1 thru 5 for infinite war stuff. Experts might want to take a crack at Code 13, which consumes fuel at an alarming rate.
Note that many readouts in the setup screen and the tank screens, such as for HEAT rounds, may look peculiar when the amount is 100 or more, but the game will still work properly. You can often get the proper readout for the large numbers from the Commanding Officer's Check Damage screen.
Normally, you can define the amount of each kind of ammo you take into battle, as long as the total does not exceed 40. M-1 Codes 20 thru 50 override the 40-shot limit. When Codes 24 thru 50 are used, the individual numbers of each kind of ammo may not be adjustable from the Supply Depot screen as is normally possible. And in battle, your equipment (main gun, smoke dischargers, radio, etc.) can take hits and be damaged (partly working) or destroyed (no longer working). Codes 51 and 52 prevent these, but won't prevent your tank from eventually being destroyed if it takes enough hits. They don't prevent engine damage from overheating, either.
1 AMFA-AA22 Infinite ammo
2 AMEA-AA66 Infinite machine gun rounds
3 AJJA-CA6R Infinite smoke canisters
4 CDMT-AA30 Infinite fuel
5 AJHT-CA9J Infinite smoke
6 BJJA-CAEY 10 seconds of smoke per canister
7 CTJA-CAEY 20 seconds of smoke per canister
8 FYJA-CAEY 45 seconds of smoke per canister
9 HTJA-CAEY 60 seconds of smoke per canister
10 SAJA-CAEY 120 seconds of smoke per canister
11 FTJA-CCEY 300 seconds of smoke per canister
12 SDMT-BLV0 Fuel is consumed 2x as fast
13 SDMT-BWV0 Fuel is consumed 4x as fast
14 BLFT-AAF6 Start with 10 gallons of fuel
15 DGFT-AAF6 Start with 25 gallons of fuel
16 GLFT-AAF6 Start with 50 gallons of fuel
17 W4FT-AAF6 Start with 150 gallons of fuel
18 3CFT-AAF6 Start with 200 gallons of fuel
19 8WFT-ACF6 Start with 500 gallons of fuel
20 HWGT-AABJ + HWGT-AACE Start with 60 rounds of total ammo
21 LCGT-AABJ + LCGT-AACE Start with 80 rounds of total ammo
22 NWGT-AABJ + NWGT-AACE Start with 100 rounds of total ammo
23 3CGT-AABJ + 3CGT-AACE Start with 200 rounds of total ammo
24 ACFT-AAF0 Start with 0 smoke canisters
25 ARFT-AAF0 Start with 3 smoke canisters
26 BLFT-AAF0 Start with 10 smoke canisters
27 CWFT-AAF0 Start with 20 smoke canisters
28 GLFT-AAF0 Start with 50 smoke canisters
29 NWFT-AAF0 Start with 100 smoke canisters
30 ACFT-AAFT Start with 0 machine gun rounds
31 CWFT-AAFT Start with 20 machine gun rounds
32 GLFT-AAFT Start with 50 machine gun rounds
33 NWFT-AAFT Start with 100 machine gun rounds
34 W4FT-AAFT Start with 150 machine gun rounds
35 9LFT-AAFT Start with 250 machine gun rounds
36 8WFT-ACFT Start with 500 machine gun rounds
37 FCFT-AAE8 Start with 40 HEAT rounds
38 HWFT-AAE8 Start with 60 HEAT rounds
39 LCFT-AAE8 Start with 80 HEAT rounds
40 NWFT-AAE8 Start with 100 HEAT rounds
41 CWFT-AAFE Start with 20 Sabot rounds
42 FCFT-AAFE Start with 40 Sabot rounds
43 HWFT-AAFE Start with 60 Sabot rounds
44 LCFT-AAFE Start with 80 Sabot rounds
45 NWFT-AAFE Start with 100 Sabot rounds
46 CWFT-AAFL Start with 20 AX rounds
47 FCFT-AAFL Start with 40 AX rounds
48 HWFT-AAFL Start with 60 AX rounds
49 LCFT-AAFL Start with 80 AX rounds
50 NWFT-AAFL Start with 100 AX rounds
51 RHNA-A6ZC Equipment can't be damaged
52 AHNA-BZ7C Equipment can't be destroyed
M-1 Abrams Battle Tank and related names are trademarks of Electronic Arts.






Madden NFL '95(tm) Game
NOTE: The Game Genie can only be used in Exhibition Mode with Madden 95.
1. R1GB-Y60J MASTER CODE - MUST BE ENTERED
CODES 2-12: IGNORE TIME OUT COUNTER
2. AADA-CAER Player 1 gets 0 timeouts per half
3. AEDA-CAER Player 1 gets 1 timeout per half
4. AJDA-CAER Player 1 gets 2 timeouts per half
5. ATDA-CAER Player 1 gets 4 timeouts per half
6. AYDA-CAER Player 1 gets 5 timeouts per half
7. AADA-CAEY Player 2 gets 0 timeouts per half
8. AEDA-CAEY Player 2 gets 1 timeout per half
9. AJDA-CAEY Player 2 gets 2 timeouts per half
10. ATDA-CAEY Player 2 gets 4 timeouts per half
11. AYDA-CAEY Player 2 gets 5 timeouts per half
12. AKCA-CA4T Infinite timeouts for both players
CODES 13-16 HAVE NO EFFECT AFTER AN INCOMPLETE PASS, KICK OFF RETURN, TIME OUT, SCORE, OR OTHER UNUSUAL PLAY.
13. HTPT-EADW Play clock is reset to 60 seconds after most plays
14. GJPT-EADW Play clock is reset to 50 seconds after most plays
15. D2PT-EADW Play clock is reset to 30 seconds after most plays
16. CTPT-EADW Play clock is reset to 20 seconds after most plays
CODES 17-24: THE CHOSEN GAME DURATION SHOULD BE 20 MINUTES
17. B67A-CABT Each game lasts 1 minute
18. HT7A-CABT Each game lasts 4 minutes
19. W27A-CABT Each game lasts 10 minutes
20. 2J7A-CCBT Each game lasts 30 minutes
21. 727A-CEBT Each game lasts 50 minutes
22. J27A-CLBT Each game lasts 90 minutes
23. BA7A-CRBT Each game lasts 2 hours
24. WT7A-DCBT Each game lasts a marathon 5 hours
25. AK0A-CA98 Touchdown is worth 0 points
26. GB0A-DE18 Touchdown is worth 1 point
27. GB0A-DJ18 Touchdown is worth 2 points
28. GB0A-DN18 Touchdown is worth 3 points
29. GB0A-DT18 Touchdown is worth 4 points
30. GB0A-DY18 Touchdown is worth 5 points
31. GB0A-D618 Touchdown is worth 7 points
32. GB0A-DA18 Touchdown is worth 8 points
33. AK0T-CA3R 2-Point Conversion is worth 0 points
34. GB0T-DEVR 2-Point Conversion is worth 1 point
35. GB0T-DNVR 2-Point Conversion is worth 3 points
36. GB0T-DTVR 2-Point Conversion is worth 4 points
37. GB0T-DYVR 2-Point Conversion is worth 5 points
38. GB0T-D2VR 2-Point Conversion is worth 6 points
39. GB0T-D6VR 2-Point Conversion is worth 7 points
40. GB0T-DAVR 2-Point Conversion is worth 8 points
41. AK0T-CA42 Safety is worth 0 points
42. GB0T-DEW2 Safety is worth 1 point
43. GB0T-DNW2 Safety is worth 3 points
44. GB0T-DTW2 Safety is worth 4 points
45. GB0T-DYW2 Safety is worth 5 points
46. GB0T-D2W2 Safety is worth 6 points
47. GB0T-D6W2 Safety is worth 7 points
48. GB0T-DAW2 Safety is worth 8 points
49. AB0A-DE38 Field Goal is worth 0 points
50. AF0A-DE38 Field Goal is worth 1 point
51. AK0A-DE38 Field Goal is worth 2 points
52. AV0A-DE38 Field Goal is worth 4 points
53. AZ0A-DE38 Field Goal is worth 5 points
54. A30A-DE38 Field Goal is worth 6 points
55. A70A-DE38 Field Goal is worth 7 points
56. BB0A-DE38 Field Goal is worth 8 points
57. AB0A-DE3Y Extra Point is worth 0 points
58. AK0A-DE3Y Extra Point is worth 2 points
59. AP0A-DE3Y Extra Point is worth 3 points
60. AV0A-DE3Y Extra Point is worth 4 points
61. AZ0A-DE3Y Extra Point is worth 5 points
62. A30A-DE3Y Extra Point is worth 6 points
63. A70A-DE3Y Extra Point is worth 7 points
64. BB0A-DE3Y Extra Point is worth 8 points
Madden NFL '95 is a trademark of Electronic Arts






Madden NFL '96(tm) Game
1. ROAV-861N MASTER CODE--MUST BE ENTERED
2. ACZA-8AFA Infinite play clock time (two player mode only)
3. CCNT-8AA0 Start with 35 seconds on play clock
4. ECNT-8AAG Start with 25 seconds on play clock
5. ACRA-6AGR Team one starts with 0 time outs
6. AGRA-6AGR Team one starts with 1 time out
7. A0RA-6AGR Team one starts with 5 time outs
8. BGRA-6AGR Team one starts with 9 time outs
9. ACRA-6AGY Team two starts with 0 time outs
10. AGRA-6AGY Team two starts with 1 time out
11. A0RA-6AGY Team two starts with 5 time outs
12. BGRA-6AGY Team two starts with 9 time outs
13. RHGA-66ZE + RHGA-66ZG Infinite timeouts
14. GD0A-7ATR Touchdowns are worth 0 points
15. GD0A-7ETR Touchdowns are worth 1 point
16. GD0A-7JTR Touchdowns are worth 2 points
17. GD0A-7NTR Touchdowns are worth 3 points
18. GD0A-7TTR Touchdowns are worth 4 points
19. GD0A-7YTR Touchdowns are worth 5 points
20. GD0A-76TR Touchdowns are worth 7 points
21. GD0A-7AXG Safties are worth 0 points
22. GD0A-7EXG Safties are worth 1 point
23. GD0A-7NXG Safties are worth 3 points
24. GD0A-7TXG Safties are worth 4 points
25. GD0A-7YXG Safties are worth 5 points
26. GD0A-72XG Safties are worth 6 points
27. GD0A-76XG Safties are worth 7 points
Madden NFL '96 is a trademark of Electronic Arts.





Mario Lemieux Hockey(tm) Game
The music and the close-up fighting are good features of this fast-action hockey challenge. Give the clock a boost and make things faster with LEM Codes 1 and 2. A good selection of handicap codes (LEM Codes 10 thru 24) helps you play the computer on more even footing, or play an opponent of a different ability level.
1 AKVT-CA2N Timer runs 6x faster
2 PBVT-DCTJ Timer runs 1-1/3x faster
3 PBVT-DRTJ Timer runs at 1/2 speed
4 PBVT-DLTJ Timer runs at 1/3 speed
5 PBVT-DGTJ Timer runs at 1/6 speed
6 AVVA-CA7T Freeze timer
7 AVVA-CA8Y Freeze player 2's first penalty timer
8 AVVA-CA92 Freeze player 2's second penalty timer
9 RZVA-C60C Freeze all penalty timers
CODES 10 THRU 17 WON'T LET YOU SELECT SHOOTOUT FROM OPTIONS SCREEN
10 FCKT-DEXT Player 1 starts with 1 point
11 FCKT-DJXT Player 1 starts with 2 points
12 FCKT-DNXT Player 1 starts with 3 points
13 FCKT-DTXT Player 1 starts with 4 points
14 FCKT-DYXT Player 1 starts with 5 points
15 FCKT-D2XT Player 1 starts with 6 points
16 FCKT-D6XT Player 1 starts with 7 points
17 FCKT-DAXT Player 1 starts with 8 points
18 FBZT-DJ14 Player 1 scores 2 for every goal
19 FBZT-DN14 Player 1 scores 3 for every goal
20 FBZT-DT14 Player 1 scores 4 for every goal
21 FBZT-DY14 Player 1 scores 5 for every goal
22 FBZT-D214 Player 1 scores 6 for every goal
23 FBZT-D614 Player 1 scores 7 for every goal
24 FBZT-DA14 Player 1 scores 8 for every goal
Mario Lemieux Hockey is a trademark of Sega of America, Inc.







Marvel Land(tm) Game
King Mole has captured Princess Wondra and the guardian fairies. It is your job as Prince Talmit to stop the evil Lord of the Inner Earth and rescue her. To complete each level, you must defeat each boss in a game of his choice. Use MARV Code 36 and take as much time as you need to complete each level--but you must switch off effects at the end of bonus rounds to be able to go on to the next world. For experts, Codes 37 puts pressure on you to finish each level.
1 REBT-A6WJ MASTER CODE--MUST BE ENTERED
2 RYSA-C602 Infinite lives--EXCEPT IN BATTLE WITH BOSSES
3 BF7T-AABW Start with 9 lives instead of 5
4 AGCA-AADC Start on world 1, area 2
5 ALCA-AADC Start on world 1, area 3
6 ARCA-AADC Start on world 1, area 4
7 AWCA-AADC Start on world 1, area 5
8 A0CA-AADC Start on world 1, area 6
9 A4CA-AADC Start on world 1, area 7
10 A8CA-AADC Start on world 1 bonus round
11 BCCA-AADC Start on world 2, area 1
12 BGCA-AADC Start on world 2, area 2
13 BLCA-AADC Start on world 2, area 3
14 BRCA-AADC Start on world 2, area 4
15 BWCA-AADC Start on world 2, area 5
16 B0CA-AADC Start on world 2, area 6
17 B4CA-AADC Start on world 2, area 7
18 B8CA-AADC Start on world 2 bonus round
19 CCCA-AADC Start on world 3, area 1
20 CGCA-AADC Start on world 3, area 2
21 CLCA-AADC Start on world 3, area 3
22 CRCA-AADC Start on world 3, area 4
23 CWCA-AADC Start on world 3, area 5
24 C0CA-AADC Start on world 3, area 6
25 C4CA-AADC Start on world 3, area 7
26 C8CA-AADC Start on world 3 bonus round
27 DCCA-AADC Start on world 4, area 1
28 DGCA-AADC Start on world 4, area 2
29 DLCA-AADC Start on world 4, area 3
30 DRCA-AADC Start on world 4, area 4
31 DWCA-AADC Start on world 4, area 5
32 D0CA-AADC Start on world 4, area 6
33 D4CA-AADC Start on world 4, area 7
34 ECCA-AADC Start on world 5 area 1
35 EGCA-AADC Start on world 5 area 2
36 AJNT-CA9C Infinite time
37 SANT-DL1C Time goes by 2x as fast
Marvel Land and related names are trademarks of Namco Ltd.






Maximum Carnage(tm) Game

1 ADNB-4AD8 Infinite lives
2 AKZB-4A8R Infinite continues
3 AM5V-4A9E Invincibility--must turn effects off at end of
some rounds to go on
4 AJRV-4A4J Infinite help icons
5 AETV-5A8L Start with 1 of each superhero icon
6 AJTV-5A8L Start with 2 of each superhero icon
7 ANTV-5A8L Start with 3 of each superhero icon
8 AYTV-5A8L Start with 5 of each superhero icon
9 A6TV-5A8L Start with 7 of each superhero icon
10 BETV-5A8L Start with 9 of each superhero icon
11 CB4B-6AE8 Start with 1/3 health
12 EB4B-6AE8 Start with 2/3 health
13 JB4B-6AE8 Start with more health
14 LB4B-6AE8 Start with much more health
15 NB4B-6AE8 Start with double health
16 AF4B-6AFE Start with 1 life
17 AK4B-6AFE Start with 2 lives
18 AV4B-6AFE Start with 4 lives
19 AZ4B-6AFE Start with 5 lives
20 A74B-6AFE Start with 7 lives
21 BF4B-6AFE Start with 9 lives
22 AB4B-6AFL Start with no continues
23 AK4B-6AFL Start with 2 continues
24 AP4B-6AFL Start with 3 continues
25 AV4B-6AFL Start with 4 continues
26 AZ4B-6AFL Start with 5 continues
27 A74B-6AFL Start with 7 continues
28 BF4B-6AFL Start with 9 continues
29 AVWV-4AFA Start on level 2
30 A3WV-4AFA Start on level 3
31 BBWV-4AFA Start on level 4
32 BKWV-4AFA Start on level 5
33 BVWV-4AFA Start on level 6
34 B3WV-4AFA Start on level 7
35 CBWV-4AFA Start on level 8
36 CKWV-4AFA Start on level 9
37 CVWV-4AFA Start on level 10
38 C3WV-4AFA Start on level 11
39 DBWV-4AFA Start on level 12
40 DKWV-4AFA Start on level 13
41 DVWV-4AFA Start on level 14
42 D3WV-4AFA Start on level 15
43 EBWV-4AFA Start on level 16
44 EKWV-4AFA Start on level 17
45 EVWV-4AFA Start on level 18
46 E3WV-4AFA Start on level 19
47 FBWV-4AFA Start on level 20
48 FKWV-4AFA Start on level 21
Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.






MAZIN SAGA MUTANT FIGHTER(tm) GAME
1 AV8A-CA7Y Infinite chances
2 AFFT-AAD6 Start with 1 chance
3 BKFT-AAD6 Start with 10 chances
4 NPFT-AAD6 Start with 99 chances--ignore counter
5 AJ9T-CA5Y Infinite continues
6 ABFT-AAD0 Start with 0 continues
7 AFFT-AAD0 Start with 1 continue
8 BKFT-AAD0 Start with 10 continues
9 NPFT-AAD0 Start with 99 continues--ignore counter
LIFE VALUES ABOVE 100% MAY BE DISPLAYED WEIRDLY
10 3B1T-CAAJ Start with life at 200%
11 W31T-CAAJ Start with life at 150%
12 KP1T-CAAJ Start with life at 75%
13 GK1T-CAAJ Start with life at 50%
14 DF1T-CAAJ Start with life at 25%
15 AAMA-CAG6 Life Chakra worth 0% extra life
16 BJMA-CAG6 Life Chakra worth 10% extra life
17 GJMA-CAG6 Life Chakra worth 50% extra life
18 NTMA-CAG6 Life Chakra worth 100% extra life
19 BV5T-CA32 Special attack uses no life
20 A35T-CA32 Special attack is fatal if your life meter is
low
21 AJHT-AA7R Start on Round 1-2 (level 2)
22 SAHT-BEZR Start on Round 1-3 (level 3)
23 SAHT-BJZR Start on Round 1-Boss (level 4)
24 SAHT-BNZR Start on Round 2-1 (level 5)
25 SAHT-BTZR Start on Round 2-2 (level 6)
26 SAHT-BYZR Start on Round 2-3 (level 7)
27 SAHT-B2ZR Start on Round 2-Boss (level 8)
28 SAHT-B6ZR Start on Round 3-1 (level 9)
29 SAHT-BAZR Start on Round 3-2 (level 10)
30 SAHT-BJ02 Play every 2nd level
31 SAHT-BN02 Play every 3rd level
32 SAHT-BT02 Play every 4th level
33 SAHT-BY02 Play every 5th level
34 SAHT-B202 Play every 6th level
35 SAHT-B602 Play every 7th level
INVINCIBILITY AND INVISIBILITY CODES MAY NOT WORK WELL IF
COMBINED
36 AV6A-CA2G Some soldiers can't hurt you
37 AK6A-CA5E Other soldiers and mini-boss cannot hurt you
38 AK2A-CA7C Invincible--except against superboss
39 AB1T-CABC Not invincible when first put on screen
40 AB8A-CAFA Not invincible after a knockdown
41 AAMT-CAAE No invincibility icon
42 FTMT-CCAE Invincibility icon lasts about 1/2x normal
43 0AMT-CJAE Invincibility icon lasts 2x about normal
44 1AMT-C0AE Invincibility icon lasts 5x about normal
45 RAMT-DRAE Invincibility icon lasts 10x about normal
46 Z32A-CTFR You don't flicker while invincible
47 732A-CTF0 You're invisible
48 Z32A-CTFR + 732A-CTF0 You're invisible and flicker while
invincible
49 RHAT-C6ZG One hit kills mini-boss
50 ACNA-CA88 One hit kills superboss
51 A4HA-CA2C Invincible against superboss
Mazin Saga Mutant Fighter is a trademark of Vic Tokai Inc.






Mega Turrican(tm) Game
CODES 1 THRU 15: NORMAL DIFFICULTY LEVEL
1 AENT-AADL Start with 2 lives
2 AJNT-AADL Start with 3 lives
3 AYNT-AADL Start with 6 lives
4 A6NT-AADL Start with 8 lives
5 BJNT-AADL Start with 11 lives
6 DENT-AADL Start with 20 lives
7 GJNT-AADL Start with 33 lives
8 NNNT-AADL Start with 64 lives
9 AALT-AAD8 Start with no continues
10 AELT-AAD8 Start with 1 continue
11 AJLT-AAD8 Start with 2 continues
12 ATLT-AAD8 Start with 4 continues
13 AYLT-AAD8 Start with 5 continues
14 A6LT-AAD8 Start with 7 continues
15 BELT-AAD8 Start with 9 continues
CODES 16 THRY 20: EXCEPT 1ST LIFE
16 AAMT-AAEN Start each life with no smart bombs
17 AEMT-AAEN Start each life with 1 smart bomb
18 AJMT-AAEN Start each life with 2 smart bombs
19 ATMT-AAEN Start each life with 4 smart bombs
20 9AMT-BAZW Start each life with homing missile
21 1VWT-BCBE Weapon power-ups always max out weapon
level
22 BAMT-AA60 Weapon levels don't decrease after dying
23 AJMT-AA7W Homing missile isn't lost after dying
24 AAST-BJ2J Infinite time
25 AAMT-BA44 Infinite lives
26 AANT-BE3N Infinite continues
27 AJST-AA6A Infinite wheel time
28 AKET-AA7J Infinite smart bombs
29 AJTA-AA94 No energy loss (invulnerability)
30 AELT-AAEJ + 9TLT-BCNG Start on level 2
31 AJLT-AAEJ + 9TLT-BCNG Start on level 3
32 ANLT-AAEJ + 9TLT-BCNG Start on level 4
33 ATLT-AAEJ + 9TLT-BCNG Start on level 5
34 AYLT-AAEJ + 9TLT-BCNG Start on level 6
35 A2LT-AAEJ + 9TLT-BCNG Start on level 7
36 ATLT-AA6G Always continue on last level played
Mega Turrican is a trademark of Data East.






Menacer (tm) Game
Frontline Codes:
1 RGPA-W6YJ Infinite missiles
2 A4TT-WA50 Invincibility against some tanks
3 A4TT-WA4A Invincibility against other tanks, combine
with Code 3 for full tank invincibility
4 AWTT-WA72 Invincibility against some aircraft
Pest Control Code
5 ATGA-YA7W Keep gun from overheating
WhackBall Codes
6 AT1A-6A2A Stop timer
7 AV1A-6A6A + RE5T-66Y8 Infinite lives
Rockman's Zone Code
8 AV9A-2A5G + AV5A-2A3G Infinite Lives
Space Station Defender Codes
9 AXFA-YA34 Infinite power
10 B5HT-YA80 Infinite lives
Ready, Aim, Tomatoes Codes
11 97AA-BA9L Start with rapid fire tomatoes
12 BJ2T-AA8T Invincibility
13 AJ2T-AA8E Infinite tomatoes
14 NPAA-AAGR Start with 99 tomatoes
15 AKAA-AAF6 Start on level 2
16 APAA-AAF6 Start on level 3
17 AVAA-AAF6 Start on level 4
18 AZAA-AAF6 Start on level 5
19 A3AA-AAF6 Start on level 6
20 A7AA-AAF6 Start on level 7
21 BBAA-AAF6 Start on level 8
22 BFAA-AAF6 Start on level 9
23 BKAA-AAF6 Start on level 10
24 BPAA-AAF6 Start on level 11
25 BVAA-AAF6 Start on level 12
26 BZAA-AAF6 Start on level 13
27 B3AA-AAF6 Start on level 14
28 B7AA-AAF6 Start on level 15
29 CBAA-AAF6 Start on level 16
30 CFAA-AAF6 Start on level 17
31 CKAA-AAF6 Start on level 18
32 CPAA-AAF6 Start on level 19
33 CVAA-AAF6 Start on level 20
34 CZAA-AAF6 Start on level 21
35 C3AA-AAF6 Start on level 22
36 C7AA-AAF6 Start on level 23
37 DBAA-AAF6 Start on level 24
38 DFAA-AAF6 Start on level 25
39 DKAA-AAF6 Start on level 26
40 DPAA-AAF6 Start on level 27
41 DVAA-AAF6 Start on level 28
42 DZAA-AAF6 Start on level 29
43 D3AA-AAF6 Start on level 30
44 D7AA-AAF6 Start on level 31
45 EBAA-AAF6 Start on level 32
46 EFAA-AAF6 Start on level 33
47 EKAA-AAF6 Start on level 34
48 EPAA-AAF6 Start on level 35
49 EVAA-AAF6 Start on level 36
50 EZAA-AAF6 Start on level 37
51 E3AA-AAF6 Start on level 38
52 E7AA-AAF6 Start on level 39
53 FBAA-AAF6 Start on level 40
54 FFAA-AAF6 Start on level 41
55 FKAA-AAF6 Start on level 42
56 FPAA-AAF6 Start on level 43
57 FVAA-AAF6 Start on level 44
58 FZAA-AAF6 Start on level 45
59 F3AA-AAF6 Start on level 46
60 F7AA-AAF6 Start on level 47
61 F3AA-AAF6 Start on level 48
62 F7AA-AAF6 Start on level 49
Menacer and related names are trademarks of SEGA.






Mercs(tm) Game
This is a very challenging top-view, run-around-and-shoot game that features great weapons and power-ups. You and your heroes Rifle, Burner, Launcher, Laser and Stet have fun trying to penetrate enemy lines on top-secret missions for Uncle Sam. There are lots of enemies, so why not dial in almost infinite life with MERC Code 2, or some heavy-duty weaponry and firepower with some of these other MERC codes. Keep in mind that with Codes 22 thru 25, power levels are fixed at the chosen level through the whole round, and power-ups may not have an effect.
1 CTBT-AA4A MASTER CODE--MUST BE ENTERED
2 ALAT-AA4N Almost Infinite life
3 RHNA-A6Z0 Infinite mega crash bombs
4 ATMT-AAAA Start with 4 mega crash bombs
5 AYMT-AAAA Start with 5 mega crash bombs
6 A2MT-AAAA Start with 6 mega crash bombs
7 A6MT-AAAA Start with 7 mega crash bombs
8 BAMT-AAAA Start with 8 mega crash bombs
9 A5KA-AA4W Infinite continues
10 ETMT-AACA Start with 8 continues in arcade mode--normal
11 EAMT-AACA Start with 7 continues in arcade mode--normal
12 DTMT-AACA Start with 6 continues in arcade mode--normal
13 DAMT-AACA Start with 5 continues in arcade mode--normal
14 ETMT-AACC Start with 8 continues in arcade
mode--hard
15 EAMT-AACC Start with 7 continues in arcade
mode--hard
16 DTMT-AACC Start with 6 continues in arcade
mode--hard
17 DAMT-AACC Start with 5 continues in arcade
mode--hard
18 ETMT-AAB8 Start with 8 continues in arcade
mode--easy
19 EAMT-AAB8 Start with 7 continues in arcade
mode--easy
20 DTMT-AAB8 Start with 6 continues in arcade
mode--easy
21 DAMT-AAB8 Start with 5 continues in arcade
mode--easy
22 RG3A-A61C + B83A-BJ9A Start with 5x normal firepower level
23 RG3A-A61C + D83A-BJ9A Start with 10x normal firepower level
24 RG3A-A61C + JC3A-BJ9A Start with 20x normal firepower level
25 RG3A-A61C + 7C3A-BJ9A Start with 40x normal firepower level
Mercs and related names are trademarks of Capcom.






Michael Jackson's Moonwalker(tm) Game
This game's a real thriller, and you can enjoy it to the max with these Game Genie(tm) codes! Change your number of lives from the normal 3 with MOON Codes 7 thru 10. With Code 14,
you can go straight to the "bosses" without having to pick up any kids. But after you fight the bosses, the last kid you need to finish the stage may be "invisible," so just move to the right side of the screen to end the stage.
1 95LA-BA82 Magic costs 1/2x normal when walking
2 99LA-BA82 Magic costs 1/4x normal when walking
3 95MT-BA7J Magic costs 1/2x normal when jumping
4 99MT-BA7J Magic costs 1/4x normal when jumping
5 ADLA-BA82 Magic doesn't decrease when walking
6 ADMT-BA7J Magic doesn't decrease when jumping
7 AFKA-BA8T Start with 2 lives
8 AZKA-BA8T Start with 6 lives
9 BFKA-BA8T Start with 10 lives
10 AXST-AA8T Infinite lives
11 JAEA-DA5C Each child found restores full power
12 AAEA-DA5C Each child found does not restore any power
13 BAEA-DA5C Each child found restores 1/2x normal power
14 AKTT-AA34 Advance directly to battle with boss!
15 JBDT-CEYJ Almost invincible--Michael only--
doesn't work if he's a robot or on the last stage
Michael Jackson's Moonwalker and related names are trademarks of Sega Enterprises, Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Mick and Mack as the Global Gladiators(tm) Game
GLAD
CODE KEY IN . . . EFFECT . . .
1 AW3T-2A20 Don't lose energy when slimed
2 AF3T-2AFE Start with 1 energy unit
3 AP3T-2AFE Start with 3 energy units
4 AZ3T-2AFE Start with 5 energy units
5 BB3T-2AFE Start with 8 energy units

CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE
THE ARROW IS NORMALLY DISPLAYED
6 B73T-2AFE Start with 15 energy units
7 CV3T-2AFE Start with 20 energy units
8 D33T-2AFE Start with 30 energy units
9 GK3T-2AFE Start with 50 energy units
10 NV3T-2AFE Start with 100 energy units
11 RFVT-26ZN Infinite lives
CODES 12 THRU 18: NORMAL DIFFICULTY ONLY
12 GC1T-2AFT Start with 1 life
13 GG1T-2AFT Start with 2 lives
14 G01T-2AFT Start with 6 lives
15 G41T-2AFT Start with 7 lives
16 G81T-2AFT Start with 8 lives
17 HC1T-2AFT Start with 9 lives
18 HG1T-2AFT Start with 10 lives
19 RGXT-26X2 Extra life symbol (1-up) gives you 0 more lives
20 ACXT-3JX2 Extra life symbol (1-up) gives you 2 more lives
21 ACXT-3NX2 Extra life symbol (1-up) gives you 3 more lives
22 ACXT-3TX2 Extra life symbol (1-up) gives you 4 more lives
23 ACXT-3YX2 Extra life symbol (1-up) gives you 5 more lives
24 ACXT-32X2 Extra life symbol (1-up) gives you 6 more lives
25 ACXT-36X2 Extra life symbol (1-up) gives you 7 more lives
26 ACXT-3AX2 Extra life symbol (1-up) gives you 8 more lives
27 AL2T-2A6N 0 arches needed to complete a level
28 GG2T-3ANJ 10 arches needed to complete a level
29 GL2T-3ANJ 20 arches needed to complete a level
30 GW2T-3ANJ 40 arches needed to complete a level
31 G02T-3ANJ 50 arches needed to complete a level
32 G42T-3ANJ 60 arches needed to complete a level
33 G82T-3ANJ 70 arches needed to complete a level
34 HC2T-3ANJ 80 arches needed to complete a level
35 HG2T-3ANJ 90 arches needed to complete a level
36 ABNT-2A7E 0 arches needed to get to bonus round
37 GBNT-3APA 5 arches needed to get to bonus round
38 GFNT-3APA 15 arches needed to get to bonus round
39 GKNT-3APA 25 arches needed to get to bonus round
40 GPNT-3APA 35 arches needed to get to bonus round
41 GVNT-3APA 45 arches needed to get to bonus round
42 GZNT-3APA 55 arches needed to get to bonus round
43 G3NT-3APA 65 arches needed to get to bonus round
44 HBNT-3APA 85 arches needed to get to bonus round
45 HFNT-3APA 95 arches needed to get to bonus round
46 CC2T-3NX4 Each arch is worth more
47 RG3T-2606 Infinite time to complete level
48 CC3T-3R06 Clock runs about 3x as fast as normal
49 G04A-3WLW 9:50 to complete each level
50 GC4A-3WLW 9:00 to complete each level
51 GC4A-3TLW 8:00 to complete each level
52 GC4A-3RLW 7:00 to complete each level
53 GC4A-3NLW 6:00 to complete each level
54 GC4A-3LLW 5:00 to complete each level
55 GC4A-3JLW 4:00 to complete each level
56 GC4A-3GLW 3:00 to complete each level
57 GC4A-3ELW 2:00 to complete each level
58 GC4A-3CLW 1:00 to complete each level
59 ACXT-3E1J Collecting a clock adds 1 minute to time clock
60 ACXT-3N1J Collecting a clock adds 3 minutes to time clock
61 ACXT-3T1J Collecting a clock adds 4 minutes to time clock
62 ACXT-3Y1J Collecting a clock adds 5 minutes to time clock
63 ACXT-321J Collecting a clock adds 6 minutes to time clock
64 ACXT-361J Collecting a clock adds 7 minutes to time clock
65 ACXT-3A1J Collecting a clock adds 8 minutes to time clock
Mick and Mack as the Global Gladiators is a trademark of McDonald's Corporation.






Mickey Mania: The Timeless Adventures Of Mickey Mouse(tm) Game

1 AKHA-BA34 Start on Steamboat Willie, Scene 2
2 AVHA-BA34 Start on Mad Doctor, Scene 1
3 A3HA-BA34 Start on Mad Doctor, Scene 2
4 BBHA-BA34 Start on Mad Doctor, Scene 3
5 BKHA-BA34 Start on Mad Doctor, Scene 4 (the tower)
6 BVHA-BA34 Start on Mad Doctor, Scene 5
7 B3HA-BA34 Start on Mad Doctor, Scene 6
8 CBHA-BA34 Start on Mad Doctor, Scene 7
9 CKHA-BA34 Start on Moose Hunters, Scene 1
10 CVHA-BA34 Start on Moose Hunters, Scene 2
11 C3HA-BA34 Start on Lonesome Ghosts, Scene 1
12 DBHA-BA34 Start on Lonesome Ghosts, Scene 2
13 DKHA-BA34 Start on Lonesome Ghosts, Scene 3
14 DVHA-BA34 Start on Mickey and The Beanstalk, Scene 1
15 D3HA-BA34 Start on Mickey and The Beanstalk, Scene 2
16 EBHA-BA34 Start on Mickey and The Beanstalk, Scene 3
17 EKHA-BA34 Start on Mickey and The Beanstalk, Scene 4
18 EVHA-BA34 Start on The Prince and The Pauper, Scene 1
19 E3HA-BA34 Start on The Prince and The Pauper, Scene 2
20 FBHA-BA34 Start on The Prince and The Pauper, Scene 3
21 FKHA-BA34 Start on The Prince and The Pauper, Scene 4
(the tower)
22 FVHA-BA34 Start on The Prince and The Pauper, Scene 5
23 F3HA-BA34 Start on The Prince and The Pauper, Scene 6
24 GBHA-BA34 Start on The Band Concert (secret bonus
level)
CODE 26 THRU 28: AFTER THE FIRST SCENE
25 SECT-BT04 Play every 2nd scene
26 SECT-B204 Play every 3rd scene
27 SECT-BA04 Play every 4th scene
28 F2DT-AAFE Keep playing the Band Concert scene until
successfully completed
29 ABHA-AADN Start with 0 continues instead of 1
30 APHA-AADN Start with 3 continues instead of 1
31 AZHA-AADN Start with 5 continues instead of 1
32 BKHA-AADN Start with 10 continues instead of 1
33 ATEA-AA42 Infinite continues
34 JBHA-BTX2 Start with 6 tries
35 JBHA-B2X2 Start with 8 tries
36 JBHA-BAX2 Start with 10 tries
37 AZLT-AABT Start with 5 marbles
38 ABLT-ACBT Start with 10 marbles
39 AZLT-AEBT Start with 25 marbles
40 BFLT-AWBT Start with 99 marbles
41 AT0T-AA26 Mickey Mouse hat adds 0 extra tries
42 SE0T-BJT6 Mickey Mouse hat adds 2 extra tries
43 SE0T-BNT6 Mickey Mouse hat adds 3 extra tries
44 RT0T-AJBA Mickey Mouse hat adds 1 continue instead of a
try
THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER
SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER,
SCENE 4)
45 AB7T-AAC4 After being hit, there is no temporary
invincibility
46 DF7T-AAC4 After being hit, temporary invincibility lasts
1/2x normal
47 W37T-AAC4 After being hit, temporary invincibility lasts
3x normal
48 8V7T-ACC4 After being hit, temporary invincibility lasts
10x normal
49 VB7T-BGC4 After being hit, temporary invincibility lasts
100x normal
50 FB7T-AA38 Almost invincible
51 A2DT-AA7R Infinite tries
52 MJ0T-AA4G Stars do not help health
53 CVBT-AA9L Infinite marbles (once you get one)
54 AT0T-AA5W Most marbles found are worth 0
55 HE0T-BJXW Most marbles found are worth 2
56 HE0T-BYXW Most marbles found are worth 5
57 B20T-AA5W Most marbles found are worth 10
58 A20T-AA64 Marble counter doesn't max out at 99-ignore
counter
59 A7KT-AACR Jump lower
60 BBKT-AACR Jump much lower
61 AVKT-AACR Jump higher
62 APKT-AACR Jump much higher
63 AKKT-AACR Jump much, much higher
64 AFKT-AACR Jump way too high
THE FOLLOWING CODES WORK ONLY FOR THE TOWER SCENES (MAD
DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4).
65 ADZA-CAD4 After being hit, there is no temporary
invincibility
66 DHZA-CAD4 After being hit, temporary invincibility lasts
1/2x normal
67 W5ZA-CAD4 After being hit, temporary invincibility lasts
3x normal
68 8XZA-CCD4 After being hit, temporary invincibility lasts
10x normal
69 VDZA-DGD4 After being hit, temporary invincibility lasts
100x normal
70 FDZA-CA5G Almost invincible
71 BADA-AA60 Infinite tries-Mad Doctor Scene 4 only
72 BXMT-CA3J Stars do not help health
73 CXCA-CA3C Infinite marbles (once you get one)
74 AXMA-CA8Y + AXMA-CA26 Most marbles found are worth 0
75 HHMA-DJ0Y + HHMA-DJT6 Most marbles found are worth 2
76 HHMA-DY0Y + HHMA-DYT6 Most marbles found are worth 5
77 CDMA-CA8Y + CDMA-CA26 Most marbles found are worth 10
78 A5MT-CA2A + A5MA-CA4J Marble counter doesn't max out at
99-ignore counter
Mickey Mania: The Timeless Adventures Of Mickey Mouse is a
trademark of The Walt Disney Company.






Micro Machines(tm) Game
MICRO
CODE KEY IN . . . EFFECT . . .
1 REHA-A60N Infinite lives in 4-man race
2 AEBT-AAHL Start with 1 life in 4-man race
3 AJBT-AAHL Start with 2 lives in 4-man race
4 ATBT-AAHL Start with 4 lives in 4-man race
5 AYBT-AAHL Start with 5 lives in 4-man race
6 BJBT-AAHL Start with 10 lives in 4-man race
7 CTBT-AAHL Start with 20 lives in 4-man race
CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY
8 REET-A6Y6 Infinite lives in head-to-head race
9 AEEA-AAAW Start with 1 life in head-to-head race
10 AJEA-AAAW Start with 2 lives in head-to-head race
11 ATEA-AAAW Start with 4 lives in head-to-head race
12 AYEA-AAAW Start with 5 lives in head-to-head race
13 BJEA-AAAW Start with 10 lives in head-to-head race
14 CTEA-AAAW Start with 20 lives in head-to-head race
CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE
15 AEFT-AAH4 You qualify for next race only if you win
16 ANFT-AAH4 You qualify for next race if you get 3rd or
better
17 ATFT-AAH4 You always qualify for next race
18 AEGT-AAC8 You get to time trial every time you win 1
race
19 AJGT-AAC8 You get to time trial every time you win 2
races
20 ATGT-AAC8 You get to time trial every time you win 5
races
21 AYGT-AAC8 You get to time trial every time you win 6
races
22 A6GT-AAC8 You get to time trial every time you win 8
races
23 BJGT-AAC8 You get to time trial every time you win 11
races
24 RYXT-A61R Infinite time in Ruff Trux time trial
25 XFYA-BXFC + JBYA-AE0C 100 seconds to get through Ruff
Trux time trial
26 ABYA-BBFC + JBYA-AE0C 90 seconds to get through Ruff
Trux time trial
27 ABYA-AA7C + JBYA-AE0C 60 seconds to get through Ruff
Trux time trial
28 ABYA-BAPC + JBYA-AE0C 30 seconds to get through Ruff
Trux time trial
29 ABYA-AAPC + JBYA-AE0C 20 seconds to get through Ruff
Trux time trial
FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW, BUT YOU
WILL HAVE THEM
30 AJHA-AA5W Winning Ruff Trux time trial worth 0 extra
lives
31 SAHA-BJXW Winning Ruff Trux time trial worth 2 extra
lives
32 SAHA-BYXW Winning Ruff Trux time trial worth 5 extra
lives
33 SAHA-BAXW Winning Ruff Trux time trial worth 8 extra
lives
34 AKHT-AAH0 Each race lasts 1 lap
35 APHT-AAH0 Each race lasts 2 laps
36 AZHT-AAH0 Each race lasts 4 laps
37 A3HT-AAH0 Each race lasts 5 laps
38 BBHT-AAH0 Each race lasts 7 laps
CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHICS
39 BPHT-AAH0 Each race lasts 10 laps
40 CZHT-AAH0 Each race lasts 20 laps
41 GPHT-AAH0 Each race lasts 50 laps
42 NZHT-AAH0 Each race lasts 100 laps
43 BA7T-AA34 Each race lasts infinite laps--only on head-
to-head races
Micro Machines is a trademark of Lewis Galoob Toys, Inc.






Midnight Resistance(tm) Game
The Crimson King, head of a powerful drug cartel, kidnaps your family because your dad developed a serum to make people immune to drugs. Hmmm. This guy deserves all the trouble you can give him--try some of these Game Genie(tm) codes on him! MID Code 15 gives you infinite lives, and Codes 20 thru 26 give you infinite ammo with 7 different weapons. With Codes 28 thru 30, keep in mind that the game won't allow more than 10 lives.
1 AE2T-BA4A Start at stage 2
2 AJ2T-BA4A Start at stage 3
3 AN2T-BA4A Start at stage 4
4 AT2T-BA4A Start at stage 5
5 AY2T-BA4A Start at stage 6
6 A22T-BA4A Start at stage 7
7 A62T-BA4A Start at stage 8
8 BA2T-BA4A Start at stage 9
9 AA2T-AADL + JJ2T-AJDN Start with 1 life
10 AA2T-AADL + LJ2T-ALDN Start with 8 lives
11 AA2T-AADL + FA2T-AJDN Start with 10 lives
12 ABGA-AABN + JKGA-AJBR Continue with 1 life
13 ABGA-AABN + LKGA-ALBR Continue with 8 lives
14 ABGA-AABN + FBGA-AJBR Continue with 10 lives
15 CAWA-AA2Y Infinite lives
16 HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + Supply room items require
AHXA-EAE6 1 key each
17 HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + Supply room items
AMXA-EAE6 require 2 keys each
18 HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + Supply room items require
A5XA-EAE6 6 keys each
19 RHXA-E6XG + AMXA-EA64 All supply room items are free
20 JGAT-EEVR Infinite ammo for full-auto weapon
21 JGAT-EEY2 Infinite ammo for 3-way weapon
22 JGKA-EET4 Infinite ammo for flame thrower
23 JGAT-EE1Y Infinite ammo for shotgun
24 JGBT-EEVJ Infinite ammo for nitro weapon
25 JGBT-EEYE Infinite ammo for shower weapon
26 JGAA-EEZJ Infinite ammo for homing missile
27 RHRA-E6T2 1-up worth 0 lives
28 JDRA-FJT2 1-up worth 2 lives
29 JDRA-FYT2 1-up worth 5 lives
30 JDRA-FAT2 1-up worth 8 lives
31 AA2T-AADA + JJ2T-AJDC 0 continues
32 AA2T-AADA + LJ2T-ALDC 7 continues
33 AA2T-AADA + FA2T-AJDC 9 continues
34 AVGA-AA34 Infinite continues
Midnight Resistance and related names are trademarks of Data East Corp.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Mighty Morphin Power Rangers(tm) Game

VITALITY METERS ABOVE 100% WILL LOOK ODD UNTIL THEY FALL TO
100% OR LESS.
1 ABYA-ACDA Player 1 starts with very little vitality
2 ABYA-BTDA Player 1 starts with vitality meter at 25%
3 ABYA-BAMA Player 1 starts with vitality meter at 50%
4 ABYA-ATXA Player 1 starts with vitality meter at 75%
5 ABYA-AT5A Player 1 starts with vitality meter at 108%
6 ABYA-BA5A Player 1 starts with vitality meter at 117%
7 ABYA-BT5A Player 1 starts with vitality meter at 125%
8 ABYT-ACCL Player 2 starts with very little vitality
9 ABYT-BTCL Player 2 starts with vitality meter at 25%
10 ABYT-BALL Player 2 starts with vitality meter at 50%
11 ABYT-ATWL Player 2 starts with vitality meter at 75%
12 ABYT-AT4L Player 2 starts with vitality meter at 108%
13 ABYT-BA4L Player 2 starts with vitality meter at 117%
14 ABYT-BT4L Player 2 starts with vitality meter at 125%
Sabin's Mighty Morphin Power Rangers is a trademark of Saban
Entertainment and Saban International N.V.






Mike Ditka Power Football(tm) Game
Challenge Mike Ditka (the computer) to a friendly game of eleven-on-eleven, or play a friend in a two-player game and decide the championship of the universe right at home. The sound effects and music in this game really give you the feel of the stadium, and the professional skill level is really tough.
The number of downs never counts up with DIT Code 33, so you can have as many downs as you want. If you're having a hard time getting 10 yards for a first down, cut that in half with Code 34. If you don't have the time to play a full game, use any of Codes 1 thru 6 to shorten the game. Finally, try combining DIT Codes 3 and 6 for the ultimate two-minute drill!
1A AJGT-AAFC Start in 2nd quarter
1B AJGT-AAFJ
2A ANGT-AAFC Start in 3rd quarter
2B ANGT-AAFJ
3A ATGT-AAFC Start in 4th quarter
3B ATGT-AAFJ
4A D2NA-AADY Each quarter is 30 seconds
4B D2NA-AAER
5A AANA-ACDY Each quarter is 1 minute
5B AANA-ACER
6A AANA-AEDY Each quarter is 2 minutes
6B AANA-AEER
7A AANA-BJDY Each quarter is 20 minutes
7B AANA-BJER
8A AANA-B6DY Each quarter is 30 minutes
8B AANA-B6ER
9A AANA-B2MY Each quarter is 60 minutes
9B AANA-B2NR
10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE Play clock resets to 15 seconds
10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4
11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE Play clock resets to 30 seconds
11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4
12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE Play clock resets to 60 seconds
12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4
13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE Play clock resets to 90 seconds
13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4
14A AA4T-AACJ Player 1 starts with 0 time-outs
14B AA4T-AAGC
15A AE4T-AACJ Player 1 starts with 1 time-out
15B AE4T-AAGC
16A AJ4T-AACJ Player 1 starts with 2 time-outs
16B AJ4T-AAGC
17A AY4T-AACJ Player 1 starts with 5 time-outs
17B AY4T-AAGC
18A BE4T-AACJ Player 1 starts with 9 time-outs
18B BE4T-AAGC
19A AA4T-AACR Player 2 or Mike Ditka starts
with 0 time-outs
19B AA4T-AAGJ
20A AE4T-AACR Player 2 or Mike Ditka starts
with 1 time-out
20B AE4T-AAGJ
21A AJ4T-AACR Player 2 or Mike Ditka starts
with 2 time-outs
21B AJ4T-AAGJ
22A AY4T-AACR Player 2 or Mike Ditka starts
with 5 time-outs
22B AY4T-AAGJ
23A BE4T-AACR Player 2 or Mike Ditka starts
with 9 time-outs
23B BE4T-AAGJ
24A DLRT-AA40 Infinite time-outs for player 1
24B DLRT-AA9N
25A BWRT-AA5E Infinite time-outs for player 2
25B BWRT-AA94
26A BWTT-AA56 Infinite time-outs for Mike Ditka
26B BWVA-AA2W
27A AJWA-AADN Only have 1 play to get a first down
27B AJWA-AAFL
28A ANWA-AADN Only have 2 plays to get a first down
28B ANWA-AAFL
29A ATWA-AADN Only have 3 plays to get a first down
29B ATWA-AAFL
30A A2WA-AADN Have 5 plays to get a first down
30B A2WA-AAFL
31A A6WA-AADN Have 6 plays to get a first down
31B A6WA-AAFL
32A BAWA-AADN Have 7 plays to get a first down
32B BAWA-AAFL
33A AJWA-AA5G Always the same down (down never increases)
33B AJWA-AA7E
34A AYWA-AACT + AYXT-AAA2 Only need 5 yards for a first down
34B AYWA-AAER + AYXT-AAC0
35A B6WA-AACT + B6XT-AAA2 Need 15 yards for a first down
35B B6WA-AAER + B6XT-AAC0
36A CTWA-AACT + CTXT-AAA2 Need 20 yards for a first down
36B CTWA-AAER + CTXT-AAC0
37A D2WA-AACT + D2XT-AAA2 Need 30 yards for a first down
37B D2WA-AAER + D2XT-AAC0
38A GJWA-AACT + GJXT-AAA2 Need 50 yards for a first down
38B GJWA-AAER + GJXT-AAC0
39A REWA-A6WW + REXT-A6T4 Always goal to go
39B REWA-A6YT + REXT-A6W2
40A AAPT-BA86 Touchdowns worth 0 points
40B AAPT-BA9W
41A AEPT-BA86 Touchdowns worth 1 point
41B AEPT-BA9W
42A AJPT-BA86 Touchdowns worth 2 points
42B AJPT-BA9W
43A ANPT-BA86 Touchdowns worth 3 points
43B ANPT-BA9W
44A ATPT-BA86 Touchdowns worth 4 points
44B ATPT-BA9W
45A AYPT-BA86 Touchdowns worth 5 points
45B AYPT-BA9W
46A A6PT-BA86 Touchdowns worth 7 points
46B A6PT-BA9W
47A BAPT-BA86 Touchdowns worth 8 points
47B BAPT-BA9W
48A ABVA-BA36 Extra points worth 0 points
48B ABVA-BA8G
49A AKVA-BA36 Extra points worth 2 points
49B AKVA-BA8G
50A APVA-BA36 Extra points worth 3 points
50B APVA-BA8G
51A AVVA-BA36 Extra points worth 4 points
51B AVVA-BA8G
52A AZVA-BA36 Extra points worth 5 points
52B AZVA-BA8G
53A A3VA-BA36 Extra points worth 6 points
53B A3VA-BA8G
54A A7VA-BA36 Extra points worth 7 points
54B A7VA-BA8G
55A BBVA-BA36 Extra points worth 8 points
55B BBVA-BA8G
56A ABVA-BA4E Field goals worth 0 points
56B ABVA-BA8R
57A AFVA-BA4E Field goals worth 1 points
57B AFVA-BA8R
58A AKVA-BA4E Field goals worth 2 points
58B AKVA-BA8R
59A AVVA-BA4E Field goals worth 4 points
59B AVVA-BA8R
60A AZVA-BA4E Field goals worth 5 points
60B AZVA-BA8R
61A A3VA-BA4E Field goals worth 6 points
61B A3VA-BA8R
62A A7VA-BA4E Field goals worth 7 points
62B A7VA-BA8R
63A BBVA-BA4E Field goals worth 8 points
63B BBVA-BA8R
64A AAVA-BA9G Safeties worth 0 points
64B AAVT-BA3E
65A AEVA-BA9G Safeties worth 1 point
65B AEVT-BA3E
66A ANVA-BA9G Safeties worth 3 points
66B ANVT-BA3E
67A ATVA-BA9G Safeties worth 4 points
67B ATVT-BA3E
68A AYVA-BA9G Safeties worth 5 points
68B AYVT-BA3E
69A A2VA-BA9G Safeties worth 6 points
69B A2VT-BA3E
70A A6VA-BA9G Safeties worth 7 points
70B A6VT-BA3E
71A BAVA-BA9G Safeties worth 8 points
71B BAVT-BA3E
Mike Ditka Power Football and related names are trademarks of Accolade, Inc.






Mortal Kombat(tm) Game
MK
CODE KEY IN . . . EFFECT . . .
1 ABNT-CABN Create blood
2 AKRA-AA7N Infinite time
4 WBRA-AAEA Each round is 90 seconds
7 NBRA-AAEA Each round is 60 seconds
10 GBRA-AAEA Each round is 30 seconds
12 CBRA-AAEA Each round is 10 seconds
13 A2JT-DA9W Always fight in the Courtyard
14 AEJT-DA9W After 1st round, most fights are at the
Palace Gates
15 AJJT-DA9W After 1st round, most fights are in the
Warrior Shrine
16 ANJT-DA9W After 1st round, most fights are in the
Pit
17 ATJT-DA9W After 1st round, most fights are in the
Throne Room
18 AYJT-DA9W After 1st round, most fights are in
Goro's Lair
19 AC2T-B67C + AAJT-DA4E + RG2T-A6ZA Always fight Johnny
Cage
20 AG2T-B67C + AEJT-DA4E + RG2T-A6ZA Always fight Kano
21 AL2T-B67C + AJJT-DA4E + RG2T-A6ZA Always fight Rayden
22 AR2T-B67C + ANJT-DA4E + RG2T-A6ZA Always fight Liu
Kang
23 AW2T-B67C + ATJT-DA4E + RG2T-A6ZA Always fight
Scorpion
24 A02T-B67C + AYJT-DA4E + RG2T-A6ZA Always fight Sub-
Zero
25 A42T-B67C + A2JT-DA4E + RG2T-A6ZA Always fight Sonya
Blade
26 A82T-B67C + A6JT-DA4E + RG2T-A6ZA Always fight Goro
27 AJ9A-CAG2 Start on match 2
28 AN9A-CAG2 Start on match 3
29 AT9A-CAG2 Start on match 4
30 AY9A-CAG2 Start on match 5
31 A29A-CAG2 Start on match 6
32 A69A-CAG2 Start on mirror match
33 BA9A-CAG2 Start on endurance 1 match
34 BE9A-CAG2 Start on endurance 2 match
35 BJ9A-CAG2 Start on endurance 3 match
36 BN9A-CAG2 Start on match with Goro
37 BT9A-CAG2 Start on match with Shang Tsung
38 AKXA-AA22 Always get Flawless Victory bonus
39 AC7T-AAA2 All throws do no damage
40 SC7T-AAA2 All throws do more damage
41 8C7T-AAA2 All throws do maximum damage
WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONENT BLOCKS
42 AEMT-CACG Kano's High Punch does no damage
43 AEMT-CAC2 Kano's Low Punch does no damage
44 AYMT-CAG0 Kano's High Kick does no damage
45 AYMT-CAHJ Kano's Low Kick does no damage
46 A2MT-CAD6 Kano's Head Blow does no damage
47 ATMT-CADL Kano's Knee does no damage
48 AYMT-CAGE Kano's Crouched Kick does no
damage
49 BJMT-CAFW Kano's Uppercut does no damage
50 BJMT-CABY Kano's Roundhouse Kick does no
damage
51 AYMT-CAFA Kano's Foot Sweep does no damage
52 A2NA-CAAN Kano's Flying Punch does no
damage
53 AYMT-CAER Kano's Jump Kick does no damage
54 A6MA-CAHN Kano's Cannonball does no damage
55 A2MT-CABC Kano's Knife does no damage
56 AEMT-D6CG Kano's High Punch does more
damage
57 AEMT-D6C2 Kano's Low Punch does more
damage
58 AYMT-CT00 Kano's High Kick does more damage
59 AYMT-CT1J Kano's Low Kick does more damage
60 A2MT-CTX6 Kano's Head Blow does more
damage
61 ATMT-CTXL Kano's Knee does more damage
62 AYMT-D2RE Kano's Crouched Kick does more
damage
63 BJMT-DT7W Kano's Uppercut does more damage
64 BJMT-CA3Y Kano's Roundhouse Kick does more
damage
65 AYMT-D2PA Kano's Foot Sweep does more
damage
66 A2NA-C0TN Kano's Flying Punch does more
damage
67 AYMT-D2NR Kano's Jump Kick does more
damage
68 A6MA-DY1N Kano's Cannonball does more
damage
69 A2MT-C0VC Kano's Knife does more damage
70 AEMT-D94G Kano's High Punch does maximum
damage
71 AEMT-D942 Kano's Low Punch does maximum
damage
72 AYMT-D980 Kano's High Kick does maximum
damage
73 AYMT-D99J Kano's Low Kick does maximum
damage
74 A2MT-D956 Kano's Head Blow does maximum
damage
75 ATMT-D95L Kano's Knee does maximum
damage
76 AYMT-D98E Kano's Crouched Kick does
maximum damage
77 BJMT-D97W Kano's Uppercut does maximum
damage
78 BJMT-D93Y Kano's Roundhouse Kick does
maximum damage
79 AYMT-D97A Kano's Foot Sweep does maximum
damage
80 A2NA-D92N Kano's Flying Punch does maximum
damage
81 AYMT-D96R Kano's Jump Kick does maximum
damage
82 A6MA-D99N Kano's Cannonball does maximum
damage
83 A2MT-D93C Kano's Knife does maximum
damage
WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
84 AEMA-CAAE Johnny Cage's High Punch does no
damage
85 AEMA-CAA0 Johnny Cage's Low Punch does no
damage
86 AYLT-CAHA Johnny Cage's High Kick does no
damage
87 ATLT-CAHW Johnny Cage's Low Kick does no
damage
88 AYMA-CACN Johnny Cage's Head Blow does no
damage
89 ATMA-CAC8 Johnny Cage's Knee does no
damage
90 AJMA-CAB4 Johnny Cage's Crouched Kick does
no damage
91 BJMA-CADT Johnny Cage's Uppercut does no
damage
92 BJLT-CAGR Johnny Cage's Roundhouse Kick
does no damage
93 AYMA-CABJ Johnny Cage's Foot Sweep does no
damage
94 A2LT-CAF6 Johnny Cage's Flying Punch does no
damage
95 AYMA-CAEC Johnny Cage's Jump Kick does no
damage
96 A6LT-CAB8 Johnny Cage's Shadow Kick does no
damage
97 A2LT-CAE2 Johnny Cage's Fireball does no
damage
98 ATLT-CADC Johnny Cage's Split Punch does no
damage
99 AEMA-D6AE Johnny Cage's High Punch does
more damage
100 AEMA-D6A0 Johnny Cage's Low Punch does
more damage
101 AYLT-CT1A Johnny Cage's High Kick does more
damage
102 ATLT-CE1W Johnny Cage's Low Kick does more
damage
103 AYMA-D2LN Johnny Cage's Head Blow does
more damage
104 ATMA-CTW8 Johnny Cage's Knee does more
damage
105 AJMA-DTB4 Johnny Cage's Crouched Kick does
more damage
106 BJMA-DT5T Johnny Cage's Uppercut does more
damage
107 BJLT-CA8R Johnny Cage's Roundhouse Kick
does more damage
108 AYMA-D2KJ Johnny Cage's Foot Sweep does
more damage
109 A2LT-C0Z6 Johnny Cage's Flying Punch does
more damage
110 AYMA-D2NC Johnny Cage's Jump Kick does more
damage
111 A6LT-DYV8 Johnny Cage's Shadow Kick does
more damage
112 A2LT-C0Y2 Johnny Cage's Fireball does more
damage
113 ATLT-CN5C Johnny Cage's Split Punch does
more damage
114 AEMA-D92E Johnny Cage's High Punch does
maximum damage
115 AEMA-D920 Johnny Cage's Low Punch does
maximum damage
116 AYLT-D99A Johnny Cage's High Kick does
maximum damage
117 ATLT-D99W Johnny Cage's Low Kick does
maximum damage
118 AYMA-D94N Johnny Cage's Head Blow does
maximum damage
119 ATMA-D948 Johnny Cage's Knee does maximum
damage
120 AJMA-D934 Johnny Cage's Crouched Kick does
maximum damage
121 BJMA-D95T Johnny Cage's Uppercut does
maximum damage
122 BJLT-D98R Johnny Cage's Roundhouse Kick
does maximum damage
123 AYMA-D93J Johnny Cage's Foot Sweep does
maximum damage
124 A2LT-D976 Johnny Cage's Flying Punch does
maximum damage
125 AYMA-D76C Johnny Cage's Jump Kick does
maximum damage
126 A6LT-D938 Johnny Cage's Shadow Kick does
maximum damage
127 A2LT-D762 Johnny Cage's Fireball does
maximum damage
128 ATLT-C95C Johnny Cage's Split Punch does
maximum damage
WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
130 AEPA-CAFG Liu Kang's Low Punch does no
damage
131 AYPT-CAAW Liu Kang's High Kick does no
damage
132 AYPT-CABE Liu Kang's Low Kick does no
damage
133 AYPA-CACN Liu Kang's Head Blow does no
damage
134 ATPA-CAF2 Liu Kang's Knee does no damage
135 AYPT-CAAA Liu Kang's Crouched Kick does no
damage
136 BJPA-CAHR Liu Kang's Uppercut does no
damage
137 BJPA-CAEC Liu Kang's Roundhouse Kick does
no damage
138 AYPA-CAG6 Liu Kang's Foot Sweep does no
damage
139 A2PT-CACJ Liu Kang's Flying Punch does no
damage
140 AYPA-CAGL Liu Kang's Jump Kick does no
damage
141 A6PA-CAB4 Liu Kang's Special Jump Kick does
no damage
142 A2PA-CADT Liu Kang's Fireball does no damage
144 AEPA-D6FG Liu Kang's Low Punch does more
damage
145 AYPT-CTTW Liu Kang's High Kick does more
damage
146 AYPT-CTVE Liu Kang's Low Kick does more
damage
147 AYPA-D2LN Liu Kang's Head Blow does more
damage
148 ATPA-CTZ2 Liu Kang's Knee does more damage
149 AYPT-D2JA Liu Kang's Crouched Kick does more
damage
150 BJPA-DT9R Liu Kang's Uppercut does more
damage
151 BJPA-CA6C Liu Kang's Roundhouse Kick does
more damage
152 AYPA-D2R6 Liu Kang's Foot Sweep does more
damage
153 A2PT-C0WJ Liu Kang's Flying Punch does more
damage
154 AYPA-D2RL Liu Kang's Jump Kick does more
damage
155 A6PA-DYV4 Liu Kang's Special Jump Kick does
more damage
156 A2PA-C0XT Liu Kang's Fireball does more
damage
158 AEPA-D97G Liu Kang's Low Punch does
maximum damage
159 AYPT-D92W Liu Kang's High Kick does maximum
damage
160 AYPT-D93E Liu Kang's Low Kick does maximum
damage
161 AYPA-D94N Liu Kang's Head Blow does
maximum damage
162 ATPA-D972 Liu Kang's Knee does maximum
damage
163 AYPT-D92A Liu Kang's Crouched Kick does
maximum damage
164 BJPA-D99R Liu Kang's Uppercut does maximum
damage
165 BJPA-D96C Liu Kang's Roundhouse Kick does
maximum damage
166 AYPA-D986 Liu Kang's Foot Sweep does
maximum damage
167 A2PT-D94J Liu Kang's Flying Punch does
maximum damage
168 AYPA-D98L Liu Kang's Jump Kick does
maximum damage
169 A6PA-D934 Liu Kang's Special Jump Kick does
maximum damage
170 A2PA-D95T Liu Kang's Fireball does maximum
damage
WITH CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
171 AELA-CADE Sonya Blade's High Punch does no
damage
172 AELA-CAD0 Sonya Blade's Low Punch does no
damage
173 AYKT-CAH2 Sonya Blade's High Kick does no
damage
174 A2LA-CAAL Sonya Blade's Low Kick does no
damage
175 AYLA-CAA6 Sonya Blade's Head Blow does no
damage
176 ATLA-CABR Sonya Blade's Knee does no
damage
177 AYLA-CACW Sonya Blade's Crouched Kick does
no damage
178 BJLA-CAEJ Sonya Blade's Uppercut does no
damage
179 BJKT-CAHG Sonya Blade's Roundhouse Kick
does no damage
180 AYKT-CAGY Sonya Blade's Foot Sweep does no
damage
181 A2LA-CAFN Sonya Blade's Flying Punch does no
damage
182 AYLA-CACA Sonya Blade's Jump Kick does no
damage
183 A2KT-CAFT Sonya Blade's Sonic Rings does no
damage
184 BALA-CAF8 Sonya Blade's Special Jump Kick
does no damage
185 AELA-D6DE Sonya Blade's High Punch does
more damage
186 AELA-D6D0 Sonya Blade's Low Punch does
more damage
187 AYKT-DJ12 Sonya Blade's High Kick does more
damage
188 A2LA-DCTL Sonya Blade's Low Kick does more
damage
189 AYLA-D2J6 Sonya Blade's Head Blow does more
damage
190 ATLA-CTVR Sonya Blade's Knee does more
damage
191 AYLA-D2LW Sonya Blade's Crouched Kick does
more damage
192 BJLA-DT6J Sonya Blade's Uppercut does more
damage
193 BJKT-CN9G Sonya Blade's Roundhouse Kick
does more damage
194 AYKT-D2RY Sonya Blade's Foot Sweep does
more damage
195 A2LA-C0ZN Sonya Blade's Flying Punch does
more damage
196 AYLA-D2LA Sonya Blade's Jump Kick does more
damage
197 AAKT-CTRC Sonya Blade's Leg Grab does more
damage
198 A2KT-C0ZT Sonya Blade's Sonic Rings does
more damage
199 BALA-DCZ8 Sonya Blade's Special Flying Punch
does more damage
200 AELA-D95E Sonya Blade's High Punch does
maximum damage
201 AELA-D950 Sonya Blade's Low Punch does
maximum damage
202 AYKT-D992 Sonya Blade's High Kick does
maximum damage
203 A2LA-D92L Sonya Blade's Low Kick does
maximum damage
204 AYLA-D926 Sonya Blade's Head Blow does
maximum damage
205 ATLA-D93R Sonya Blade's Knee does maximum
damage
206 AYLA-D94W Sonya Blade's Crouched Kick does
maximum damage
207 BJLA-D96J Sonya Blade's Uppercut does
maximum damage
208 BJKT-D99G Sonya Blade's Roundhouse Kick
does maximum damage
209 AYKT-D98Y Sonya Blade's Foot Sweep does
maximum damage
210 A2LA-D97N Sonya Blade's Flying Punch does
maximum damage
211 AYLA-D94A Sonya Blade's Jump Kick does
maximum damage
212 AAKT-D98C Sonya Blade's Leg Grab does
maximum damage
213 A2KT-D97T Sonya Blade's Sonic Rings does
maximum damage
214 BALA-D978 Sonya Blade's Special Flying Punch
does maximum damage
WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
215 AENT-CAA2 Rayden's High Punch does no
damage
216 AENT-CAB6 Rayden's Low Punch does no
damage
217 AYNA-CAHY Rayden's High Kick does no damage
218 AYNT-CAAG Rayden's Low Kick does no damage
219 AYNT-CADW Rayden's Head Blow does no
damage
220 ATNT-CAEE Rayden's Knee does no damage
221 AJNT-CADA Rayden's Crouched Kick does no
damage
222 BJNT-CAE0 Rayden's Uppercut does no damage
223 BJNA-CAHC Rayden's Roundhouse Kick does no
damage
224 AYNT-CACR Rayden's Foot Sweep does no
damage
225 A2NA-CAGT Rayden's Flying Punch does no
damage
226 AYNT-CAFJ Rayden's Jump Kick does no
damage
227 A6NA-CAD0 Rayden's Flying Thunderbolt does
no damage
228 A2NA-CAFN Rayden's Lightning does no damage
229 AENT-D6A2 Rayden's High Punch does more
damage
230 AENT-D6B6 Rayden's Low Punch does more
damage
231 AYNA-CL1Y Rayden's High Kick does more
damage
232 AYNT-CETG Rayden's Low Kick does more
damage
233 AYNT-D2MW Rayden's Head Blow does more
damage
234 ATNT-CTYE Rayden's Knee does more damage
235 AJNT-DTDA Rayden's Crouched Kick does more
damage
236 BJNT-DT60 Rayden's Uppercut does more
damage
237 BJNA-DY1C Rayden's Roundhouse Kick does
more damage
238 AYNT-D2LR Rayden's Foot Sweep does more
damage
239 A2NA-C00T Rayden's Flying Punch does more
damage
240 AYNT-D2PJ Rayden's Jump Kick does more
damage
241 A6NA-DYX0 Rayden's Flying Thunderbolt does
more damage
242 A2NA-C0ZN Rayden's Lightning does more
damage
243 AENT-D722 Rayden's High Punch does
maximum damage
244 AENT-D936 Rayden's Low Punch does maximum
damage
245 AYNA-D99Y Rayden's High Kick does maximum
damage
246 AYNT-D92G Rayden's Low Kick does maximum
damage
247 AYNT-D95W Rayden's Head Blow does maximum
damage
248 ATNT-DS6E Rayden's Knee does maximum
damage
249 AJNT-D95A Rayden's Crouched Kick does
maximum damage
250 BJNT-D960 Rayden's Uppercut does maximum
damage
251 BJNA-D99C Rayden's Roundhouse Kick does
maximum damage
252 AYNT-D94R Rayden's Foot Sweep does
maximum damage
253 A2NA-D98T Rayden's Flying Punch does
maximum damage
254 AYNT-D97J Rayden's Jump Kick does maximum
damage
255 A6NA-D950 Rayden's Flying Thunderbolt does
maximum damage
256 A2NA-D97N Rayden's Lightning does maximum
damage
WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
257 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's
High Punch do no damage
258 AERA-CACR Scorpion's, Sub-Zero's and Reptile's
Low Punch do no damage
259 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's
High Kick do no damage
260 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's
Low Kick do no damage
261 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's
Head Blow do no damage
262 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's
Knee do no damage
263 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do no damage
264 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's
Uppercut do no damage
265 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do no damage
266 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do no damage
267 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do no damage
268 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do no damage
269 AERA-D6B6 Scorpion's, Sub-Zero's and Reptile's
High Punch do more damage
270 AERA-D6CR Scorpion's, Sub-Zero's and Reptile's
Low Punch do more damage
271 AYRA-CTZ4 Scorpion's, Sub-Zero's and Reptile's
High Kick do more damage
272 AYRA-CT0N Scorpion's, Sub-Zero's and Reptile's
Low Kick do more damage
273 AYRA-D2MW Scorpion's, Sub-Zero's and Reptile's
Head Blow do more damage
274 ATRA-CTXA Scorpion's, Sub-Zero's and Reptile's
Knee do more damage
275 AJRT-DTAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do more damage
276 BJRA-DT3L Scorpion's, Sub-Zero's and Reptile's
Uppercut do more damage
277 BJRA-CA9T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
278 AYRA-D2R8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do more damage
279 A2RA-C0Y0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do more damage
280 AYRA-D2PJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do more damage
281 AERA-D936 Scorpion's, Sub-Zero's and Reptile's
High Punch do maximum damage
282 AERA-D94R Scorpion's, Sub-Zero's and Reptile's
Low Punch do maximum damage
283 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's
High Kick do maximum damage
284 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's
Low Kick do maximum damage
285 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's
Head Blow do maximum damage
286 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's
Knee do maximum damage
287 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do maximum damage
288 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's
Uppercut do maximum damage
289 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do maximum
damage
290 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do maximum damage
291 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do maximum damage
292 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's
Jump Kick do maximum damage
WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
293 ANPT-CAF8 Sub-Zero's Slide does no damage
294 AJPT-CAHC Scorpion's Harpoon does no damage
295 A2PT-CAGT Scorpion's Scorpion Split does no
damage
296 AARA-CTJ2 Sub-Zero's Deep Freeze does
damage--ONLY FROM A
DISTANCE
297 ANPT-CRP8 Sub-Zero's Slide does more damage
298 AJPT-DTHC Scorpion's Harpoon does more
damage
299 A2PT-C00T Scorpion's Scorpion Split does more
damage
300 AARA-D922 Sub-Zero's Deep Freeze does
maximum damage--ONLY FROM A
DISTANCE
301 ANPT-D978 Sub-Zero's Slide does maximum
damage
302 AJPT-D99C Scorpion's Harpoon does maximum
damage
303 A2PT-D98T Scorpion's Scorpion Split does
maximum damage
Mortal Kombat and related names are trademarks of Midway
Manufacturing Company.






MORTAL KOMBAT II(tm) GAME FOR GENESIS(tm)

1 CVYA-BA7N Timer is 2x as fast
2 LBYA-BA7N Timer is 2x as slow
3 ABVT-BE64 Infinite time
4 RETT-A6Y6 Activate testing mode in options screen
CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING
5 ACMT-BE76 Always fight Kung Lao
6 AGMT-BE76 Always fight Lui Kang
7 ALMT-BE76 Always fight Cage
8 ARMT-BE76 Always fight Baraka
9 AWMT-BE76 Always fight Kitana
10 A0MT-BE76 Always fight Mileena
11 A4MT-BE76 Always fight Shang Tsung
12 A8MT-BE76 Always fight Rayden
13 BCMT-BE76 Always fight Sub-Zero
14 BGMT-BE76 Always fight Reptile
15 BLMT-BE76 Always fight Scorpion
16 BRMT-BE76 Always fight Jax
17 BWMT-BE76 Always fight Kintaro
18 B0MT-BE76 Always fight Shao Kahn
19 B4MT-BE76 Always fight Smoke
20 B8MT-BE76 Always fight Noob Saibot
21 CCMT-BE76 Always fight Jade
Mortal Kombat II and related names are trademarks of Midway
Manufacturing Company. Genesis is a trademark of SEGA. Game Genie
is a trademark of Lewis Galoob Toys, Inc.
Game Genie Codes (C)1994 Lewis Galoob Toys, Inc. All Rights
Reserved.






Mortal Kombat II(tm) Game for Genesis(tm)--MORE CODES

1 CVYA-BA7N Timer is 2x as fast
2 LBYA-BA7N Timer is 2x as slow
3 ABVT-BE64 Infinite time
4 RETT-A6Y6 Activate testing mode in options screen
CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING
5 ACMT-BE76 Always fight Kung Lao
6 AGMT-BE76 Always fight Liu Kang
7 ALMT-BE76 Always fight Cage
8 ARMT-BE76 Always fight Baraka
9 AWMT-BE76 Always fight Kitana
10 A0MT-BE76 Always fight Mileena
11 A4MT-BE76 Always fight Shang Tsung
12 A8MT-BE76 Always fight Rayden
13 BCMT-BE76 Always fight Sub-Zero
14 BGMT-BE76 Always fight Reptile
15 BLMT-BE76 Always fight Scorpion
16 BRMT-BE76 Always fight Jax
17 BWMT-BE76 Always fight Kintaro
18 B0MT-BE76 Always fight Shao Kahn
19 B4MT-BE76 Always fight Smoke
20 B8MT-BE76 Always fight Noob Saibot
21 CCMT-BE76 Always fight Jade
----------------------------
RFWA-A6Y8 Fatalities can be done at end of any round--
computer wins after winning 1 round
AP9A-BA7R Lazy opponent--In 2nd round, loser of 1st round
lies on ground (causes computer to act weird in some rounds)
A3XA-AJA4 Player has 4x times as long to do fatalities, etc.
25 AB1T-CA4G + AA9T-CA3J Auto fatalities
26 AB1T-CA4G + BT9T-CA3T Auto friendship
27 AB1T-CA4G + RE9T-C6V0 Auto babalities
28 ALL DAMAGE CODES WORK WITH MOST DISTANCES BETWEEN
CHARACTERS
29 A13A-AA5R Mileena's Sai Throw does massive damage
30 A56A-AA46 Liu Kang's High Fireball does massive damage
31 A56T-AA2C Kung Lao's Hat Throw does massive damage
32 A95A-AA5C Cage's Shadow Kick does massive damage
33 AX0A-AA86 Reptile's Force Ball does massive damage
34 AX2A-AA8R Shang Tsung's Flaming Skull attack does
massive damage
35 AX3A-AA46 Kitana's Fan Throw does massive damage
36 A54A-AA8G Baraka's Blade Spark does massive damage
37 AX1T-AA3J Rayden's Lightning Bolt does massive damage
Mortal Kombat II and related names are trademarks of Midway
Manufacturing Company. Genesis is a trademark of SEGA. Game Genie
is a trademark of Lewis Galoob Toys, Inc.







Mortal Kombat 3(tm) Game
1 DM2A-JA3Y From the main menu, press A or B or C twice to bring up each of the three secret menus.
2 C5ZT-GA28 Player 1 takes all damage
3 RHZT-G6T8 Player 2 takes all damage
4 AMZT-GA5E Both players take no damage
5 ACXT-KA62 The first fight for player 1 is against Kano
6 AGXT-KA62 The first fight for player 1 is against Sonya
7 ALXT-KA62 The first fight for player 1 is against Jax
8 ARXT-KA62 The first fight for player 1 is against Nightwolf
9 AWXT-KA62 The first fight for player 1 is against Sub-Zero
10 A0XT-KA62 The first fight for player 1 is against Stryker
11 A4XT-KA62 The first fight for player 1 is against Sindel
12 A8XT-KA62 The first fight for player 1 is against Sektor
13 BCXT-KA62 The first fight for player 1 is against Cyrax
14 BGXT-KA62 The first fight for player 1 is against Kung Lao
15 BLXT-KA62 The first fight for player 1 is against Kabal
16 BRXT-KA62 The first fight for player 1 is against Sheeva
17 BWXT-KA62 The first fight for player 1 is against Shang Tsung
18 B0XT-KA62 The first fight for player 1 is against Liu Kang
19 B4XT-KA62 The first fight for player 1 is against Smoke
20 B8XT-KA62 The first fight for player 1 is against Motaro
21 CGXT-KA62 The first fight for player 1 is against Noob-Saibot
22 HW1T-KAA4 + AC1T-JAA6 All fights after 1st are against Kano
23 HW1T-KAA4 + AG1T-JAA6 All fights after 1st are against Sonya
24 HW1T-KAA4 + AL1T-JAA6 All fights after 1st are against Jax
25 HW1T-KAA4 + AR1T-JAA6 All fights after 1st are against Nightwolf
26 HW1T-KAA4 + AW1T-JAA6 All fights after 1st are against Sub-Zero
27 HW1T-KAA4 + A01T-JAA6 All fights after 1st are against Stryker
28 HW1T-KAA4 + A41T-JAA6 All fights after 1st are against Sindel
29 HW1T-KAA4 + A81T-JAA6 All fights after 1st are against Sektor
30 HW1T-KAA4 + BC1T-JAA6 All fights after 1st are against Cyrax
31 HW1T-KAA4 + BG1T-JAA6 All fights after 1st are against Kung Lao
32 HW1T-KAA4 + BL1T-JAA6 All fights after 1st are against Kabal
33 HW1T-KAA4 + BR1T-JAA6 All fights after 1st are against Sheeva
34 HW1T-KAA4 + BW1T-JAA6 All fights after 1st are against Shang Tsung
35 HW1T-KAA4 + B01T-JAA6 All fights after 1st are against Liu Kang
36 HW1T-KAA4 + B41T-JAA6 All fights after 1st are against Smoke
37 HW1T-KAA4 + B81T-JAA6 All fights after 1st are against Motaro
38 HW1T-KAA4 + CG1T-JAA6 All fights after 1st are against Noob-Saibot
Mortal Kombat and related names are trademarks of Midway Manufacturing Company






Ms Pac Man(tm) Game
One of the all-time arcade classics. There's really no plot, so just jump right in and get going. Change the number of lives with MSPAC Codes 1 thru 6. Only 4 lives are shown on the screen, but if you have more, the counter does count correctly. And since almost everybody has developed his or her skills on this game, try Codes 2 and 6 to make things tougher. With Game Genie(tm) this oldie but goodie seems new again!
1 AJNA-AA30 Infinite lives for Ms. Pac Man(tm)
2 AEEA-AACA Ms. Pac Man starts with 1 life
3 BEEA-AACA Ms. Pac Man starts with 9 lives
4 AJNA-AA4J Infinite lives for Pac Man(tm)
5 BEEA-AACG Pac Man starts with 9 lives
6 AEEA-AACG Pac Man starts with 1 life
7 4JNA-BACL When Pac Man gets hit, Ms. Pac
Man loses a life instead
8 5JNA-BAB2 When Ms. Pac Man gets hit, Pac
Man loses a life instead
9 2CWA-CAGN Ghosts stay blue 1/2x as long as normal--
most of the time
10 ACWA-CGGN Ghosts stay blue 2x as long as normal--
most of the time
11 ACWA-CNGN Ghosts stay blue 4x as long as normal--
most of the time
12 AJ1A-AA6R Ghosts stay blue until you eat them--
most of the time
Ms. Pac Man and related names are trademarks of Namco, Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






MUSHA(tm) Game
MUSHA(tm) is a top-view action shooter with very good graphics. There's so much going on at once, the tough part is dodging all the dangers. Good thing you have your Metallic Uniframe Super Hybrid Armor and can key in Game Genie(tm) MUSH Code 1 so you never die.
1 AKMA-AA9Y Invincibility
2 BKRT-AA8E Keep main weapon status after dying
3 AKRT-AA6G Infinite lives
4 ATNT-AAEY Start with 4 lives
5 AYNT-AAEY Start with 5 lives
6 A2NT-AAEY Start with 6 lives
7 BJNT-AAEY Start with 10 lives
8 GJNT-AAEY Start with 50 lives
9 NTNT-AAEY Start with 100 lives
10 SBZT-BJ08 Power chips count 2x normal
11 SBZT-BN08 Power chips count 3x normal
12 SBZT-BT08 Power chips count 4x normal
MUSHA and related names are trademarks of Seismic Software Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Mutant League Football(tm) Game
MLF
CODE KEY IN . . . EFFECT . . .
1 R19T-86VA MASTER CODE--MUST BE ENTERED
2 AG2T-0CHE Each quarter is 1 minute long
3 B82T-0CHE Each quarter is 15 minutes long
4 D42T-0CHE Each quarter is 30 minutes long
5 ADKT-3A7E Start with 0 timeouts
6 AHKT-3A7E Start with 1 timeout
7 AMKT-3A7E Start with 2 timeouts
8 A1KT-3A7E Start with 5 timeouts
9 BDKT-3A7E Start with 8 timeouts
10 RHJA-461A Infinite timeouts
11 AXEA-4A9L Timeouts not reset at halftime
12 CWSA-4AG6 + CXJT-4ADN Play clock is 15 seconds
13 D4SA-4AG6 + D5JT-4ADN Play clock is 30 seconds
14 HWSA-4AG6 + HXJT-4ADN Play clock is 60 seconds
15 MLSA-4AG6 + MMJT-4ADN Play clock is 90 seconds
16 RGSA-460L Play clock is infinite
17 AKBA-0AGR + AKTA-4ADY 2 downs to get a 1st down instead
of 4
18 APBA-0AGR + APTA-4ADY 3 downs to get a 1st down instead
of 4
19 AKTA-4A2E The down never increments
20 HBST-4AG2 1st and 5 after a kickoff or a 1st down
21 ZBST-4AG2 1st and 15 after a kickoff or a 1st down
22 6BST-4AG2 1st and 20 after a kickoff or a 1st down
23 GBST-4EG2 1st and 50 after a kickoff or a 1st down
24 NBST-4JG2 1st and goal after a kickoff or a 1st down
25 HA1T-4AAW 1st and 5 after a punt or loss of downs
26 ZA1T-4AAW 1st and 15 after a punt or loss of downs
27 6A1T-4AAW 1st and 20 after a punt or loss of downs
28 GA1T-4EAW 1st and 50 after a punt or loss of downs
29 NA1T-4JAW 1st and goal after a punt or loss of downs
30 BXXA-2AH8 + BXXT-2AAG Kick meter goes up to 1/3
maximum
31 DDXA-2AH8 + DDXT-2AAG Kick meter goes up to 2/3
maximum
32 RHXT-26TR Once kick meter reaches maximum, it stays
there
33 AJMA-4A22 Touchdown worth 0 points
34 REMA-5ET2 Touchdown worth 1 point
35 REMA-5JT2 Touchdown worth 2 points
36 REMA-5NT2 Touchdown worth 3 points
37 REMA-5TT2 Touchdown worth 4 points
38 REMA-5YT2 Touchdown worth 5 points
39 REMA-56T2 Touchdown worth 7 points
40 REMA-5AT2 Touchdown worth 8 points
41 AJXT-4A6Y Field goal worth 0 points
42 REXT-5EYY Field goal worth 1 point
43 REXT-5JYY Field goal worth 2 points
44 REXT-5TYY Field goal worth 4 points
45 REXT-5YYY Field goal worth 5 points
46 REXT-52YY Field goal worth 6 points
47 REXT-56YY Field goal worth 7 points
48 REXT-5AYY Field goal worth 8 points
49 AL7T-2A36 Safety worth 0 points
50 RG7T-3EV6 Safety worth 1 point
51 RG7T-3NV6 Safety worth 3 points
52 RG7T-3TV6 Safety worth 4 points
53 RG7T-3YV6 Safety worth 5 points
54 RG7T-32V6 Safety worth 6 points
55 RG7T-36V6 Safety worth 7 points
56 RG7T-3AV6 Safety worth 8 points
57 AJXT-4A46 Extra point worth 0 points
58 REXT-5JW6 Extra point worth 2 points
59 REXT-5NW6 Extra point worth 3 points
60 REXT-5TW6 Extra point worth 4 points
61 REXT-5YW6 Extra point worth 5 points
62 REXT-52W6 Extra point worth 6 points
63 REXT-56W6 Extra point worth 7 points
64 REXT-5AW6 Extra point worth 8 points
65 AJMA-4A50 2 point conversion worth 0 points
66 REMA-5EX0 2 point conversion worth 1 point
67 REMA-5NX0 2 point conversion worth 3 points
68 REMA-5TX0 2 point conversion worth 4 points
69 REMA-5YX0 2 point conversion worth 5 points
70 REMA-52X0 2 point conversion worth 6 points
71 REMA-56X0 2 point conversion worth 7 points
72 REMA-5AX0 2 point conversion worth 8 points
Mutant League Football is a trademark of Electronic Arts.






MUTANT LEAGUE HOCKEY(tm) GAME

1 ATDA-AA6T MASTER CODE--MUST BE ENTERED
2 AK9A-AAFL 1-pt. shots worth 2
3 AP9A-AAFL 1-pt. shots worth 3
4 AV9A-AAFL 1-pt. shots worth 4
5 AZ9A-AAFL 1-pt. shots worth 5
6 A39A-AAFL 1-pt. shots worth 6
7 A79A-AAFL 1-pt. shots worth 7
8 BB9A-AAFL 1-pt. shots worth 8
9 P39A-BJ0Y 2-pt. shots worth 3
10 P39A-BN0Y 2-pt. shots worth 4
11 P39A-BT0Y 2-pt. shots worth 5
12 P39A-BY0Y 2-pt. shots worth 6
13 P39A-B20Y 2-pt. shots worth 7
14 P39A-B60Y 2-pt. shots worth 8
15 P39A-BA0Y 2-pt. shots worth 9
16 G79A-AAGT 2-pointers scored very close to goal
17 P39A-AAGT 2-pointers scored halfway between blue line
and goal
18 YZ9A-AAGT 2-pointers scored a little closer
19 CV9A-ACGT 2-pointers scored a little farther away than
the blue line
20 AJ5A-AA7C Start with final scores from last game played
FOR CODES 21 thry 27, PICK 5-MIN. PERIODS FROM THE MAIN MENU
21 AHAT-CGGW 1-min. periods
22 AMAT-CGGW 2-min. periods
23 AXAT-CGGW 4-min. periods
24 A5AT-CGGW 6-min. periods
25 A9AT-CGGW 7-min. periods
26 BHAT-CGGW 9-min. periods
27 RFFA-A6V2 Infinite timeouts (the option will disappear,
but you can still press B for a timeout)
Mutant League Hockey is a trademark of Electronic Arts.







NBA Jam(tm) Game
EFFECTS SWITCH MUST BE ON BEFORE TIP-OFF
1 SGFB-3EVN + NWFB-36BT Visitor's baskets worth 1 point
more
2 SGFB-3JVN + NWFB-36BT Visitor's baskets worth 2 points
more
3 SGFB-3NVN + NWFB-36BT Visitor's baskets worth 3 points
more points more
4 SGFB-3TVN + NWFB-36BT Visitor's baskets worth 4 points
more
5 SGFB-3YVN + NWFB-36BT Visitor's baskets worth 5 points
more
6 SGFB-32VN + NWFB-36BT Visitor's baskets worth 6 points
more
7 SGFB-36VN + NWFB-36BT Visitor's baskets worth 7 points
more
8 SGFB-3AVN + NWFB-36BT Visitor's baskets worth 8 points
more
9 SGFB-3EV6 + NWFB-36CA Home's baskets worth 1 point
more
10 SGFB-3JV6 + NWFB-36CA Home's baskets worth 2 points
more
11 SGFB-3NV6 + NWFB-36CA Home's baskets worth 3 points
more
12 SGFB-3TV6 + NWFB-36CA Home's baskets worth 4 points
more
13 SGFB-3YV6 + NWFB-36CA Home's baskets worth 5 points
more
14 SGFB-32V6 + NWFB-36CA Home's baskets worth 6 points
more
15 SGFB-36V6 + NWFB-36CA Home's baskets worth 7 points
more
16 SGFB-3AV6 + NWFB-36CA Home's baskets worth 8 points
more
17 RGPV-46Y2 All players have super defensive ability
18 BWPV-4A74 All players have super interception ability
19 BWPV-4A8W All players have super dunk ability
20 BWPV-4A7C All players are always "on fire"
21 BWRB-4A2C All players have infinite turbo
22 BWRB-4A24 "Juice" mode
23 BWPV-4A9J Shot success percentages displayed for all
non-dunk shots
FOR ALL TIMER CODES, LEAVE SPEED ON 3
24 AA4V-J8N0 Timer counts down slower than setting 1
25 AA4V-K8E0 Timer counts down VERY slowly
26 AA4V-J860 Timer counts down faster than setting 5
27 AA4V-K860 Timer counts down very fast
28 AAEV-LADR Only need 1 basket to be "on fire"
29 AEEV-LADR Only need 2 baskets to be "on fire"
30 AWEV-2AFG + ANEV-LADR Need 4 baskets to be "on fire"
31 A0EV-2AFG + ATEV-LADR Need 5 baskets to be "on fire"
32 A4EV-2AFG + AYEV-LADR Need 6 baskets to be "on fire"
33 A8EV-2AFG + A2EV-LADR Need 7 baskets to be "on fire"
34 BCEV-2AFG + A6EV-LADR Need 8 baskets to be "on fire"
35 BGEV-2AFG + BAEV-LADR Need 9 baskets to be "on fire"
36 BLEV-2AFG + BEEV-LADR Need 10 baskets to be "on fire"
37 BLEV-2A9T Players 1 and 3 stay "on fire" when the other
team scores
38 BLFB-2A2A Players 2 and 4 stay "on fire" when the other
team scores
39 AC2B-JACT Turbo bar never goes up (until next quarter)
40 AC2B-J6CT Turbo bar restores extremely slowly
41 AC2B-KLCT Turbo bar restores much slower
42 AC2B-K4CT Turbo bar restores slower
43 AC2B-JAWT Turbo bar restores faster
44 AC2B-KAWT Turbo bar restores much faster
45 AC2B-JDCT Turbo bar restores extremely fast
46 ABWB-LJA6 Player 1's turbo drains very slowly
47 ABWB-LWA6 Player 1's turbo drains slower
48 ABWB-MAA6 Player 1's turbo drains slightly slower
49 ABWB-LEJ6 Player 1's turbo drains slightly faster
50 ABWB-L4J6 Player 1's turbo drains faster
51 ABWB-MTJ6 Player 1's turbo drains very fast
52 ABWB-LJDT Player 2's turbo drains very slowly
53 ABWB-LWDT Player 2's turbo drains slower
54 ABWB-MADT Player 2's turbo drains slightly slower
55 ABWB-LEMT Player 2's turbo drains slightly faster
56 ABWB-L4MT Player 2's turbo drains faster
57 ABWB-MTMT Player 2's turbo drains very fast
58 ABWB-LJGE Player 3's turbo drains very slowly
59 ABWB-LWGE Player 3's turbo drains slower
60 ABWB-MAGE Player 3's turbo drains slightly slower
61 ABWB-LERE Player 3's turbo drains slightly faster
62 ABWB-L4RE Player 3's turbo drains faster
63 ABWB-MTRE Player 3's turbo drains very fast
64 ABWV-LJA2 Player 4's turbo drains very slowly
65 ABWV-LWA2 Player 4's turbo drains slower
66 ABWV-MAA2 Player 4's turbo drains slightly slower
67 ABWV-LEJ2 Player 4's turbo drains slightly faster
68 ABWV-L4J2 Player 4's turbo drains faster
69 ABWV-MTJ2 Player 4's turbo drains very fast
70 TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6 Enter AA in the initial
entry screen and all power-ups (Codes 17 thru 21) will be enabled.
NBA Jam is a trademark of NBA Properties, Inc.






NBA JAM Tournament Edition(tm) Game
1 REDT-A602 MASTER CODE--MUST BE ENTERED
2 AXHW-YA5J + 9DHW-YA50 All secret power-ups on for all players
3 AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE All secret power-ups except slipper floors on for all players
DONÍT USE ANY SECRET KEYPAD TRICKS WITH THE FOLLOWING CODES
4 PFXW-PEYJ Player 1 has Quick Hands
5 PFXW-PEY2 Player 1 has Max Power
6 PFXW-PEZJ Player 1 has powered up goal tending
7 PFXW-PEZ2 Player 1 is always on fire
8 PFXW-PE0J Player 1 has infinite turbo
9 PFXW-PE02 Player 1 has powered up offense
10 PFXW-PE1J Player 1 has powered up 3 pointers
11 PFXW-PE12 Player 1 has powered up super dunks
12 PFYC-PETJ Player 1 has powered up blocks
13 PFYC-PET2 Player 1 knocks both opponents down by pushing one
14 PFYC-PEVJ Player 1 knocks opposite opponent down
15 PFYC-PEV2 Player 1 is faster
16 PFYC-PEWJ Player 1 has teleport passing
17 PFYC-PEXY Player 1 has high shots
18 PKXW-PEYN Player 2 has Quick Hands
19 PKXW-PEY6 Player 2 has Max Power
20 PKXW-PEZN Player 2 has powered up goal tending
21 PKXW-PEZ6 Player 2 is always on fire
22 PKXW-PE0N Player 2 has infinite turbo
23 PKXW-PE06 Player 2 has powered up offense
24 PKXW-PE1N Player 2 has powered up 3 pointers
25 PKXW-PE16 Player 2 has powered up super dunks
26 PKYC-PETN Player 2 has powered up blocks
27 PKYC-PET6 Player 2 knocks both opponents down by pushing one
28 PKYC-PEVN Player 2 knocks opposite opponent down
29 PKYC-PEV6 Player 2 is faster
30 PKYC-PEWN Player 2 has teleport passing
31 PKYC-PEX2 Player 2 has high shots
32 PPXW-PEYT Player 3 has Quick Hands
33 PPXW-PEZA Player 3 has Max Power
34 PPXW-PEZT Player 3 has powered up goal tending
35 PPXW-PE0A Player 3 is always on fire
36 PPXW-PE0T Player 3 has infinite turbo
37 PPXW-PE1A Player 3 has powered up offense
38 PPXW-PE1T Player 3 has powered up 3 pointers
39 PPYC-PETA Player 3 has powered up super dunks
40 PPYC-PETT Player 3 has powered up blocks
41 PPYC-PEVA Player 3 knocks both opponents down by pushing one
42 PPYC-PEVT Player 3 knocks opposite opponent down
43 PPYC-PEWA Player 3 is faster
44 PPYC-PEWT Player 3 has teleport passing
45 PPYC-PEX6 Player 3 has high shots
46 PVXW-PEYY Player 4 has Quick Hands
47 PVXW-PEZE Player 4 has Max Power
48 PVXW-PEZY Player 4 has powered up goal tending
49 PVXW-PE0E Player 4 is always on fire
50 PVXW-PE0Y Player 4 has infinite turbo
51 PVXW-PE1E Player 4 has powered up offense
52 PVXW-PE1Y Player 4 has powered up 3 pointers
53 PVYC-PETE Player 4 has powered up super dunks
54 PVYC-PETY Player 4 has powered up blocks
55 PVYC-PEVE Player 4 knocks both opponents down by pushing one
56 PVYC-PEVY Player 4 knocks opposite opponent down
57 PVYC-PEWE Player 4 is faster
58 PVYC-PEWY Player 4 has teleport passing
59 PVYC-PEYA Player 4 has high shots
NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.






NFL Football '94 Starring Joe Montana(tm) Game
1 ABTT-CAF6 Player 1 starts each half with 0 timeouts
2 AZTT-CAF6 Player 1 starts each half with 5 timeouts
3 BBTT-CAF6 Player 1 starts each half with 8 timeouts
4 AVST-AA4R Player 1 has infinite timeouts
5 ABTT-CAGC Player 2 starts each half with 0 timeouts
6 AZTT-CAGC Player 2 starts each half with 5 timeouts
7 BBTT-CAGC Player 2 starts each half with 8 timeouts
8 AVST-AA6J Player 2 has infinite timeouts
9 GBTA-CAFE Play clock resets to 30 seconds
10 JZTA-CAFE Play clock resets to 45 seconds
11 NBTA-CAFE Play clock resets to 60 seconds
12 DANT-AA6C Play clock does not run--infinite time to
choose play
13 AD7T-CCHT Each quarter is 1 minute long
14 AD7T-CGHT Each quarter is 3 minutes long
15 AD7T-CAST Each quarter is 20 minutes long
16 AD7T-DAST Each quarter is 30 minutes long
17 AKDA-EAHC 1 play to get a 1st down instead of 4
18 APDA-EAHC 2 plays to get a 1st down instead of 4
19 AVDA-EAHC 3 plays to get a 1st down instead of 4
20 ABDT-F19N + ABDT-ELHY 5 yards needed for a 1st down
21 ABDT-FD9N + ABDT-E8HY 15 yards needed for a 1st down
22 ABDT-E39N + ABDT-FJHY 20 yards needed for a 1st down
23 AKDT-EA94 Always 1st and goal
24 ABEA-EAE2 Touchdown worth 0 pts.
25 APEA-EAE2 Touchdown worth 3 pts.
26 AZEA-EAE2 Touchdown worth 5 pts.
27 BFEA-EAE2 Touchdown worth 9 pts.
28 CBEA-EAE2 Touchdown worth 10 pts.
29 ABEA-EAEE Extra pt. worth 0 pts.
30 AVEA-EAEE Extra pt. worth 4 pts.
31 AZEA-EAEE Extra pt. worth 5 pts.
32 A7EA-EAEE Extra pt. worth 7 pts.
33 BFEA-EAEE Extra pt. worth 9 pts.
34 CBEA-EAEE Extra pt. worth 10 pts.
35 ABEA-EAER Field goal worth 0 pts.
36 AZEA-EAER Field goal worth 5 pts.
37 A3EA-EAER Field goal worth 6 pts.
38 BFEA-EAER Field goal worth 9 pts.
39 CBEA-EAER Field goal worth 10 pts.
40 ABEA-EAGE Safety worth 0 pts.
41 AZEA-EAGE Safety worth 5 pts.
42 A7EA-EAGE Safety worth 7 pts.
43 BFEA-EAGE Safety worth 9 pts.
44 CBEA-EAGE Safety worth 10 pts.
NFL Football '94 Starring Joe Montana is a trademark of SEGA.






NFL Quarterback Club '96(tm) Game
1. AEVT-AABC Start with 1 timeout
2. AJVT-AABC Start with 2 timeouts
3. AYVT-AABC Start with 5 timeouts
4. A6VT-AABC Start with 7 timeouts
5. BEVT-AABC Start with 9 timeouts
6. ABHT-AAE4 Infinite timeouts
7. RYZA-A6YT Infinite play clock time
8. ALKT-AAB6 + ALET-CACA Always start on second down
9. ARKT-AAB6 + ARET-CACA Always start on third down
10. AWKT-AAB6 + AWET-CACA Always start on fourth down
11. ACEA-CAF6 Its always 1st down
12. PWAA-DA02 Safeties are worth worth 0 points
13. PWAA-DE02 Safeties are worth worth 1 point
14. PWAA-DN02 Safeties are worth worth 3 points
15. PWAA-DT02 Safeties are worth worth 4 points
16. PWAA-DY02 Safeties are worth worth 5 points
17. PWAA-D202 Safeties are worth worth 6 points
18. PWAA-D602 Safeties are worth worth 7 points
19. PWAA-DAT0 Touchdowns are worth 0 points
20. PWAA-DET0 Touchdowns are worth 1 point
21. PWAA-DJT0 Touchdowns are worth 2 points
22. PWAA-DNT0 Touchdowns are worth 3 points
23. PWAA-DTT0 Touchdowns are worth 4 points
24. PWAA-DYT0 Touchdowns are worth 5 points
25. PWAA-D6T0 Touchdowns are worth 7 points
NFL Quaterback Club '96 is a trademark of the National Footbal League






NFL Sports Talk Football '93 Starring Joe Montana(tm) Game
Despite his injuries, the NFL's all-time great quarterback keeps putting out great games. Enjoy all the variations you can key in with these JOE93 codes. For Codes 26, 27, 32, and 33, the counter does not properly display the number of timeouts, but the codes do work.
1 AK8T-EAD0 Only have 1 play to make a first down
2 AP8T-EAD0 Only have 2 plays to make a first down
3 AV8T-EAD0 Only have 3 plays to make a first down
4 AK8T-EA5T Have infinite plays to make a first down
5 AB9A-ELD4 Only need 5 yards to get a 1st down
6 AB9A-E8D4 Must get 15 yards to get a 1st down
7 AB9A-FJD4 Must get 20 yards to get a 1st down
8 AB9A-F6D4 Must get 30 yards to get a 1st down
9 AK9A-EA6Y Always goal-to-go--must get a TD
10 C1PT-CAEY Play clock is 15 seconds long
11 GDPT-CAEY Play clock is 30 seconds long
12 NDPT-CAEY Play clock is 60 seconds long
13 WDPT-CAEY Play clock is 90 seconds long
14 AANA-AACT Play clock is infinite
15 ABMA-ECC4 Each quarter is 1 minute
16 ABMA-EEC4 Each quarter is 2 minutes
17 ABMA-EAL4 Each quarter is 20 minutes
18 ABMA-ELL4 Each quarter is 25 minutes
19 ABMA-FAL4 Each quarter is 30 minutes
20 ABMA-ELW4 Each quarter is 45 minutes
21 ABMA-EA44 Each quarter is 60 minutes
22 ABMA-FL44 Each quarter is 75 minutes
23 ADRA-CAFW 0 timeouts per half--home team
24 AHRA-CAFW 1 timeout per half--home team
25 AMRA-CAFW 2 timeouts per half--home team
26 AXRA-CAFW 4 timeouts per half--home team
27 A1RA-CAFW 5 timeouts per half--home team
28 ATLT-CA8J Infinite timeouts--home team
30 AHRA-CAFN 1 timeout per half--visiting team
31 AMRA-CAFN 2 timeouts per half--visiting team
32 AXRA-CAFN 4 timeouts per half--visiting team
33 A1RA-CAFN 5 timeouts per half--visiting team
34 ATMA-CA2C Infinite timeouts--visiting team
35 AB9T-EAA8 Touchdowns worth 0 points
36 AF9T-EAA8 Touchdowns worth 1 point
37 AK9T-EAA8 Touchdowns worth 2 points
38 AP9T-EAA8 Touchdowns worth 3 points
39 AV9T-EAA8 Touchdowns worth 4 points
40 AZ9T-EAA8 Touchdowns worth 5 points
41 A79T-EAA8 Touchdowns worth 7 points
42 BB9T-EAA8 Touchdowns worth 8 points
43 BF9T-EAA8 Touchdowns worth 9 points
44 AB9T-EAAL Extra points worth 0 points
45 AK9T-EAAL Extra points worth 2 points
46 AP9T-EAAL Extra points worth 3 points
47 AV9T-EAAL Extra points worth 4 points
48 AZ9T-EAAL Extra points worth 5 points
49 A39T-EAAL Extra points worth 6 points
50 A79T-EAAL Extra points worth 7 points
51 BB9T-EAAL Extra points worth 8 points
52 BF9T-EAAL Extra points worth 9 points
53 AB9T-EAAY Field goals worth 0 points
54 AF9T-EAAY Field goals worth 1 point
55 AK9T-EAAY Field goals worth 2 points
56 AV9T-EAAY Field goals worth 4 points
57 AZ9T-EAAY Field goals worth 5 points
58 A39T-EAAY Field goals worth 6 points
59 A79T-EAAY Field goals worth 7 points
60 BB9T-EAAY Field goals worth 8 points
61 BF9T-EAAY Field goals worth 9 points
62 AB9T-EACL Safeties worth 0 points
63 AF9T-EACL Safeties worth 1 point
64 AP9T-EACL Safeties worth 3 points
65 AV9T-EACL Safeties worth 4 points
66 AZ9T-EACL Safeties worth 5 points
67 A39T-EACL Safeties worth 6 points
68 A79T-EACL Safeties worth 7 points
69 BB9T-EACL Safeties worth 8 points
70 BF9T-EACL Safeties worth 9 points
NFL Sports Talk Football '93 Starring Joe Montana is a trademark of SEGA.






NHL Hockey(tm) Game
The action is fast and fun in this well-executed hockey game. For even more excitement, key in NHL Codes 12 thru 15 to produce longer power plays. Code 15 freezes the penalty timers, so penalties end only on power-play goals. NHL Code 8 freezes the timer for continuous play--press reset to stop the game.
1 RH9A-R6ZN MASTER CODE--MUST BE ENTERED
2 YXBT-AY9E Timer runs at 10x normal speed
3 95BT-B8HE Timer runs at 3x normal speed
4 LXBT-BLHE Timer runs at 2x normal speed
5 L1BT-ALHE Timer runs at 1/2x normal speed
6 V5BT-AGHE Timer runs at 1/3x normal speed
7 CHBT-ACHE Timer runs at 1/10x normal speed
8 ADBT-AAHE Freeze timer
9 ALSA-AAEN Penalty timers run at 10x normal speed
10 BCSA-AAEN Penalty timers run at 3x normal speed
11 BWSA-AAEN Penalty timers run at 2x normal speed
12 GCSA-AAEN Penalty timers run at 1/2x normal speed
13 KCSA-AAEN Penalty timers run at 1/3x normal speed
14 8CSA-AAEN Penalty timers run at 1/10x normal speed
15 ACSA-AA58 Freeze penalty timers
16 AVDA-AAF4 + AWPA-BE42 Play 4-on-4 instead of 6-on-6
17 AZDA-AAF4 + A0PA-BE42 Play 5-on-5 instead of 6-on-6
NHL is a trademark of The National Hockey League.






NHLPA Hockey '93(tm) Game
HOCK
CODE KEY IN . . . EFFECT . . .
1 RH7T-R60E MASTER CODE„MUST BE ENTERED
2 ZJNA-DTC2 Period clock runs faster
3 ZJNA-CJC2 Period clock runs slower
4 ZJNA-DTL2 Period clock runs much faster
5 ZJNA-CCC2 Period clock runs much slower
6 AANA-CAC2 Period clock is frozen (no time limit)
USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION
7 HVWT-AAD0 Each period lasts 1 minute instead of 10 minutes
8 SBWT-AAD0 Each period lasts 2 minutes
9 0VWT-AAD0 Each period lasts 3 minutes
10 8BWT-AAD0 Each period lasts 4 minutes
11 TVWT-AGD0 Each period lasts 15 minutes
12 BBWT-ARD0 Each period lasts 30 minutes
13 NBWT-AWD0 Each period lasts 40 minutes
14 CBWT-A6D0 Each period lasts 60 minutes
15 AHXT-BJ5J All penalties last 1 minute
16 AMXT-BJ5J All penalties last 2 minutes
17 ASXT-BJ5J All penalties last 3 minutes
18 AXXT-BJ5J All penalties last 4 minutes
19 A1XT-BJ5J All penalties last 5 minutes
20 A9XT-BJ5J All penalties last 7 minutes
21 BHXT-BJ5J All penalties last 9 minutes
22 AWEA-AA7Y Infinite timeouts instead of 1
23 AKYT-AA3Y No timeouts
NHLPA Hockey '93 is a trademark of NHLPA.





Outrun(tm) Game
Outrun(tm) is one of the winners in the racing-game category. With these Game Genie(tm) codes, especially OUT Code 2, which gives you infinite time, you can practice and polish your skills to a championship level!
1 RYBT-A6ZJ MASTER CODE--MUST BE ENTERED
2 RY4T-A6ZJ Infinite time to complete race
3 BE2A-AWAY Start with 99 seconds--hard and normal levels
4 AA2A-ANAY Start with 60 seconds--hard and normal levels
5 BE2A-AWAJ Start with 99 seconds--pro and super levels
6 AA2A-ANAJ Start with 60 seconds--pro and super levels
7 BE2A-AWAR Start with 99 seconds--easy and super easy levels
8 AA2A-ANAR Start with 60 seconds--easy and super easy levels
Remember, you can pick 'n mix your codes!
Outrun is a trademark of Sega Enterprises, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.







OUTRUNNERS(tm) GAME

CODES 1 THRU 14: ARCADE MODE
1 EMVA-AA9W Player 1 has infinite time
2 EMVT-AA3A Player 2 has infinite time
3 CWNA-BYVT Player 1 has 90 seconds
4 CWNA-B2KT Player 1 has 60 seconds
5 CWNA-BEKT Player 1 has 50 seconds
6 CWNA-A4KT Player 1 has 45 seconds
CODES 7 THRU 14: IGNORE COUNTER
7 CWNA-AGKT Player 1 has 35 seconds
8 CWNA-B6BT Player 1 has 30 seconds
9 CWNT-BYVW Player 2 has 90 seconds
10 CWNT-B2KW Player 2 has 60 seconds
11 CWNT-BEKW Player 2 has 50 seconds
12 CWNT-A4KW Player 2 has 45 seconds
13 CWNT-AGKW Player 2 has 35 seconds
14 CWNT-B6BW Player 2 has 30 seconds
CODES 15 AND 16 CAUSE SLIGHT GRAPHIC ERRORS
15 HWHA-AAA0 Select up to +60 seconds in the options
screen--keep pushing right on D-pad
16 2WHA-AABN Select up to -60 seconds in the options
screen--keep pushing left on D-pad
Outrunners is a trademark of Sega Enterprises Ltd.





Pac-Mania(tm) Game
The graphics on this 16-bit version blow away anything you've seen in earlier Pac-Man games. Beware the Athletic Jumping Monster, the light-green ghost that will jump with you and kill you when you try to jump over him. PACM Code 17 gives you plenty of time to chomp all the ghosts and eat as many pellets as possible. Code 1 gives you as many chances as you need to complete the mazes. For those who like to rack up points, Codes 18 thru 21 make the different kinds of fruit worth much more.
When using PACM Codes 2 thru 6, 8 thru 12 and 22 thru 26, only 5 lives are shown on the screen--but if you have more, the game does keep track of them correctly. When using Codes 18 thru 21, the score counter keeps track correctly, even though the old, normal value is shown floating up to the top of the screen.
1 ALEA-AA6W Infinite lives for players 1 and 2
2 AE0T-AAEW Player 1 starts with 2 lives
3 AN0T-AAEW Player 1 starts with 4 lives
4 AY0T-AAEW Player 1 starts with 6 lives
5 A60T-AAEW Player 1 starts with 8 lives
6 BE0T-AAEW Player 1 starts with 10 lives
7 960T-AREW Almost infinite lives--player 1
8 AE0T-BA66 Player 2 starts with 2 lives
9 AN0T-BA66 Player 2 starts with 4 lives
10 AY0T-BA66 Player 2 starts with 6 lives
11 A60T-BA66 Player 2 starts with 8 lives
12 BE0T-BA66 Player 2 starts with 10 lives
13 S60T-BA66 Almost infinite lives for--player 2
14 KBCA-AF22 Ghosts stay blue 1/2 as long as normal
15 KBCA-AH22 Ghosts stay blue 2x as long as normal
16 KBCA-AM22 Ghosts stay blue 4x as long as normal
17 KBCA-AS22 Ghosts stay blue 8x as long as normal
18 CCGA-ARM6 Cherry is worth 10,000 instead of 1,000
19 ECGA-A6X4 Strawberry is worth 20,000 instead of 2,000
20 GCGA-BL58 Lemon is worth 30,000 instead of 3,000
21 LCGA-AHYA Banana is worth 50,000 instead of 5,000
22 AGET-AACL 2 lives after continue--both players
23 ARET-AACL 4 lives after continue--both players
24 A0ET-AACL 6 lives after continue--both players
25 A8ET-AACL 8 lives after continue--both players
26 BGET-AACL 10 lives after continue--both players
Pac-Mania and related names are trademarks of Namco, Ltd.






Pat Riley Basketball(tm) Game
Want to win the big tournament? 3-pointers are tough to sink in this game, but you can make them count more on the scoreboard with PAT Codes 17 thru 19. Use these codes when you want normal scoring on 2-point shots, but want to get rewarded more for the long shots. Don't combine them with PAT Codes 1 thru 16, which change the point value of all kinds of shots and also allow you to handicap the game so players of different skill levels can have fun competing.
1 PZDA-PETC All player 1 shots worth 1 point
2 PZDA-PJTC All player 1 shots worth 2 points
3 PZDA-PNTC All player 1 shots worth 3 points
4 PZDA-PTTC All player 1 shots worth 4 points
5 PZDA-PYTC All player 1 shots worth 5 points
6 PZDA-P2TC All player 1 shots worth 6 points
7 PZDA-P6TC All player 1 shots worth 7 points
8 PZDA-PATC All player 1 shots worth 8 points
9 PZDA-PEV6 All player 2 shots worth 1 point
10 PZDA-PJV6 All player 2 shots worth 2 points
11 PZDA-PNV6 All player 2 shots worth 3 points
12 PZDA-PTV6 All player 2 shots worth 4 points
13 PZDA-PYV6 All player 2 shots worth 5 points
14 PZDA-P2V6 All player 2 shots worth 6 points
15 PZDA-P6V6 All player 2 shots worth 7 points
16 PZDA-PAV6 All player 2 shots worth 8 points
17 A0ET-NAFE All 3-point shots worth 5--
both players
18 A8ET-NAFE All 3-point shots worth 7--
both players
19 BGET-NAFE All 3-point shots worth 9--
both players
20 9T9T-PGSL + AY9T-NAHN + Player 1 starts with 5 points in
969T-NAHR + HA9T-NAHT exhibition game
21 9T9T-PGSL + BJ9T-NAHN + Player 1 starts with 10 points in 969T-NAHR + HA9T-NAHT exhibition game
22 9T9T-PGSL + B69T-NAHN + Player 1 starts with 15 points in
969T-NAHR + HA9T-NAHT exhibition game
23 9T9T-PGSL + CT9T-NAHN + Player 1 starts with 20 points
969T-NAHR + HA9T-NAHT in exhibition game
24 9T9T-PGSL + AY9T-NAHN + 969T-NAHR Player 2 starts with 5 points in
exhibition game
25 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR Player 2 starts with 10 points in
exhibition game
26 9T9T-PGSL + B69T-NAHN + 969T-NAHR Player 2 starts with 15 points in
exhibition game
27 9T9T-PGSL + CT9T-NAHN + 969T-NAHR Player 2 starts with 20 points in
exhibition game
Pat Riley Basketball is a trademark of Sega of America, Inc.






PGA Tour Golf 2(tm) Game
PGA2
CODE KEY IN . . . EFFECT . . .
1 REZA-86YY MASTER CODE„MUST BE ENTERED
2 PZYT-BNVE 3 penalty strokes for hitting in water hazard
3 PZYT-BJVE 2 penalty strokes for hitting in water hazard
4 AKYT-AA3E 0 penalty strokes for hitting in water hazard
5 PZYT-BGVE 1 penalty stroke for hitting in water hazard
6 PZYT-BLVE 2 penalty strokes for hitting in water hazard„
YOU MAY GET A WEIRD MESSAGE IF YOUR
SCORE GETS LOW ENOUGH
7 AE9T-AAC2 Round ends after hole 1
8 AJ9T-AAC2 Round ends after hole 2
9 AN9T-AAC2 Round ends after hole 3
10 AT9T-AAC2 Round ends after hole 4
11 AY9T-AAC2 Round ends after hole 5
12 A29T-AAC2 Round ends after hole 6
13 A69T-AAC2 Round ends after hole 7
14 BA9T-AAC2 Round ends after hole 8
15 BE9T-AAC2 Round ends after hole 9
16 BJ9T-AAC2 Round ends after hole 10
17 BN9T-AAC2 Round ends after hole 11
18 BT9T-AAC2 Round ends after hole 12
19 BY9T-AAC2 Round ends after hole 13
20 B29T-AAC2 Round ends after hole 14
21 B69T-AAC2 Round ends after hole 15
22 CA9T-AAC2 Round ends after hole 16
23 CE9T-AAC2 Round ends after hole 17
FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS
24 B8PA-AADL 14 clubs plus putter in set instead of 13
25 CCPA-AADL 15 clubs plus putter in set instead of 13
26 CGPA-AADL 16 clubs plus putter in set instead of 13
PGA Tour Golf 2 is a trademark of Electronic Arts.






Phelios(tm) Game
Pheeling phatigued with the normal 3-lives pheature of this challenging top-view action shooter? Phix it the way you want it with PHEL Codes 1 thru 9. Try Code 10 for almost endless energy, and you'll get help in your struggle to save your beloved Artemis from Typhon, ruler of darkness. Keep in mind that when you use Codes 20 thru 25 to level warp, you'll see the Chapter 1 title screen, but after that you'll start on the chapter you've chosen. Experts, try
Code 1 for just one life.
1 AEPA-AAGA Start with 1 life
2 AYPA-AAGA Start with 5 lives
3 A6PA-AAGA Start with 7 lives
4 BEPA-AAGA Start with 9 lives
5 AEJA-AAHG 1 life after continue
6 AYJA-AAHG 5 lives after continue
7 A6JA-AAHG 7 lives after continue
8 BEJA-AAHG 9 lives after continue
9 AT5A-AA3E Infinite lives
10 BTCT-AA5G Almost infinite energy
11 AEPA-AAGJ Start with 1 credit
12 AYPA-AAGJ Start with 5 credits
13 A6PA-AAGJ Start with 7 credits
14 BEPA-AAGJ Start with 9 credits
15 ATHT-AA8R Infinite credits
16 SE3T-BJWA Sword heats up faster
17 SE3T-BAWA Sword heats up much faster
18 AT3T-AA5C + AT3T-AA3C Once the sword is fully heated up,
it stays at full energy almost forever
19 SG9A-BT1G Each speed-up item worth 2
20 AJPA-AA44 + AEPA-BA42 Start at chapter 2
21 AJPA-AA44 + AJPA-BA42 Start at chapter 3
22 AJPA-AA44 + ANPA-BA42 Start at chapter 4
23 AJPA-AA44 + ATPA-BA42 Start at chapter 5
24 AJPA-AA44 + AYPA-BA42 Start at chapter 6
25 AJPA-AA44 + A2PA-BA42 Start at chapter 7
Phelios and related names are trademarks of Namco Ltd.






PIRATES OF DARK WATER(TM) GAME
1 96HT-AEDW Start with 3 lives
2 96HT-AJDW Start with 6 lives
3 96HT-ATDW Start with 9 lives
4 AWJA-AA9C Infinite lives
5 ACJA-AADC Don't lose any health from falling off screen
6 A4JA-AADC Take 1/2x damage from falling off screen
7 P57T-AA2J Don't take any damage from most enemies
8 ACET-B688 Infinite projectiles (daggers, arrows)
9 ACET-B65Y + AC6A-K686 Infinite food on pick-up
10 ACEA-B63L Infinite gravity potions on pick-up
11 ACEA-B66C Infinite stone elixirs on pick-up
12 ACEA-B68N Infinite shield magic on pick-up
13 ACET-B62T Infinite vortex magic on pick-up
14 ACET-B68E + AC6A-K686 Infinite hearts on pick-up
15 AAYT-D636 Infinite keys on pick-up
16 RHFT-J6VC Infinite coins on pick-up
17 AHNT-NAEA Use password IITBDIA and Ren starts with
full sword
Pirates of Dark Water and related names are trademarks of Hanna-
Barbera Productions, Inc.






Pit-Fighter(tm) Game
This version of the popular arcade game features kicking, punching, and a nice variety of other antisocial behavior. As Ty, Kato or Buzz, you must fight for the right to face the Masked Warrior. Get to him faster with PIT Codes 1 thru 14. (The numbers of matches in these codes include grudge matches. In the 2-player mode, an extra elimination match takes place just before the championship match.) In the 2-player mode, Code 15 allows both players to team against Masked Warrior. Experts, try Code 16 to start with only 1 life.
1 AHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 14 matches instead
of 15 to become champion
2 AMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 13 matches to
become champion
3 ASNT-3A6J + JDNT-20NL + PDNT-22EN Must win 12 matches to
become champion
4 AXNT-3A6J + JDNT-20NL + PDNT-22EN Must win 11 matches to
become champion
5 A1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 10 matches to
become champion
6 A5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 9 matches to
become champion
7 A9NT-3A6J + JDNT-20NL + PDNT-22EN Must win 8 matches to
become champion
8 BDNT-3A6J + JDNT-20NL + PDNT-22EN Must win 7 matches to
become champion
9 BHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 6 matches to
become champion
10 BMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 5 matches to
become champion
11 BSNT-3A6J + JDNT-20NL + PDNT-22EN Must win 4 matches to
become champion
12 BXNT-3A6J + JDNT-20NL + PDNT-22EN Must win 3 matches to
become champion
13 B1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 2 matches to
become champion
14 B5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 1 match to
become champion

15 B9NT-3A6J + JDNT-20NL + PDNT-22EN Both players fight for
championship at same time
16 AFYT-2AAJ Start with 1 life
17 AKYT-2AAJ Start with 2 lives
18 APYT-2AAJ Start with 3 lives
19 AZYT-2AAJ Start with 5 lives
20 A3YT-2AAJ Start with 6 lives
21 AVZA-2A2R Infinite lives
22 BB0T-2AGE Match clock runs faster
23 JB0T-2AGE Match clock runs slower
24 GB0T-2A8L Freeze match clock
(no time limit)
25 3DMA-2ADA Power pill lasts for a
shorter time
26 EDMA-2GDA Power pill lasts for a
longer time
27 ADMA-3ADA Power pill lasts much longer
28 ALBA-2A9R Power pill lasts until death
or end of match
Pit-Fighter and related names are trademarks of Atari Games.






Pitfall: The Mayan Adventure(tm) Game
1. GJ5V-GAHN Start with 50 rocks
2. DE5V-GAHN Start with 25 rocks
3. AA5V-GAHN Start with 0 rocks
4. GJ5V-GAHY Start with 50 bombs
5. DE5V-GAHY Start with 25 bombs
6. AA5V-GAHY Start with 0 bombs
7. GJ5V-GAH6 Start with 50 boomerangs
8. DE5V-GAH6 Start with 25 boomerangs
9. AA5V-GAH6 Start with 0 boomerangs
10. AC3B-CAG8 Infinite rocks
11. AC3B-CAH2 Infinite bombs
12. AC3V-CADG Infinite boomerangs
13. A07V-CAGL Each rock bag holds 5 rocks
14. ADDV-EACG Don't get boomerangs back when you catch them
15. ABCV-CABG Almost infinite energy
16. 97CV-CABL Flash longer after getting hit
17. AVCV-CABL Don't flash after getting hit
18. AB0V-GABE 1 hit and you're invisible--switch off to become visible
19. AB0V-GAA6 Almost invincible
CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAME
20. GCPV-GAGA Start with a lot more time
21. AWPV-GAG2 Start with 5 lives
22. PWPV-GAG2 Start with mega lives
23. ACPV-GWF2 Start with mega points
24. ACYB-GAFY + ACWV-GAEC Don't lose points from barrels
Pitfall and Pitfall the Mayan Adventure are trademarks of Activision






Powerball(tm) Game
This original sport is something like rugby. It's challenging and can be a bit frustrating. Assemble the best team imaginable with WERB Code 1--the number of bonus points does not decrease. Try Code 2 for an ultra-quick game if you're pressed for time. Codes 7 thru 10 affect the point values of touchdowns and goals, normally 3 and 1, respectively. Experts can try WERB Codes 5 and 6 to start the opposition with extra bonus points.
1 AKBA-AA8T Infinite bonus points
2 GAHT-AAGA 30 seconds per quarter
3 AAHT-BAGA 10 minutes per quarter
4 AAHT-BLGA 15 minutes per quarter
5 FJ2T-AYC2 Start Japan team with 200 bonus
points instead of 60
6 B22T-ATL2 Start all other teams with 200 bonus
points instead of 50
7 A7XA-BE5L Touchdowns worth 7 points
8 AFXA-BE5L Touchdowns worth 1 point
9 A7XA-BE42 Goals worth 7 points
10 APXA-BE42 Goals worth 3 points
Powerball is a trademark of Namco Ltd.






Primal Rage(tm) Game
1. JA2A-AA7C Infinite credits
2. AALA-AA9W Start on feast level
3. BJGT-CA4R + EVGT-CA5C Infinite time
4. AALA-AA98 + BBGT-CA7L Play Bowling mini-game
5. RG4A-A6Y6 Player 1 is invincible
6. RG4A-A60G Player 2 in invincible
7. RG4A-A6ZE Player 1 dies with one hit
8. RG4A-A60R Player 2 dies with one hit
9. RG4A-A6ZT Player 1 never gets dizzy
10. RG4A-A604 Player 2 never gets dizzy
11. RG4A-A6Z2 Player 1 gets dizzy quicker
12. RG4A-A61C Player 2 gets dizzy quicker
Primal Rage is a trademark of Atari Games Corporation.






Prime Time NFL Football(tm) Game
1. ACZT-CAA4 Infinite time outs visiting team
2. ACPT-AAA4 Visiting team starts with 0 time outs
3. AGPT-AAA4 Visiting team starts with 1 time out
4. A0PT-AAA4 Visiting team starts with 5 time outs
5. BGPT-AAA4 Visiting team starts with 9 time outs
6. ACPT-AAAW Home team starts with 0 time outs
7. AGPT-AAAW Home team starts with 1 time out
8. A0PT-AAAW Home team starts with 5 time outs
9. BGPT-AAAW Home team starts with 9 time outs
10. AFWT-AAG8 Start with 10 seconds on play clock
11. AKWT-AAG8 Start with 20 seconds on play clock
12. AZWT-AAG8 Start with 50 seconds on play clock
13. BBWT-AAG8 Start with 80 seconds on play clock
14. 9FWT-AAG8 Start with mega time on play clock
15. AR2A-AABT Always 2nd down on first drive
16. AR2A-AABT Always 3rd down on first drive
17. AR2A-AABT Always 4th down on first drive
18. AGOT-AABR Touchdowns are worth 0
19. AGOT-AABR Touchdowns are worth 1
20. AGOT-AABR Touchdowns are worth 2
21. AGOT-AABR Touchdowns are worth 3
22. AGOT-AABR Touchdowns are worth 4
23. AGOT-AABR Touchdowns are worth 5
24. AGOT-AABR Touchdowns are worth 7
25. AG1A-AAC8 Safeties are worth 0
26. AG1A-AAC8 Safeties are worth 1
27. AG1A-AAC8 Safeties are worth 3
28. AG1A-AAC8 Safeties are worth 4
29. AG1A-AAC8 Safeties are worth 5
30. AG1A-AAC8 Safeties are worth 6
31. AG1A-AAC8 Safeties are worth 7
32. BG8T-AAE4 Extra points are worth 0
33. BG8T-AAE4 Extra points are worth 2
34. BG8T-AAE4 Extra points are worth 3
35. BG8T-AAE4 Extra points are worth 4
36. BG8T-AAE4 Extra points are worth 5
37. BG8T-AAE4 Extra points are worth 6
38. BG8T-AAE4 Extra points are worth 7
39. AA1T-CACG Game clock counts faster
Prime Time NFL Footbal is a trademark of SEGA.





QuackShot(tm) Game
Have you been able to quack this game and find the Great Duck Treasure? No? Then try some of these ducky Game Genie(tm) codes. With QUAK Code 2 you never lose power. Vary the 3 Donald Ducks you normally start with by keying in Codes 7 thru 14. With Code 6, you're invulnerable to everything except the last boss's sword. Combine some of these, or use them one at a time, and you should be able to finally wipe out Big Pete!
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES
1A AJCA-AA2L MASTER CODE--MUST BE ENTERED
1B RECT-A6VE
2A BBJA-AAD0 Start with maximum power
2B BBJT-AAAA
3A AKJA-AAD0 Start with less power
3B AKJT-AAAA
4A BBEA-AABW Start with maximum power after
4B BBEA-AAEG you lose a Donald Duck

5A AKEA-AABW Start with less power after you lose
a Donald Duck
5B AKEA-AAEG
6A AKSA-AA24 Almost infinite power (last boss's sword
6B AKSA-AA9J can still hurt you)
7A AFJA-AABG Start with 1 Donald Duck
7B AFJA-AAFN

8A AZJA-AABG Start with 5 Donald Ducks
8B AZJA-AAFN
9A BBJA-AABG Start with 8 Donald Ducks
9B BBJA-AAFN
10A BKJA-AABG Start with 10 Donald Ducks
10B BKJA-AAFN
11A DFJA-AABG Start with 25 Donald Ducks
11B DFJA-AAFN
12A GKJA-AABG Start with 50 Donald Ducks
12B GKJA-AAFN
13A NPJA-AABG Start with 99 Donald Ducks
13B NPJA-AAFN
14A AVEA-AA28 Infinite Donald Ducks
14B AVEA-AA5W
15A AKJT-AA2J Infinite popcorn on popcorn pick-up
15B AKJT-AA6W
QuackShot and related names are trademarks of The Walt Disney Company.


QuackShot (tm) Game (Alternate Codes)
Have you been able to quack this game and find the Great Duck
Treasure? No? Then try some of these ducky Game Genie (tm) codes.
With QUAK Code 2 you never lose power. Vary the 3 Donald Ducks you
normally start with by keying in Codes 7 thru 14. With Code 6, you're
invulnerable to everything except the last boss's sword. Combine
some of these, or use them one at a time, and you should be able to
finally wipe out Big Pete!
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES
QUAK
CODE KEY IN . . . EFFECT . . .
1A AJCA-AA2L MASTER CODE--MUST BE ENTERED
1B RECT-A6VE
2A BBJA-AAD0 Start with maximum power
2B BBJT-AAAA
3A AKJA-AAD0 Start with less power
3B AKJT-AAAA
4A BBEA-AABW Start with maximum power after you lose a
Donald Duck
4B BBEA-AAEG
5A AKEA-AABW Start with less power after you lose a Donald
Duck
5B AKEA-AAEG
6A AKSA-AA24 Almost infinite power (last boss's sword can
still hurt you)
6B AKSA-AA9J
7A AFJA-AABG Start with 1 Donald Duck
7B AFJA-AAFN
8A AZJA-AABG Start with 5 Donald Ducks
8B AZJA-AAFN
9A BBJA-AABG Start with 8 Donald Ducks
9B BBJA-AAFN
10A BKJA-AABG Start with 10 Donald Ducks
10B BKJA-AAFN
11A DFJA-AABG Start with 25 Donald Ducks
11B DFJA-AAFN
12A GKJA-AABG Start with 50 Donald Ducks
12B GKJA-AAFN
13A NPJA-AABG Start with 99 Donald Ducks
13B NPJA-AAFN
14A AVEA-AA28 Infinite Donald Ducks
14B AVEA-AA5W
15A AKJT-AA2J Infinite popcorn on popcorn pick-up
15B AKJT-AA6W
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
QuackShot and related names are trademarks of The Walt Disney
Company.







Quad Challenge(tm) Game
To help you win the championship in this ATV racing game, use QUAD Codes 11 and 12 for infinite time. QUAD Codes 15 and 16 are powerful, but must be used carefully. Do not continue to accelerate after you have reached the maximum speed of 199 km/hr, or your engine will overheat and your speed will immediately drop to zero. Experts, use Code 10 and set the time to 65 for the last track.
1 ML3T-FYVJ Set time to 90 for Atlanta and
New York instead of 75 and 80
2 JG3T-ECVJ Set time to 65 for Atlanta and New York
3 M83T-F8VL Set time to 95 for Santa Fe and Miami
instead of 80 and 75 4 J43T-ENVL Set time to 70 for Santa Fe and Miami
5 M83T-F8VN Set time to 95 for Grand Canyon and
Denver instead of 80 and 85
6 J43T-ENVN Set time to 70 for Grand Canyon and Denver
7 M83T-F8VR Set time to 95 for Detroit and Death
Valley instead of 70 and 85
8 J43T-ENVR Set time to 70 for Detroit and Death Valley
9 L03T-FYVT Set time for Honolulu to 90 instead of 75
10 L03T-ECVT Set time for Honolulu to 65
11 A5NT-AA9E Infinite time--player 1
12 A5PA-AA4W Infinite time--player 2
13 HT9A-DARJ + M69A-CAGL Set time to 95 for all tracks
14 HT9A-DARJ + JE9A-CAGL Set time to 65 for all tracks
15 HT7T-BEJL + NA7T-ACAN Accelerate faster--player #1
16 HT7T-BESG + NA7T-ACHJ Accelerate faster--player #2
Remember, you can pick 'n mix your codes!
Quad Challenge and related names are trademarks of Namco Ltd.




R.B.I. BASEBALL '94(tm) GAME
1 AFTV-TAGE Player 1 starts with 1 run
2 AKTV-TAGE Player 1 starts with 2 runs
3 APTV-TAGE Player 1 starts with 3 runs
4 AVTV-TAGE Player 1 starts with 4 runs
5 AZTV-TAGE Player 1 starts with 5 runs
6 A3TV-TAGE Player 1 starts with 6 runs
7 A7TV-TAGE Player 1 starts with 7 runs
8 BBTV-TAGE Player 1 starts with 8 runs
9 BFTV-TAGE Player 1 starts with 9 runs
10 BKTV-TAGE Player 1 starts with 10 runs
11 AFTV-TAGN Player 2 starts with 1 run
12 AKTV-TAGN Player 2 starts with 2 runs
13 APTV-TAGN Player 2 starts with 3 runs
14 AVTV-TAGN Player 2 starts with 4 runs
15 AZTV-TAGN Player 2 starts with 5 runs
16 A3TV-TAGN Player 2 starts with 6 runs
17 A7TV-TAGN Player 2 starts with 7 runs
18 BBTV-TAGN Player 2 starts with 8 runs
19 BFTV-TAGN Player 2 starts with 9 runs
20 BKTV-TAGN Player 2 starts with 10 runs
21 AXCV-WA92 Almost infinite strikes--ALMOST
22 AXDB-WA5L Infinite balls
23 AXDV-WA7A Infinite outs
24 ADCV-WAF4 1 strike and you're out
25 AHCV-WAF4 2 strikes and you're out
26 ASCV-WAF4 4 strikes and you're out
27 AXCV-WAF4 5 strikes and you're out
28 A1CV-WAF4 6 strikes and you're out
29 A5CV-WAF4 7 strikes and you're out
30 A9CV-WAF4 8 strikes and you're out
R.B.I. Baseball '94 is a trademark of Atari Games.






Race Drivin'(tm) Game
1 AAVT-RACN Start Super Stunt course with 0:25 instead of
3:25
2 AEVT-RACN Start Super Stunt course with 1:25
3 AJVT-RACN Start Super Stunt course with 2:25
4 ATVT-RACN Start Super Stunt course with 4:25
5 AYVT-RACN Start Super Stunt course with 5:25
6 A6VT-RACN Start Super Stunt course with 7:25
7 BJVT-RACN Start Super Stunt course with 10:25--ignore
counter for 1st 25 seconds
8 AAVT-RACE Start Original course with 0:45 instead of
1:45
9 AJVT-RACE Start Original course with 2:45
10 ATVT-RACE Start Original course with 4:45
11 A6VT-RACE Start Original course with 7:45
12 BJVT-RACE Start Original course with 10:45--ignore
counter for 1st 45 seconds
13 RF6T-N60Y + DK6T-NA7R Infinite time to run race
14 AK6T-NA86 Infinite time to get back on road
15 ADRA-NA5L 60 seconds to get back on road instead of 10
16 ADRA-PAML 30 seconds to get back on road
17 ADRA-NAML 20 seconds to get back on road
18 ADRA-NLDL 05 seconds to get back on road
19 ATGT-RA30 + ABLT-KAE4 Get 10 more seconds when you
pass a checkpoint
20 ATGT-RA30 + ABLT-JAN4 Get 20 more seconds when you
pass a checkpoint
21 ATGT-RA30 + ABLT-KAN4 Get 30 more seconds when you
pass a checkpoint
22 ATGT-RA30 + ABLT-JAY4 Get 40 more seconds when you
pass a checkpoint
23 ATGT-RA30 + ABLT-KAY4 Get 50 more seconds when you
pass a checkpoint
24 ATGT-RA30 + ABLT-JA64 Get 60 more seconds when you
pass a checkpoint
Race Drivin' is a trademark of Atari Games Corporation.






Raiden Trad(tm) Game
Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the Continent, the enemy fortress at stage 8. Try TRAD Code 5, infinite lives, and Code 11, which allows you to power up with maximum firepower. Use TRAD Code 7, and buildings and tanks will need only one hit to blow instead of three (more or less). Big yellow ships will need only about 3 hits instead of about 10 when you use Code 8. With Code 10 you have permanent missiles that you can't see, and power-ups can make your gunfire look different.
1 AKWT-AA9J Infinite bombs
2 AE9A-AAF0 Start with 1 bomb
3 A29A-AAF0 Start with 6 bombs
4 BA9A-AAF0 Start with 8 bombs
5 AJFT-AA5C Infinite lives
6 PFCA-BJXG Each bomb power-up item is worth 2
7 AEIT-AAHT Some smaller obstacles easier to explode
8 AHEA-CAGY Some bigger obstacles easier to explode
9 BA9A-AA8E Don't lose missile power when you lose a life
10 A69A-BE8E Permanent invisible missiles
11 BBCT-BA5Y First laser power-up item
gives you maximum power
Raiden Trad and related names are trademarks of Micronet Co., Ltd.






Rambo III(tm) Game
If you thought that the next game in the Rambo series might be something like "The White House Years," you'll find plenty of the famous Rambo action in this game. RAM3 Codes 2 and 3 will give you infinite lives on the missions and in the bonus battles, always helpful. And since he uses up arrows and bombs pretty fast, you can give Rambo plenty to work with--just key in some of these other Game Genie(tm) codes, such as Codes 11 and 16. RAM3 Codes 4 thru 7 allow you more lives. More than 5 will not be displayed properly on the options screen, but the codes still work. When using Codes 17 thru 23 to change the time limits on the missions, keep in mind that the secret agent will still tell you two minutes.
1 DAGT-AA8C MASTER CODE--MUST BE ENTERED
2 CKET-AA44 Infinite lives during missions
3 CJ1A-AA22 Infinite lives during bonus battles
4 A2GT-AAH4 Start with 7 lives
5 BAGT-AAH4 Start with 9 lives
6 BEGT-AAH4 Start with 10 lives
7 ABEA-BE4A Infinite arrows
8 AGNA-AAHG Each A worth 1 arrow
9 ARNA-AAHG Each A worth 3 arrows
10 A8NA-AAHG Each A worth 7 arrows
11 CCNA-AAHG Each A worth 10 arrows
12 ABEA-BE84 Infinite time bombs
13 AGNA-AAGW Each B worth 1 time bomb
14 A0NA-AAGW Each B worth 5 time bombs
15 A8NA-AAGW Each B worth 7 time bombs
16 CCNA-AAGW Each B worth 10 time bombs
17 GCCT-AAGC 30 seconds to escape prison--mission 2
18 NCCT-AAGC 60 seconds to escape prison--mission 2
19 WCCT-AAGC 90 seconds to escape prison--mission 2
20 LCCT-ACGC + LCCT-ACG8 150 seconds to escape prison--mission 2
21 TCCT-ACGC + TCCT-ACG8 180 seconds to escape prison--mission 2
22 JCCT-AEGC + JCCT-AEG8 240 seconds to escape prison--mission 2
23 ACCT-AGGC + ACCT-AGG8 300 seconds to escape prison--mission 2
Rambo is a trademark of Carolco.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






RBI Baseball 3(tm) Game
Game Genie(tm) pitches a good assortment of codes in this popular game, including Codes 28 and 29, unrestricted substitution, which means that a player who is taken out of the lineup may re-enter the game later.
1 AJKA-CAHR Game begins with inning 2
2 ANKA-CAHR Game begins with inning 3
3 ATKA-CAHR Game begins with inning 4
4 AYKA-CAHR Game begins with inning 5
5 A2KA-CAHR Game begins with inning 6
6 A6KA-CAHR Game begins with inning 7
7 BAKA-CAHR Game begins with inning 8
8 BEKA-CAHR Game begins with inning 9
9 AAKT-CCA8 + STKT-D0J6 + Game begins with player 1
8TKT-CLBA + REKT-C6V leading 1-0
10 AAKT-CEA8 + STKT-D0J6 + Game begins with player 1
8TKT-CLBA + REKT-C6VC leading 2-0
11 AAKT-CGA8 + STKT-D0J6 + Game begins with player 1
8TKT-CLBA + REKT-C6VC leading 3-0
12 AAKT-CJA8 + STKT-D0J6 + Game begins with player 1
8TKT-CLBA + REKT-C6VC leading 4-0
13 AAKT-CLA8 + STKT-D0J6 + Game begins with player 1
8TKT-CLBA + REKT-C6VC leading 5-0
14 AAKT-CRA8 + STKT-D0J6 + Game begins with player 1
8TKT-CLBA + REKT-C6VC leading 7-0
15 AAKT-CWA8 + STKT-D0J6 + Game begins with player 1
8TKT-CLBA + REKT-C6VC leading 9-0
16 AEKT-CAA8 + STKT-D0J6 + Game begins with player 2
8TKT-CLBA + REKT-C6VC or computer leading 1-0
17 AJKT-CAA8 + STKT-D0J6 + Game begins with player 2
8TKT-CLBA + REKT-C6VC or computer leading 2-0
18 ANKT-CAA8 + STKT-D0J6 + Game begins with player 2
8TKT-CLBA + REKT-C6VC or computer leading 3-0
19 ATKT-CAA8 + STKT-D0J6 + Game begins with player 2
8TKT-CLBA + REKT-C6VC or computer leading 4-0
20 AYKT-CAA8 + STKT-D0J6 + Game begins with player 2
8TKT-CLBA + REKT-C6VC or computer leading 5-0
21 A6KT-CAA8 + STKT-D0J6 + Game begins with player 2
8TKT-CLBA + REKT-C6VC or computer leading 7-0
22 BEKT-CAA8 + STKT-D0J6 + Game begins with player 2
8TKT-CLBA + REKT-C6VC or computer leading 9-0
23 AK9T-AAA4 + ALAA-AAEN + AJET-CABG Batter walks on 2 balls
24 AP9T-AAA4 + ARAA-AAEN + ANET-CABG Batter walks on 3 balls
25 AZ9T-AAA4 + A0AA-AAEN + AYET-CABG Batter walks on 5 balls
26 A39T-AAA4 + A4AA-AAEN + A2ET-CABG Batter walks on 6 balls
27 AK9A-AA9G Balls do not count--
batter never walks
28 AA3A-AAH4 Unrestricted substitutions for
batting team
29 ABAA-AAA0 Unrestricted substitutions for
fielding team (except pitchers)
RBI Baseball 3 is a trademark of Atari Games.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






The Ren & Stimpy Show Presents: Stimpy's Invention(tm) Game
CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY
1 AKLT-ACH6 Start with 1 life
2 AKLT-AEH6 Start with 2 lives
3 AKLT-ARH6 Start with 7 lives
4 AKLT-A8H6 Start with 15 lives
5 AT6T-GA4A Infinite lives
6 VBLA-BGCE Extra life after 1st 5,000 pts.
7 CBLA-ARLE Extra life after 1st 10,000 pts.
8 EBLA-A6WE Extra life after 1st 20,000 pts.
9 GBLA-BL4E Extra life after 1st 30,000 pts.
10 JBLA-B3CE Extra life after 1st 40,000 pts.
11 AFMA-AABE + AE6T-GACR Start with health near nothing
12 BBMA-AABE + BA6T-GACR Start with health at 1/4 full
13 CBMA-AABE + CA6T-GACR Start with health at 1/2 full
14 JBMA-AABE + JA6T-GACR Start with health at 2x full
15 NBMA-AABE + NA6T-GACR Start with health at 3x full
16 AT6A-GA3N Virtually invincible
17 RE5T-G618 Powdered toast jar restores full health
18 AD6A-GA7G Infinite continues
The Ren & Stimpy Show Presents: Stimpy's Invention is a trademark
of Nickelodeon.






Revenge of Shinobi(tm) Game
There are 3 sets of codes for this popular adventure. Versions A and B are for the original title. (The third set of codes is for the Sega Classic version, later in the book). The VENGE Codes will help you vanquish the evil Neo Zeed army. With Code 5, shurikens and swords don't hurt you. Code 8 lets you use Jitsu of Mijin with no loss of life.
NOTE: THERE ARE TWO VE#RSIONS OF THIS GAME. IF THE "A" CODES DO NOT
WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES. (IF NEITHER
WORKS, TRY THE SEGA CLASSIC CODES)
1A ACTT-BA4Y Infinite lives--except when using
1B ACRT-BA32 Jitsu of Mijin
2A BMVT-GA6L Infinite shurikins
2B BMTT-GA4L
3A BXVA-GA9E Infinite life bar
3B BXTA-GA7E
4A AANT-CAAJ Some bombs and enemy shurikins
don't hurt
4B AANT-CAAJ
5A ABCA-BA94 + RFCA-A616 Some bombs, enemy shurikins and
swords don't hurt
5B ABCA-BA90 + RFCA-A612
6A AC5A-BA46 No life lost when using Jitsu of Mijin
6B AC3A-BA44
7A NTBA-AAC6 Start with 100 shurikins
7B NTBA-AAC0
8A 3ABA-AAC6 Start with 200 shurikins
8B 3ABA-AAC0
9A 8TBA-ACC6 Start with 500 shurikins
9B 8TBA-ACC0
10A BGKA-AAH4 Start with 9 continues
10B BGHA-AAG0
11A AGKA-AAH4 Start with 1 continue
11B AGHA-AAG0
12A A0KA-AAH4 Start with 5 continues
12B A0HA-AAG0
13A AGKT-AAAA Start in District 1, level 2
13B AGHA-AAG6
14A ALKT-AAAA Start in District 1, level 3
14B ALHA-AAG6
15A ARKT-AAAA Start in District 2, level 1
15B ARHA-AAG6
16A AWKT-AAAA Start in District 2, level 2
16B AWHA-AAG6
17A A0KT-AAAA Start in District 2, level 3
17B A0HA-AAG6
18A A4KT-AAAA Start in District 3, level 1
18B A4HA-AAG6
19A A8KT-AAAA Start in District 3, level 2
19B A8HA-AAG6
20A BCKT-AAAA Start in District 3, level 3
20B BCHA-AAG6
21A BGKT-AAAA Start in District 4, level 1
21B BGHA-AAG6
22A BLKT-AAAA Start in District 4, level 2
22B BLHA-AAG6
23A BRKT-AAAA Start in District 4, level 3
23B BRHA-AAG6
24A BWKT-AAAA Start in District 5, level 1
24B BWHA-AAG6
25A B0KT-AAAA Start in District 5, level 2
25B B0HA-AAG6
26A B4KT-AAAA Start in District 5, level 3
26B B4HA-AAG6
27A B8KT-AAAA Start in District 6, level 1
27B B8HA-AAG6
28A CCKT-AAAA Start in District 6, level 2
28B CCAH-AAG6
29A CGKT-AAAA Start in District 6, level 3
29B CGHA-AAG6
30A CLKT-AAAA Start in District 7, level 1
30B CLHA-AAG6
31A CRKT-AAAA Start in District 7, level 2
31B CRHA-AAG6
32A CWKT-AAAA Start in District 7, level 3
32B CWHA-AAG6
33A C0KT-AAAA Start in District 8, level 1
33B C0HA-AAG6
34A C4KT-AAAA Start in District 8, level 2
34B C4HA-AAG6
35A C8KT-AAAA Start in District 8, level 3
35B C8HA-AAG6
Revenge of Shinobi and related names are trademarks of SEGA.



Revenge of Shinobi(tm) Game (Sega Classic Version)
NOTE: THESE CODES ARE FOR THE SEGA CLASSIC VERSION OF THE GAME
1 ACSA-BA86 Infinite lives--except when using
Jitsu of Mijin
2 BMTT-GA4L Infinite shurikins
3 BXTA-GA7E Infinite life bar
4 AANT-CAAJ Some bombs and enemy shurikins
don't hurt
5 ABCT-BA90 + RFCT-A612 Some bombs, enemy shurikins and
swords don't hurt
6 AC4A-BA4R No life lost when using Jitsu of Mijin
7 NTBT-AAC0 Start with 100 shurikins
8 3ABT-AAC0 Start with 200 shurikins
9 8TBT-ACC0 Start with 500 shurikins
10 BGHT-AACT Start with 9 continues
11 AGHT-AACT Start with 1 continue
12 A0HT-AACT Start with 5 continues
13 AGHT-AAC0 Start in District 1, level 2
14 ALHT-AAC0 Start in District 1, level 3
15 ARHT-AAC0 Start in District 2, level 1
16 AWHT-AAC0 Start in District 2, level 2
17 A0HT-AAC0 Start in District 2, level 3
18 A4HT-AAC0 Start in District 3, level 1
19 A8HT-AAC0 Start in District 3, level 2
20 BCHT-AAC0 Start in District 3, level 3
21 BGHT-AAC0 Start in District 4, level 1
22 BLHT-AAC0 Start in District 4, level 2
23 BRHT-AAC0 Start in District 4, level 3
24 BWHT-AAC0 Start in District 5, level 1
25 B0HT-AAC0 Start in District 5, level 2
26 B4HT-AAC0 Start in District 5, level 3
27 B8HT-AAC0 Start in District 6, level 1
28 CCHT-AAC0 Start in District 6, level 2
29 CGHT-AAC0 Start in District 6, level 3
30 CLHT-AAC0 Start in District 7, level 1
31 CRHT-AAC0 Start in District 7, level 2
32 CWHT-AAC0 Start in District 7, level 3
33 C0HT-AAC0 Start in District 8, level 1
34 C4HT-AAC0 Start in District 8, level 2
35 C8HT-AAC0 Start in District 8, level 3
Revenge of Shinobi, Sega Classic and related names are trademarks of SEGA.






Road Rash(tm) Game
Nice guys finish last in this fast 'n nasty motorcycle racing game. Cash counts--use RASH Codes 10 thru 13 and 15 thru 18 for more money to pay fines, fix your bike, or buy a better one. Codes 20 thru 33 let you pick the bike you want to start out with. Normally, a player must qualify 4th or better on each of the 5 roads in order to advance to the next level. Codes 34 thru 48 relax or eliminate some of the requirements. For experts, Codes 14 and 19 start you out with no money.
1 RH9T-R60T MASTER CODE--MUST BE ENTERED
2 AJPA-AAFG Player A starts at level 2
3 ANPA-AAFG Player A starts at level 3
4 ATPA-AAFG Player A starts at level 4
5 AYPA-AAFG Player A starts at level 5
6 AJPT-AAGC Player B starts at level 2
7 ANPT-AAGC Player B starts at level 3
8 ATPT-AAGC Player B starts at level 4
9 AYPT-AAGC Player B starts at level 5
10 8TPA-ACGL Player A starts with $5,000 instead of $1,000
11 7APA-AGGL Player A starts with $10,000
12 2TPA-AWGL Player A starts with $25,000
13 VAPA-BGGL Player A starts with $50,000
14 AAPA-AAGL Player A starts with no money
15 8TPT-ACHG Player B starts with $5,000 instead of $1,000
16 7APT-AGHG Player B starts with $10,000
17 2TPT-AWHG Player B starts with $25,000
18 VAPT-BGHG Player B starts with $50,000
19 AAPT-AAHG Player B starts with no money
20 AEPA-AAGW Player A starts with Panda 600 bike instead of
Shuriken 400
21 AJPA-AAGW Player A starts with Bonzai 750 bike
22 ANPA-AAGW Player A starts with Kamikaze 750 bike
23 ATPA-AAGW Player A starts with Shuriken 1000 bike
24 AYPA-AAGW Player A starts with Ferruci 850 bike
25 A2PA-AAGW Player A starts with Panda 750 bike
26 A6PA-AAGW Player A starts with Diablo 1000 bike
27 AEPT-AAHR Player B starts with Panda 600 bike instead of
Shuriken 400
28 AJPT-AAHR Player B starts with Bonzai 750 bike
29 ANPT-AAHR Player B starts with Kamikaze 750 bike
30 ATPT-AAHR Player B starts with Shuriken 1000 bike
31 AYPT-AAHR Player B starts with Ferruci 850 bike
32 A2PT-AAHR Player B starts with Panda 750 bike
33 A6PT-AAHR Player B starts with Diablo 1000 bike
34 BDCT-AACA Players need to finish 8th or better
(instead of 4th) on Sierra Nevada road
35 B9CT-AACA Players need to finish 15th or better on
Sierra Nevada road
36 BMCT-AA34 Players don't need to run Sierra Nevada road
37 BDCT-AACT Players need to finish 8th or better
(instead of 4th) on Pacific Coast road
38 B9CT-AACT Players need to finish 15th or better on
Pacific Coast road
39 BMCT-AA4L Players don't need to run Pacific Coast road
40 BDCT-AADA Players need to finish 8th or better
(instead of 4th) on Redwood Forest road
41 B9CT-AADA Players need to finish 15th or better on
Redwood Forest road
42 BMCT-AA44 Players don't need to run Redwood Forest road
43 BDCT-AADT Players need to finish 8th or better
(instead of 4th) on Palm Desert road
44 B9CT-AADT Players need to finish 15th or better on
Palm Desert road
45 BMCT-AA5L Players don't need to run Palm Desert road
46 BDCT-AAEA Players need to finish 8th or better
(instead of 4th) on Grass Valley road
47 B9CT-AAEA Players need to finish 15th or better on
Grass Valley road
48 BMCT-AA54 Players don't need to run Grass Valley road
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.
Road Rash and related names are trademarks of Electronic Arts.






Road Rash II (tm) Game
For Codes 44 thru 53, a player ordinarily must finish 3rd or better
on each of the 5 tracks to qualify for advancement to the next level.
These codes eliminate qualification requirements for particular
tracks. They are for Solo and Take Turn modes, and sometimes will
not work after playing in Split Screen or Mano-a-Mano modes.
CODE KEY IN . . . EFFECT . . .
1 RH6A-86YJ MASTER CODE--MUST BE ENTERED
2 8TST-ACD8 Player A starts game with $5,000 instead of
$1,000
3 7AST-AGD8 Player A starts game with $10,000
4 2TST-AWD8 Player A starts game with $25,000
5 VAST-BGD8 Player A starts game with $50,000
6 CAST-ARM8 Player A starts game with $100,000
7 ZAST-AC58 Player A starts game with $250,000
8 AAST-AAD8 Player A starts game with no money
9 8TTA-ACDW Player B starts game with $5,000 instead of
$1,000
10 7ATA-AGDW Player B starts game with $10,000
11 2TTA-AWDW Player B starts game with $25,000
12 VATA-BGDW Player B starts game with $50,000
13 CATA-ARMW Player B starts game with $100,000
14 ZATA-AC5W Player B starts game with $250,000
15 AATA-AADW Player B starts game with no money
16 AEST-AAEG Player A starts game with Panda 500 bike
instead of Shuriken 400
17 AJST-AAEG Player A starts game with Shuriken TT 250
bike
18 ANST-AAEG Player A starts game with Panda 900 bike
19 ATST-AAEG Player A starts game with Banzai 7.11 bike
20 AYST-AAEG Player A starts game with Banzai 600N bike
21 A2ST-AAEG Player A starts game with Banzai 750N bike
22 A6ST-AAEG Player A starts game with Shuriken 1000N
bike
23 BAST-AAEG Player A starts game with Banzai 7.11N bike
24 BEST-AAEG Player A starts game with Diablo 1000N bike
25 BJST-AAEG Player A starts game with Panda 600 bike
26 BNST-AAEG Player A starts game with Banzai 600 bike
27 BTST-AAEG Player A starts game with Banzai 750 bike
28 BYST-AAEG Player A starts game with Shuriken 1000
bike
29 B2ST-AAEG Player A starts game with Diablo 1000 bike
30 AETA-AAD4 Player B starts game with Panda 500 bike
instead of Shuriken 400
31 AJTA-AAD4 Player B starts game with Shuriken TT 250
bike
32 ANTA-AAD4 Player B starts game with Panda 900 bike
33 ATTA-AAD4 Player B starts game with Banzai 7.11 bike
34 AYTA-AAD4 Player B starts game with Banzai 600N bike
35 A2TA-AAD4 Player B starts game with Banzai 750N bike
36 A6TA-AAD4 Player B starts game with Shuriken 1000N
bike
37 BATA-AAD4 Player B starts game with Banzai 7.11N bike
38 BETA-AAD4 Player B starts game with Diablo 1000N bike
39 BJTA-AAD4 Player B starts game with Panda 600 bike
40 BNTA-AAD4 Player B starts game with Banzai 600 bike
41 BTTA-AAD4 Player B starts game with Banzai 750 bike
42 BYTA-AAD4 Player B starts game with Shuriken 1000 bike
43 B2TA-AAD4 Player B starts game with Diablo 1000 bike
FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON
TRACK SELECT SCREEN, BUT THE CODES WORK
44 AEST-AAER Player A pre-qualifies on Alaska track
45 AEST-AAE0 Player A pre-qualifies on Hawaii track
46 AEST-AAE8 Player A pre-qualifies on Tennessee track
47 AEST-AAFG Player A pre-qualifies on Arizona track
48 AEST-AAFR Player A pre-qualifies on Vermont track
49 AETA-AAEC Player B pre-qualifies on Alaska track
50 AETA-AAEL Player B pre-qualifies on Hawaii track
51 AETA-AAEW Player B pre-qualifies on Tennessee track
52 AETA-AAE4 Player B pre-qualifies on Arizona track
53 AETA-AAFC Player B pre-qualifies on Vermont track
Road Rash II and related names are trademarks of Electronic Arts.






Road Rash 3(tm) Game
1. R0TB-86XJ MASTER CODE--MUST BE ENTERED
2. ATXT-EA6N Bike doesn't take damage from hitting cars
3. PVAA-EA2R Player is invincible
4. BA4A-CA6C Infinite nitro bursts
5. AA4A-CA6C Nitro bursts disabled
6. AA2A-AAAC Start with no money
7. GJ2A-AAAC Start with $500
8. 3A2A-AAAC Start with $2000
9. 8T2A-ACAC Start with $5000
10. 7A2A-AGAC Start with $10,000
11. VA2A-BGAC Start with $50,000
12. A5TT-AA40 Bikes are free
13. AXVA-AA6J Upgrades are free
14. RFHT-C612 Never get charged for police fines
15. RFJA-C6W6 Don't get charged for bike repairs
Road Rash is a trademark of Electronic Arts






Robocop versus the Terminator(tm) Game
1 A4MB-TA6C Invincibility
2 AEGB-TAD4 + AEJB-TAFL Start with life at near 0
3 CAGB-TAD4 + CAJB-TAFL Start with life at 1/4 full
4 EAGB-TAD4 + EAJB-TAFL Start with life at 1/2 full
5 GAGB-TAD4 + GAJB-TAFL Start with life at 3/4 full
LIFE METER DISPLAY FOR CODES 6 AND 7 WILL LOOK STRANGE, BUT
THE CODES WORK
6 TAGB-TAD4 + TAJB-TAFL Start with life at 2x full
7 RHEV-R60A Infinite lives
8 ACLB-TAC8 Start with 1 life
9 ALLB-TAC8 Start with 3 lives
10 BLLB-TAC8 Start with 11 lives
11 HWLB-TAC8 Start with 61 lives
12 NRLB-TAC8 Start with 100 lives
13 RGAV-T6TR Each Robocop head worth 0 extra lives
14 ACAV-VJTR Each Robocop head worth 2 extra lives
15 ACAV-VTTR Each Robocop head worth 4 extra lives
16 ACAV-VATR Each Robocop head worth 8 extra lives
17 AC4V-RABR Start with 0 continues
18 AG4V-RABR Start with 1 continues
19 A04V-RABR Start with 5 continues
20 BG4V-RABR Start with 9 continues
21 A4RB-TA20 Infinite continues
22 AD8B-S16J Super jump
23 AD8B-SV6J Mega-jump
24 AJ5B-TA32 Enemies killed with 1 shot, except boss
enemies
25 DLLB-TA3N Don't lose special weapons when you die
Robocop is a trademark of Orion Pictures Corporation. The
Terminator is a trademark of Cinema '84.






Rolling Thunder 2(tm) Game
Lots of codes to help Albatross and Leila stop Gimdo and his Geldra terrorist gang from destroying vital communications satellites. ROLL Codes 1 thru 13 are especially useful, since they vary the number of hit points from the normal value of 2 (the blue box display looks funny until you have 4 or less hit points left). Codes 14 to 27 let you change the starting number of pistol shots from the normal 40. Codes 28 thru 44 let you change the starting number of machine gun shots from the normal 0, and Codes 45 thru 61 let you increase the starting number of flame thrower shots from the normal 0, and can make the shots look funny. When using Codes 62 and 63, special weapon shots can look funny and may have different degrees of effectiveness, depending on the round.
1 ABMA-AAHN Start with 1 hit point--player 1
2 AKMA-AAHN Start with 3 hit points--player 1
3 AVMA-AAHN Start with 5 hit points--player 1
4 A3MA-AAHN Start with 7 hit points--player 1
5 BBMA-AAHN Start with 9 hit points--player 1
6 B3MA-AAHN Start with 15 hit points--player 1
7 ABMT-AAAR Start with 1 hit point--player 2
8 AKMT-AAAR Start with 3 hit points--player 2
9 AVMT-AAAR Start with 5 hit points--player 2
10 A3MT-AAAR Start with 7 hit points--player 2
11 BBMT-AAAR Start with 9 hit points--player 2
12 B3MT-AAAR Start with 15 hit points--player 2
13 FDJA-AEZ6 Almost invincible--both players
14 CBLA-AAFJ Start with 10 pistol shots--player 1
15 EBLA-AAFJ Start with 20 pistol shots--player 1
16 GBLA-AAFJ Start with 30 pistol shots--player 1
17 NBLA-AAFJ Start with 60 pistol shots--player 1
18 TBLA-AAFJ Start with 80 pistol shots--player 1
19 ABLA-ACFJ Start with 100 pistol shots--player 1
20 XFLA-AWFJ Start with 999 pistol shots--player 1
21 CBLA-AAFT Start with 10 pistol shots--player 2
22 EBLA-AAFT Start with 20 pistol shots--player 2
23 GBLA-AAFT Start with 30 pistol shots--player 2
24 NBLA-AAFT Start with 60 pistol shots--player 2
25 TBLA-AAFT Start with 80 pistol shots--player 2
26 ABLA-ACFT Start with 100 pistol shots--player 2
27 XFLA-AWFT Start with 999 pistol shots--player 2
28 CBLA-AAFL Start with 10 machine gun shots--
player 1
29 EBLA-AAFL Start with 20 machine gun shots--
player 1
30 GBLA-AAFL Start with 30 machine gun shots--
player 1
31 JBLA-AAFL Start with 40 machine gun shots--
player 1
32 NBLA-AAFL Start with 60 machine gun shots--
player 1
33 TBLA-AAFL Start with 80 machine gun shots--
player 1
34 ABLA-ACFL Start with 100 machine gun shots--
player 1
35 XFLA-AWFL Start with 999 machine gun shots--
player 1
36 CBLA-AAFW Start with 10 machine gun shots--
player 2
37 EBLA-AAFW Start with 20 machine gun shots--
player 2
38 GBLA-AAFW Start with 30 machine gun shots--
player 2
39 JBLA-AAFW Start with 40 machine gun shots--
player 2
40 NBLA-AAFW Start with 60 machine gun shots--
player 2
41 TBLA-AAFW Start with 80 machine gun shots--
player 2
42 ABLA-ACFW Start with 100 machine gun shots--
player 2
43 XFLA-AWFW Start with 999 machine gun shots
instead of 0--player 2

44 ADYT-BE9N Infinite pistol and machine gun shots--
both players
45 CBLA-AAF2 Start with 10 flame thrower shots--
player 1
46 EBLA-AAF2 Start with 20 flame thrower shots--
player 1
47 GBLA-AAF2 Start with 30 flame thrower shots--
player 1
48 JBLA-AAF2 Start with 40 flame thrower shots--
player 1
49 NBLA-AAF2 Start with 60 flame thrower shots--
player 1
50 TBLA-AAF2 Start with 80 flame thrower shots--
player 1
51 ABLA-ACF2 Start with 100 flame thrower shots--
player 1
52 XFLA-AWF2 Start with 999 flame thrower shots--
player 1
53 CBLA-AAF8 Start with 10 flame thrower shots--
player 2
54 EBLAAAF8 Start with 20 flame thrower shots--
player 2
55 GBLA-AAF8 Start with 30 flame thrower shots--
player 2
56 JBLA-AAF8 Start with 40 flame thrower shots--
player 2
57 NBLA-AAF8 Start with 60 flame thrower shots--
player 2
58 TBLA-AAF8 Start with 80 flame thrower shots--
player 2
59 ABLA-ACF8 Start with 100 flame thrower shots--
player 2
60 XFLA-AWF8 Start with 999 flame thrower shots--
player 2
61 ADZA-BE70 Infinite flame thrower and shot
cluster shots--both players
62 AXST-ANAE Make flame thrower special weapon
in round 5, instead of shot cluster
(standing shots only--you still get shot
cluster when you crouch)
63 SXSA-B4SY + A5SA-ANH0 Make shot cluster special weapon in
all rounds instead of only in round 5
(standing shots only--you still get
flame thrower when you crouch)
64 PZTT-AADT Timer runs at 1/10 normal speed
65 VBTT-AADT Timer runs at 1/8 normal speed
66 CFTTACDT Timer runs at 1/4 normal speed
67 PVTT-ACDT Timer runs at 1/3 normal speed
68 EKTT-AEDT Timer runs at 1/2 normal speed
69 VBTT-ATDT Timer runs at 2x normal speed
70 3VTT-A2DT Timer runs at 3x normal speed
71 CBTT-BCDT Timer runs at 4x normal speed
72 EBTT-AEMT Timer runs at 8x normal speed
73 ZBTT-AYMT Timer runs at 10x normal speed
74 BFTT-AF56 Infinite time
75 ABCA-AAF8 Start with 1 life instead of 3--player 1
76 AFCA-AAF8 Start with 2 lives--player 1
77 AVCA-AAF8 Start with 5 lives--player 1
78 A3CA-AAF8 Start with 7 lives--player 1
79 BBCA-AAF8 Start with 9 lives--player 1
80 B3CA-AAF8 Start with 15 lives--player 1
81 GFCA-AAF8 Start with 50 lives--player 1
82 ABCA-BE7Y Start with 1 life--player 2
83 AFCA-BE7Y Start with 2 lives--player 2
84 AVCA-BE7Y Start with 5 lives--player 2
85 A3CA-BE7Y Start with 7 lives--player 2
86 BBCA-BE7Y Start with 9 lives--player 2
87 B3CA-BE7Y Start with 15 lives--player 2
88 GFCA-BE7Y Start with 50 lives--player 2
89 AMWT-AA5N Infinite lives--both players
90 SA7T-BEZA Start at round 2
91 SA7T-BJZA Start at round 3
92 SA7T-BNZA Start at round 4
93 SA7T-BTZA Start at round 5
94 SA7T-BYZA Start at round 6
95 SA7T-B2ZA Start at round 7
96 SA7T-B6ZA Start at round 8
97 SA7T-BAZA Start at round 9
Rolling Thunder 2 and related names are trademarks of Namco Ltd


1 Game Genie Codes for Sega Genesis (A-thru-E)

2 Game Genie Codes for Sega Genesis (F-thru-L)

3 (You Are Here):Sega game-genie Codes (M-thru-R)

4 Codes for Genesis (S-thru-Z)
(Plus, a brief message)







 







--- go to the 3rd party site, hosted by Devo
http://gamingcodes.blogspot.com/

or, the upcoming website from D & D Blazers
http://thegamelord.com/



or, visit a great new 3rd-Party site:
http://jollyoldsaintnick.net/gaming.html











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